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Wireframes, User Interfaces, and User Experience
1. WIREFRAMES, UI, AND UX
Get out of your clients’ heads, and into your users’
By Patrick Harrington
Senior UX Analyst at Velir (www.velir.com)
@MildlyGeeky
Thursday, March 31, 2011
2. Wireframes
Text
The only time it is OK to use Comic Sans.
What are they?
Thursday, March 31, 2011
3. Paper Sketches and Prototypes
- Quickly drawn up
- Quickly torn up
- Completely portable
http://www.flickr.com/photos/collylogic/4970484077/
Thursday, March 31, 2011
6. Learn to wireframe
- www.boxesandarrows.com
- www.konigi.com
- www.wireframeshowcase.com
- wireframes.linowski.ca
- OmniGraffle for Mac OS X
- Axure for Windows and Mac OS X
- Balsamiq, iPlotz, and FlairBuilder
Thursday, March 31, 2011
7. The importance of
User Interface (UI) Design
Thursday, March 31, 2011
10. UI patterns help make
your sites instantly usable
Thursday, March 31, 2011
11. Learn more about UI best
practices and design patterns
- developer.yahoo.com/ypatterns
- ui-patterns.com
- patterntap.com
- dribbble.com
- www.useit.com (general usability)
- Don’t Make Me Think by Steve Krug
Thursday, March 31, 2011
12. UX
User experience cannot be designed;
we can only hope to affect it.
Thursday, March 31, 2011
13. User Experience
- What do you think this page is trying to get
its users to accomplish/feel/do?
- What does the client say they want this
page to accomplish/feel/do?
Thursday, March 31, 2011
14. User Experience
- Get into the soft and fuzzy side
- How does the site make someone feel? Do
they feel like the site was designed just for
them?
- Do they want to tell their friends about your
site?
- To find this out, we need to get to know who
our users are
Thursday, March 31, 2011