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Are Your Employees Playing Games?

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This presentation discusses the use of serious gaming as a practical learning tool, especially or the millennial generation. It informs viewers on what serious games look like and what characteristics successful serious games have. You can visit GSE Systems at gses.com and on Twitter @GSESystems

Publié dans : Formation
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Are Your Employees Playing Games?

  1. 1. Are Your Employees Playing Games? ...Well, They Should Be! info@gses.com  
  2. 2. 2 Learning Today Today’s generation has grown up interfacing with computers and learning completely different than previous generations.
  3. 3. 3 Why Serious Gaming? •  Why should we even talk about serious gaming? •  How can it help? •  What does it look like? •  Elements of effective game-based learning?
  4. 4. 4 Why Talk Gaming? The statistics are overwhelming: •  59% of Americans play video games •  Average age = 31 •  47% Women •  29% over 50 years old •  Millennials spend 3x more time gaming than exercise, sports, volunteering, religious-creative-cultural activities or reading. (via Entertainment Software Association)
  5. 5. 5 The Challenge •  Huge disparity between the commercial games market and institutional learning •  The Digital Divide: –  Trainer and trainee differences in outlook, style and expectation making it difficult to communicate.
  6. 6. 6 10 Cogitative Style Changes of Digital Natives 1.  Twitch Speed over Conventional Speed 2.  Parallel Process over Linear Processing 3.  Graphics First vs. Text First 4.  Random Access vs. Step-by-Step 5.  Connected vs. Standalone 6.  Active vs. Passive 7.  Play vs. Work 8.  Payoff vs. Patience 9.  Fantasy vs. Reality 10.  Tech-as-friend vs. Tech-as-foe Mark Prensky – Digital Game Based Learning
  7. 7. 7 How Millennials See Games Helping •  67% develop winning strategies •  70% problem solving •  63% work smoothly as a team •  66% vital in understanding new technologies
  8. 8. 8 Which Begs the Questions •  Can we leverage propensity to play games into a meaningful knowledge transfer? •  Can serious games motivate users to learn? •  Can we make learning fun and actually habit forming?
  9. 9. 9 What Do Serious Games Look Like? •  Combination of –  Scenario-based learning –  Experiential learning –  Active critical learning –  Engaging and entertaining environment •  A game itself will not train. It needs integration with good instructional design.
  10. 10. 10 Characteristics of Successful Serious Games •  Must be motivating •  Clear path w/ learning objectives “guided discovery” •  Clear, immediate, intuitive and valuable feedback •  Hints/help (scaffolding) to support learning •  Tiers/levels so as not to frustrate user
  11. 11. 11 Why Are They Engaging? •  Four types of “fun” (emotion clusters) –  Easy fun: Exploration, adventure, curiosity –  Hard fun: Challenge and mastery –  Serious Fun: Purposeful, change thinking feeling and behavior –  People Fun: Excuse to hang with friends Nicole Lazzaro, CEO, XEODesign
  12. 12. 12 Effective Learning? •  Supports structured, sequential learning, progressing from simple to complex •  Builds the ability to recognize prototypical events from conceptual cues •  Similar to simulation in the ability to learn from trial and error
  13. 13. 13 A Game-Based Learning Construct S1 S2 S3 T1 S4 S5 T2 Instructor Assist S1 S2 S3 T1 S4 S5 T2 Instructor Assist S1 S2 S3 T1 S4 S5 T2 Instructor Assist S1 S2 S3 T1 S4 S5 T2 Instructor Assist S1 S2 S3 T1 S4 S5 T2 Instructor Assist CL-1 CL-2 CL-3 CL-4 CL-5 Trainee Start Certification Hybrid self-adaptive ladder with “adaptive” remediation
  14. 14. 14 Benefits •  Potential for self-directed learning •  Optimize instructor time •  Optimize instructor focus •  Proper sequencing of education and compression of learning curve •  Can help eliminate bathtub effect of highest effectiveness immediately after training, then precipitous decline
  15. 15. 15 Simple Example Game constructs: •  Scenario based •  Guided discovery •  Scaffolding •  Decision making •  Immediate feedback •  Engaging •  Competition •  Exploration •  Purposeful
  16. 16. 16 Millennials Are Just the Start US  Census  2012   US  Popula*on:  
  17. 17. For more information: Go to: www.GSES.com Call: +1 800.638.7912 Email: info@gses.com Follow us on: Twitter @GSESystems Facebook.com/GSESystems