The document discusses different business models for monetizing "that" apps on mobile platforms. It outlines five main models: free, freemium, paid, data extensions, and sales. It then focuses on the freemium and data extension models, providing examples of how brands can monetize free apps through advertising, sponsorships, licensing, and acquisitions. Lastly, it covers principles for designing effective mobile experiences and engaging analytics.
4. 2 Freemium 1 Free 5 Sales 4 Data extensions 3 Paid TRADEOFFS Length of Usage Intensity of Usage Volumes $ 5 Main Models
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10. Segmentation of App Types by Usage Intensity of Use Length of Use High High Low Low Facebook Moto Racer iFart Compass Local Gas Prices Traffic Reporter IMDB The Weather Channel Tune In Radio CNNGo Sudoku FruitNinja Love Test My Notes Talking Tom
11. Focus on “That” Apps > 30% of Smartphone users have used “That” apps
12. 2 Freemium 1 Free 5 Sales 4 Data extensions 3 Paid Focus on “That” Apps: 1+4
17. Monetize “ That ” Apps through brands ’ growing mobile marketing budgets
18. 4 categories of monetization for free apps Ads Multi-platform ads Exclusive ads Sponsors Sections Monthly promos License Whitelabel Powered apps Buy out Hot IP Potential synergy Base monetization Starting point “ basic earnings” Get some cash Requires negotiation “ making a living” Substantial money to be made if negotiated “ minting it” Most likely a tech company buyer “ now you are set” Substantial monetization
50. The Winning Formula for Monetization Analytics Engagement Experience & Design
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52. Panel Introductions Aneesh Varma Director of Innovation & Co-Founder, FabriQate Marcus Sigurdsson Lead Digital Catalyst, McCann Worldwide Nemo Sun Director of Marketing, 3G.cn Donald Anderson Director of Marketing, CNN - Turner
53. Live Jeopardy (with no real money) HKD 100 HKD 500 Audience ? HKD 100 HKD 500 Audience ? HKD 100 HKD 500 Audience ? HKD 100 HKD 500 HKD 1000 Platforms Technologies Localization Advertising Let ’s Make History
62. Advertising If you are a brand advertising in a free app – isn ’t this a paradox? Your goal is to get conversions / revenue / sales. Users using free apps are usually the “ cheaper ” ones and probably not likely to purchase your products. Is this true? Thoughts?
64. Let ’s Make History (open for Panel & Session Attendees) There is no name for “ That ” apps today. ‘ Utility-with-Data feed ’ … just doesn ’ t cut it. Lets define a name today that will be cited by our industry & generations to come…
67. We are happy to talk more: friends @ FabriQate.com
Editor's Notes
Remove brand app
Gimik apps bottom left Games top left – with execptions Utility apps bottom right Content / Media apps top right - High Intensity / Length of Use
Compounded Annual Growth Rate You are the only ones positioned to earn that Ad Revenue which should hit 5billion USD soon which would soon surpass
Average license rates are 12-15K USD for license + customization today globally
How are others who are like you using “That” apps for their usage?
Webservice + Utility Utility apps that pull content offline. The apps that make the Smartphone's smart The apps that you use to convince your friends your phone is better