Keynote + Next Gen UIs.pptx

Flutter Developer
26 May 2023
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
Keynote + Next Gen UIs.pptx
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Keynote + Next Gen UIs.pptx

Notes de l'éditeur

  1. In this step you place all of the background art assets on the screen in layers. Expect it to appear oddly monochrome at first, but you add colors to the scene at the end of this step.
  2. HSLcolor: we decide how much we want to receive the light and how much we want to emit
  3. In this step you place a user interface over the scene created in the previous step. This includes the title, the difficulty-selector buttons, and the all-important Start button.
  4. In this step you animate the user interface and the color transitions for the art assets.
  5. In this step you add fragment shaders to the app. First, you use a shader to modify the title to give it a more dystopian feel. Then, you add a second shader to create an orb that serves as the central focal point of the page.
  6. In this step, you add particle animations to create a subtle pulsing movement to the app.
  7. There is one slight problem with the code as it stands. When Flutter runs on the web, there are two alternate rendering engines that can be used: CanvasKit & HTML DOM