In response to the decrease in mall visitors caused by e-commerce growth, this proposal aims to redefine malls in Indonesia as activity centers that offer offline versions of popular online activities. By targeting Gen Z's strong desire for creative hobbies and personal branding, and recording and uploading events online for monetization and brand partnership opportunities, malls can attract more visitors and stay relevant in today's digital age. Discover a range of engaging activities and events that cater to the interests of Gen Z, and learn about the potential benefits and challenges of this approach.