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Primi passi con ARKit & Unity
- 39. public class PlaceItem : MonoBehaviour
{
public FocusSquare focusSquare;
public GameObject item;
void Update ()
{
if (focusSquare.SquareState != FocusSquare.FocusState.Found)
return;
if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began)
{
Instantiate(item,
focusSquare.foundSquare.transform.position,
focusSquare.foundSquare.transform.rotation);
}
}
}