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Conole al din_he

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Conole al din_he

  1. 1. New ecologies of learning: design, digital literacies, spaces and metaphors Gráinne Conole, University of Leicester ALDinHE conference, Leeds 2nd April 2012
  2. 2. Outline • Technologies trends • Learner experience • Open practices • Teacher practice and paradoxes • Strategies for change – The VLE as a Trojan horse – New approaches to design • Metaphors
  3. 3. Technological trends • Mobiles and e-books • Games-based learning & learning analytics • Gesture-based learning & the Internet of things • Personalised learning • Cloud computing • Ubiquitous learning • BYOD (Bring your own device) • Digital content • The flipped classroom http://learn231.wordpress.com/2011/10/25/trend-report-1/
  4. 4. Peer Open critiquing User Collective generated aggregation content Networked Personalised Social media revolution www.heacademy.ac.uk/asse s/EvidenceNet/Conole_Alev The machine is us/ing us ou_2010.pdf
  5. 5. Gutenberg to Zuckerberg • Take the long view • The web is not the net • Disruption is a feature • Ecologies not economics • Complexity is the new reality • The network is now the computer • The web is evolving • Copyright or copywrong • Orwell (fear) or Huxley (pleasure) http://www.flickr.com/photos/wallyg/2617472088/ http://memex.naughtons.org/
  6. 6. Learner experience • Technology immersed • Learning approaches: task- orientated, experiential, just in time, cumulative, social • Personalised digital learning environment • Mix of institutional systems and cloud-based tools and services • Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010 http://www.educause.edu/studentsAndTechnologyInfographic
  7. 7. Promise and reality Social and participatory media offer new ways to communicate and collaborate Not fully exploited Wealth of free Replicating bad pedagogy resources and tools Lack of time and skills
  8. 8. Open practices Open resources Open courses Pandora’s box Open scholarship Open research 8
  9. 9. Open resources http://www.oer-quality.org/
  10. 10. Open courses Massive Open Online Course http://www.youtube.com/watch?v=eW3gMGqcZQc http://mooc.ca/
  11. 11. Open accreditation Peer to Peer University OER University www.p2pu.org/en/ wikieducator.org/OER_university/
  12. 12. Open scholarship • Exploiting the digital network • New forms of dissemination and communication • Promoting reflective practice • Embracing the affordances of new technologies Weller: http://nogoodreason.typepad.co.uk/
  13. 13. Open research
  14. 14. Citation indicators
  15. 15. Teacher practices: paradoxes • Technologiesnot extensively used (Molenda) • Lack of uptake of OER (McAndrew et al.) • Little use beyond early adopters (Rogers) • Despite rhetoric and funding Pandora’s box little evidence of transformation (Cuban, Ehlers) 15
  16. 16. The VLE as a Trojan horse • VLE as a safe nursery slope • Shift from content to activities • Promote reflection and collaboration • Mobile VLE • Integration with cloud computing
  17. 17. Blackboard audit • Data – Online survey (260 returns) – Departmental visits • Key findings – Used as content repository and administration – Pockets of innovation – More support needed on effective design strategies – Tension between teaching and research – Usability issue
  18. 18. Blackboard+ at Leicester BB plus Google+ Maths video-lets Prof-casts History conundrum Voicethread
  19. 19. LearningDesign Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practices Promotessharing and discussion http://www.open.ac.uk/blogs/OULDI/
  20. 20. Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your design http://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
  21. 21. How to ruin a course
  22. 22. Course features Group A – not included Group B – used to some extent Group C – significantly present http://linoit.com/home
  23. 23. Course map view
  24. 24. Pedagogy profile view • Assimilative – Reading, viewing, listening • Information handling – Manipulating data • Communicative – Dialogic interactions • Productive – Creating an artefact • Experiential – Practicing, mimicking • Adaptive – Modeling or simulation http://cloudworks.ac.uk/cloud/view/2459
  25. 25. Metaphors Ecologies Spaces Memes Rhizomes http://e4innovation.com/?p=489
  26. 26. Ecologies • Co-evolution of tools and users • Niches colonisation of new habitats • Survival of the fittest
  27. 27. Memes An internet meme is something That spreads like wildfire on the Web (Blackmore) To describe the interaction What makes us different with digital technologies Is our ability to imitate The Internet allows for The unprecedented Spreading of ideas Issues in terms of convergence of thought
  28. 28. Spaces
  29. 29. Rhizomes A rhizome is a stem of a plant that sends out roots as it spreads. Describes the way that ideas are multiple, interconnected and self- replicating. A rhizome has no beginning or end like a learning process http://davecormier.com/edblog/2011/11/05/rhizomatic-learning-why-learn/
  30. 30. MSc in Learning Innovation Dissertation Case Studies of Innovation Research Design and Methods Learning Design Technology-Enhanced Learning
  31. 31. Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer Chapters available on dropbox grainne.conole@le.ac.uk

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