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The practice of space in virtual worlds

  1. Jean-­‐François  LUCAS   Aka   Gehan  Kamachi   PhD  candidate  in  Sociology   Anthropology  and  Sociology  Lab  (LAS  -­‐  EA  2241)   European  University  of  BriCany   Rennes  -­‐  France         VisiGng  Graduate   CRCA  -­‐  University  of  California,  San  Diego  
  2. 1  -­‐  A  large  numbers  would  spend  all  of  their  Gme  there   if  they  could.   Conclusion   :   the   results   show   that   a   significant   number   of   people   think   of   Norrath   as   their   main   place  of  residence.     2   -­‐   They   treat   the   game   world   as   their   life   world.   Moreover,  a  clear  majority  wishes  to  spend  more  Gme   in  Norrath  than  is  now  possible.   Conclusion  :  roughly  speaking,  we  can  characterize   about   one-­‐fiVh   of   Norrath’s   users   as   more   or   less   fully  immersed    
  3. “The   word   'users'   doesn't   do   a   very   good   job   of   describing   the   two-­‐way   nature   of   Second   Life,   where   the   people   involved   are   providing   content   and   contribu=ng  to  the  experience.   We   also   thought   about   'members'   (boring!),   'ci=zens'   (too   poli=cal!),   and   'players'   (too   game-­‐y).   'Residents',  however,  seems  most  descrip=ve  of  people   who  have  a  stake  in  the  world  and  how  it  grows.”   Robin  Linden,  07/31/2006  
  4. Internet  based  virtual  worlds  are  persistent  mulG-­‐user   digital   environments,   in   which   a   person   can   interact   with   it   as   well   as   people   through   an   avatar.   They   authorize   synchronous   and   non-­‐synchronous   communicaGons.   Finally,   parGcularly   for   the   city,   an   explicit   3D   representaGon  of  space  is  an  essenGally  quality  of  the   virtual  worlds  (Bourassa,  Edwards,  2007)  
  5. “We  should  therefore  have  to  say  how  we  inhabit  our   vital  space,  in  accord  with  all  the  dialec=cs  of  life,  how   we  take  root,  day  aHer  day,  in  a  “corner  of  the  world  [..]   For  our  house  is  our  corner  of  the  world.  As  has  oHen   been  said,  it  is  our  first  universe,  a  real  cosmos  in  every   sense  of  the  word”.     (Bachelard,  The  PoeGcs  of  space,  ediGon  1994  by  John   R.SGlgoe,  p.4).  
  6. “The  term  Virtual  Paris  doesn't  refer  to  the  downloading  from  the  Web,  the   complete  disembodiment,  ul=mate  moderniza=on  or  final  connec=on  that   is   the   stuff   of   hackers'   dreams;   on   the   contrary,   it   means   a   return   to   incarna=on,  to  virtuali=es.  Yes,  the  power  is  invisible,  but  like  the  virtual,   like  the  plasma,  like  the  perpetual  transforma=ons  of  the  Pont-­‐Neuf.  ”   “So  the  word  "virtual"  does  not  necessarily  refer  to  a  world  of  spirits  freed   from  the  constraints  of  maWer.  At  this  stage,  life  on  the  Web  seems  more   like  the  Neolithic  in  which  Lute=a  was  founded.   Social  life  seems  to  be  back  to  square  one:  rough  bodies,  frustrated  feelings,   fledgling   languages,   barely   polished   "ne=queWe",   simplis=c   technologies,   fluctua=ng   currencies.   These   elementary   social   atoms   groping   for   one   another   in   the   dark   seem   more   like   the   primi=ve   beings   peopling   the   opening  of  Rousseau’s  Discourse  on  the  Origins  of  Inequality.  If  one  word   could   express   this   slowness,   this   thickening,   this   archaism,   it   would   be   "material"  rather  than  virtual.  ”   Paris:  Invisible  City   Bruno  Latour  &  Emilie  Hermant   Translated  from  the  French  by  Liz  Carey-­‐Libbrecht,  2006  
  7. Second  Life   Twinity   Virtual  Philadelphia   Ⓒ  AngryBeth  -­‐  Flickr   Ⓒ  Digital  Urban   Ⓒ  Thereaver  Barrymore  -­‐  Flickr  
  8. Sefngs  :  High   Sefngs  :  Middle  
  9. Video  :   hCp://www.youtube.com/watch? v=r1xdQxsEKe0&feature=player_embedded  
  10. Dublin  in  SL   London  UK  
  11. Paris  Bourbon  islands  
  12. “Yes,   there   is   a   common   world,   full   and   whole   existences,   civilizaGons,   but   we   have   to   agree   to   study   how   totaliGes   are   summed   up   in   narrow   temporary   places   where   they   paint   their   pictures;   and   then   follow   them   in   the   worlds   they   perform   –   streets,   corridors,   squares,   words,   clichés,   common   places,   standards  –;  and,  finally,  we  have  to  agree  to  explore  how  these   scaCered   totaliGes   provide   beings,   themselves   mulGple   and   variable,  with  ways  to  gather  themselves  as  coherent  wholes.  AVer   learning  how  to  wander  along  these  traces,  to  proporGon  relaGons   without  ever  going  through  the  myth  of  Society,  aVer  learning  how   interpretaGons  are  formaCed,  we  can  now  go  a  liCle  further  and   try  to  understand  how  this  social  theory  can  empower.  It  really  is   Gme  to  virtualize  Paris,  to  increase  its  temperature.  ”   Paris:  Invisible  City   Bruno  Latour  &  Emilie  Hermant   Translated  from  the  French  by  Liz  Carey-­‐Libbrecht,  2006  
  13. «  The  quesGon  of  the  habitat  is  fundamentally  a  maCer   of   pracGce,   associated   with   representaGons,   values,   symbols,   imaginary   which   refer   to   geographic   locaGons  »   (Stock,  2004).  
  14. 3  pm  –  during  the  last  7  days   8  pm  –  during  the  last  7  days  
  15. 02/01/2011  
  16. A  world  like  Second  Life  is  a  world  with  blanks  :  in  Gme   and  space.     While  we  offer  representaGons  of  the  world  ever  more   comprehensive,   "total",   worlds   like   Second   Life   allows   us  to  think  "blanks",  and  it  is  the  cogniGve  and  creaGve   acGvity  of  the  Lector  (Umberto  Eco)  who  finds  his  place.  
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