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Source: ESI Corp, 2011, Bureau of Labor Statistics Current Population Survey
STEM is the FASTEST Growing Sector
17.31%
9.67%
0.00%
5.00%
10.00%
15.00%
20.00%
STEM NON-STEM
Projected Employment Growth,
2008-2018
8.6M STEM jobs in
2018
71% of STEM jobs will
be in Computing
25% higher salaries
5.3% unemployment
(as compared to 10%)
Insufficient STEM Pipeline
10,000 Students
Start the 9th Grade
8,200 of 10,000
Earn a High School
Diploma
5,900 of 10,000
Students Go to
College
800 are Declared
STEM Majors
2,400 of 10,000
Students Earn a
Bachelor’s Degree
400 BA/BS in
STEM Fields
<30% of Students
have access to
Computing Ed
Only 10% of Schools
Offer CS
Out of every 10,000
only 400 pursue a
STEM degree.
There are 2,000,000
unfilled STEM jobs.
Sources: Louis Stokes Institute, National Center for Women & IT
CS-STEAM Education
Students master
• STEM knowledge
• Digital and computing literacy
• Higher-order critical thinking
• Global citizenship & 21C skills
• College and career readiness
Blended-learning platform
with courses in STEM, Computing,
Game Design and Coding
Preparing Students
for the Technical Innovation Future
Making Computer Science & STEM
engaging through Game Design
Making CS-STEM Relevant
with Real Coding
using Professional Languages
Industry-standard practices
for college and career success
Collaborative Iterative Design
& Engineering Process
Biology
Chemistry
Math
English
Interdisciplinary
CS-STEM Learning
Reflective, persuasive,
expository writing
Any Teacher can teach Coding
with Success
Tools for personalized &
deep learning
Globaloria Implementation Models (minimum of 40 hours)
Single or multi-year sequence - Stand-alone or integrated course structure
Flexible and easy to integrate,
standards-aligned courses
Course Time Grade Learning Goal
Essentials of
Game Design
25-35 hrs 4th-5th
Practice basic digital literacy skills and learn to participate in a
blended-learning class. Learn foundational concepts of game
design, mechanics and coding..
Intro to
Game Design
(JavaScript)
40-55 hrs 6th & up
Learn fundamentals of game design and coding by creating a
two-level game using HTML5 and JavaScript. Follow a real-
world design and engineering process. (Fall 2015)
Intro to
Game Design
(ActionScript)
40-55 hrs 6th & up
Learn to code & design 2 games using Flash & ActionScript
following a real-world design & engineering process.
Intermediate
Game Design
40-55 hrs 6th & up
Deepen design, coding and teamwork skills. Collaboratively
create a complex learning game using a professional process.
Prerequisite: Intro to Game Design (ActionScript)
Mobile
Game Design
40-55 hrs 6th & up
Learn to design and code a 2D game that leverages mobile-
device features. Export and test on mobile devices.
Prerequisite: Intro to Game Design (ActionScript)
3D Game
Design
40-55 hrs 9th & up
Learn to develop a 3D adventure game that is fun and
educational using JavaScript and Unity.
Research Proven
Globaloria students outperform their peers
Edvantia, inc. 2009, 2010 & 2011 studies
Research Partners
8 years
14 States
Districts: urban,
rural, suburban
17,500 students
600 educators
450 ed leaders
95% graduation
93% School
Retention
Large-Scale
STEM Education Innovation
Teaching All Students STEM & Coding

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Globaloria program overview 2014

  • 1.
  • 2. Source: ESI Corp, 2011, Bureau of Labor Statistics Current Population Survey STEM is the FASTEST Growing Sector 17.31% 9.67% 0.00% 5.00% 10.00% 15.00% 20.00% STEM NON-STEM Projected Employment Growth, 2008-2018 8.6M STEM jobs in 2018 71% of STEM jobs will be in Computing 25% higher salaries 5.3% unemployment (as compared to 10%)
  • 3. Insufficient STEM Pipeline 10,000 Students Start the 9th Grade 8,200 of 10,000 Earn a High School Diploma 5,900 of 10,000 Students Go to College 800 are Declared STEM Majors 2,400 of 10,000 Students Earn a Bachelor’s Degree 400 BA/BS in STEM Fields <30% of Students have access to Computing Ed Only 10% of Schools Offer CS Out of every 10,000 only 400 pursue a STEM degree. There are 2,000,000 unfilled STEM jobs. Sources: Louis Stokes Institute, National Center for Women & IT
  • 4. CS-STEAM Education Students master • STEM knowledge • Digital and computing literacy • Higher-order critical thinking • Global citizenship & 21C skills • College and career readiness Blended-learning platform with courses in STEM, Computing, Game Design and Coding
  • 5. Preparing Students for the Technical Innovation Future
  • 6. Making Computer Science & STEM engaging through Game Design
  • 7. Making CS-STEM Relevant with Real Coding using Professional Languages
  • 8. Industry-standard practices for college and career success Collaborative Iterative Design & Engineering Process
  • 11. Any Teacher can teach Coding with Success
  • 12. Tools for personalized & deep learning
  • 13. Globaloria Implementation Models (minimum of 40 hours) Single or multi-year sequence - Stand-alone or integrated course structure Flexible and easy to integrate, standards-aligned courses Course Time Grade Learning Goal Essentials of Game Design 25-35 hrs 4th-5th Practice basic digital literacy skills and learn to participate in a blended-learning class. Learn foundational concepts of game design, mechanics and coding.. Intro to Game Design (JavaScript) 40-55 hrs 6th & up Learn fundamentals of game design and coding by creating a two-level game using HTML5 and JavaScript. Follow a real- world design and engineering process. (Fall 2015) Intro to Game Design (ActionScript) 40-55 hrs 6th & up Learn to code & design 2 games using Flash & ActionScript following a real-world design & engineering process. Intermediate Game Design 40-55 hrs 6th & up Deepen design, coding and teamwork skills. Collaboratively create a complex learning game using a professional process. Prerequisite: Intro to Game Design (ActionScript) Mobile Game Design 40-55 hrs 6th & up Learn to design and code a 2D game that leverages mobile- device features. Export and test on mobile devices. Prerequisite: Intro to Game Design (ActionScript) 3D Game Design 40-55 hrs 9th & up Learn to develop a 3D adventure game that is fun and educational using JavaScript and Unity.
  • 14. Research Proven Globaloria students outperform their peers Edvantia, inc. 2009, 2010 & 2011 studies Research Partners
  • 15. 8 years 14 States Districts: urban, rural, suburban 17,500 students 600 educators 450 ed leaders 95% graduation 93% School Retention Large-Scale STEM Education Innovation
  • 16.
  • 17. Teaching All Students STEM & Coding