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Marc Prensky Overview © 2007 Marc Prensky © 2007 Marc Prensky Handheld Learning 2007 LEARNING WHILE GAMING ON HANDHELDS October 10, 2007 London, UK Gill Clough & Rebecca Ferguson Knowledge Age Skills Developed in Second Life Games Derek Robertson Using the Nintendo DS in the Classroom Robert Hart Protected Online Social Learning Networks
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2007 Marc Prensky © 2007 Marc Prensky LEARNING  WHILE GAMING ON HANDHELDS
Simultaneous with, and  As a direct result of © 2007 Marc Prensky © 2007 Marc Prensky LEARNING  WHILE  GAMING ON HANDHELDS
Electronic Gaming Is just 35 Years old © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE  GAMING  ON HANDHELDS (Pong introduced November 29, 1972)
© 2007 Marc Prensky “ Complex” 8-100 hours NOT TRIVIAL Today’s Games: Complexity Matters “ Mini” 5 min- 2 hours TRIVIAL Or, at best, One-Noted Complex Games take the same amount of  time as a course (30-100 hours)
H ave  “B e a  H ero ” G oals A dd  F requent  D ecision  M aking   D on’t  S uck  T he  F un  O ut  P rovide   a  S trong  E motional  C onnection B alance  C ooperation & C ompetition   P ersonalize I terate © 2007 Marc Prensky 7 Rules of Game Engagement (from complex games)
To cooperate, collaborate & work in teams, i.e. to work effectively with others To make effective decisions under stress To take prudent risks in pursuit of objectives To make ethical and moral decisions To employ scientific deduction To quickly master & apply new skills and information To think laterally and strategically To persist and solve difficult problems To understand and deal with foreign environments and cultures To manage business and people © 2007 Marc Prensky What Kids Learn from Games complex
© 2003 Marc Prensky © 2007 Marc Prensky ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Gamer Attitudes Beck and Wade: Got Game ,[object Object],[object Object],[object Object],[object Object],[object Object]
Today’s complex games can produce DEEP LEARNING WITH ENGAGEMENT © 2007 Marc Prensky
ECON 201 Microeconomics web.uncg.edu/dcl/ econ201 /trailer.html  © 2007 Marc Prensky
“ Making History The Calm and The Storm” History - Europe www.muzzylane.com © 2007 Marc Prensky
“ PeaceMaker” © 2007 Marc Prensky Current Affairs www. peacemaker game.com/
“ Darfur is Dying” Current Affairs www. darfur is dying .com/  © 2007 Marc Prensky
“ Food Force” Current Affairs www. food - force .com/  © 2007 Marc Prensky
“ DimenXian” © 2007 Marc Prensky Math - Algebra www. tabuladigita .com/
“ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals Engineering: Mechanical Design © 2007 Marc Prensky http://www.games2train.com/site/html/tutor.html
“ SuperCharged” © 2007 Marc Prensky Physics www.educationarcade.org/ supercharged
“ Pulse!!!” Medicine/Nursing www.sp.tamucc.edu/ pulse /news.asp © 2007 Marc Prensky
Business:  Basic Concepts “ Disney’s Hot Shot Business” disney.go.com/ hotshot /index.html © 2007 Marc Prensky
Business:  Basic Concepts Airline, Airport, Casino, Circus, Cruise Ship, Big Biz, Lemonade Stand, Health Fitness Club, Mall, Restaurant, Roller Coaster, Sea World, School, Space Colony, Tabloid, Theme Park,  Trailer Park, Zoo  “ Tycoon” Games See Internet © 2007 Marc Prensky
“ Virtual Leader” (Interpersonal Relationships) Business:  Interpersonal For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2007 Marc Prensky
“ In$ider” Business:  Finance © 2007 Marc Prensky www.intellexis.com/in$ ider _press.htm
“ Roller Coaster Tycoon 3” Economics / Physics www.atari.com/ rollercoastertycoon / © 2007 Marc Prensky
Well-designed Mini-Games can produce  Engaging Learning ON A SMALLER SCALE © 2007 Marc Prensky
“ The Typing of the Dead” Keyboarding © 2007 Marc Prensky
© 2007 Marc Prensky And hundreds of  Mini Serious Games
“ Catch The Sperm” Public Health - Aids Prevention “ Super Shagland” (Switzerland) (The Netherlands) © 2007 Marc Prensky
“ Cyberounds” Continuing Education “ Interactive grand rounds”  moderated by distinguished academics,  exclusively for physicians, medical students  and other selected health professionals © 2007 Marc Prensky www.cyberounds.com
“ Cyberounds” Continuing Education © 2007 Marc Prensky Source
Cyberounds video © 2007 Marc Prensky
“ Cyberounds” Continuing Education © 2007 Marc Prensky Source
DATA © 2007 Marc Prensky Einstein accreditors recently suggested that Cyberounds’ free CME games be accredited for 9 credits each rather than 3,  because of the comprehensiveness and unique content of the games. Source Cyberounds
PCs Playstations Game Boys DS Mobile Phones © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS 200 M? 100 M? 150 M 50 M -> 150 M Over 1.5 Billion
A Big Missed Opportunity For Engagement? © 2007 Marc Prensky
Almost EVERY student already  has a powerful computer… © 2007 Marc Prensky …  in their pocket!
We should be USING them! © 2007 Marc Prensky
Mobile Phones Are  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2007 Marc Prensky Missing?   Imagination!
Skills. Languages.  Poetry.  Literature.  Public Speaking.  Writing.  Storytelling.  History.   © 2003 Marc Prensky © 2007 Marc Prensky Surveys.  Polls.  Match-ups.  Testing.  Communication.  Blogging. … and even Assessment!   Students Could Be Using Their Mobile Phones for Learning:  and Doing:
© 2007 Marc Prensky Question
Evaluate Kids with their tools! © 2007 Marc Prensky
“ Open Phone”  Tests!! © 2007 Marc Prensky
“ You can ask harder questions” –  A Teacher © 2007 Marc Prensky
“ Most of our tests ARE open phone tests  –  you guys just don’t know it!” –  A Student © 2007 Marc Prensky
© 2007 Marc Prensky
What do handhelds offer us? What can they do? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
In learning terms handhelds can enable: © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Disadvantages? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS Need to ask:  Relative to what? Issues? Getting the app  on  the handheld
What’s Out There? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Five Stages of Handheld Use © 2007 Marc Prensky
TECHNOLOGY © 2007 Marc Prensky 1. Hiding
© 2007 Marc Prensky 2. Panic
TECHNOLOGY © 2007 Marc Prensky 3. Acceptance
TECH-NOLOGY © 2007 Marc Prensky 4. Comfort
5. Power TECH- NOLOGY © 2007 Marc Prensky
Thank You! © 2007 Marc Prensky
© 2007 Marc Prensky Continue the Dialog! [email_address]

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Marc Prensky, Workshop

  • 1. Marc Prensky Overview © 2007 Marc Prensky © 2007 Marc Prensky Handheld Learning 2007 LEARNING WHILE GAMING ON HANDHELDS October 10, 2007 London, UK Gill Clough & Rebecca Ferguson Knowledge Age Skills Developed in Second Life Games Derek Robertson Using the Nintendo DS in the Classroom Robert Hart Protected Online Social Learning Networks
  • 2.  
  • 3.
  • 4. Simultaneous with, and As a direct result of © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS
  • 5. Electronic Gaming Is just 35 Years old © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS (Pong introduced November 29, 1972)
  • 6. © 2007 Marc Prensky “ Complex” 8-100 hours NOT TRIVIAL Today’s Games: Complexity Matters “ Mini” 5 min- 2 hours TRIVIAL Or, at best, One-Noted Complex Games take the same amount of time as a course (30-100 hours)
  • 7. H ave “B e a H ero ” G oals A dd F requent D ecision M aking D on’t S uck T he F un O ut P rovide a S trong E motional C onnection B alance C ooperation & C ompetition P ersonalize I terate © 2007 Marc Prensky 7 Rules of Game Engagement (from complex games)
  • 8. To cooperate, collaborate & work in teams, i.e. to work effectively with others To make effective decisions under stress To take prudent risks in pursuit of objectives To make ethical and moral decisions To employ scientific deduction To quickly master & apply new skills and information To think laterally and strategically To persist and solve difficult problems To understand and deal with foreign environments and cultures To manage business and people © 2007 Marc Prensky What Kids Learn from Games complex
  • 9.
  • 10. Today’s complex games can produce DEEP LEARNING WITH ENGAGEMENT © 2007 Marc Prensky
  • 11. ECON 201 Microeconomics web.uncg.edu/dcl/ econ201 /trailer.html © 2007 Marc Prensky
  • 12. “ Making History The Calm and The Storm” History - Europe www.muzzylane.com © 2007 Marc Prensky
  • 13. “ PeaceMaker” © 2007 Marc Prensky Current Affairs www. peacemaker game.com/
  • 14. “ Darfur is Dying” Current Affairs www. darfur is dying .com/ © 2007 Marc Prensky
  • 15. “ Food Force” Current Affairs www. food - force .com/ © 2007 Marc Prensky
  • 16. “ DimenXian” © 2007 Marc Prensky Math - Algebra www. tabuladigita .com/
  • 17. “ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals Engineering: Mechanical Design © 2007 Marc Prensky http://www.games2train.com/site/html/tutor.html
  • 18. “ SuperCharged” © 2007 Marc Prensky Physics www.educationarcade.org/ supercharged
  • 19. “ Pulse!!!” Medicine/Nursing www.sp.tamucc.edu/ pulse /news.asp © 2007 Marc Prensky
  • 20. Business: Basic Concepts “ Disney’s Hot Shot Business” disney.go.com/ hotshot /index.html © 2007 Marc Prensky
  • 21. Business: Basic Concepts Airline, Airport, Casino, Circus, Cruise Ship, Big Biz, Lemonade Stand, Health Fitness Club, Mall, Restaurant, Roller Coaster, Sea World, School, Space Colony, Tabloid, Theme Park, Trailer Park, Zoo “ Tycoon” Games See Internet © 2007 Marc Prensky
  • 22. “ Virtual Leader” (Interpersonal Relationships) Business: Interpersonal For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2007 Marc Prensky
  • 23. “ In$ider” Business: Finance © 2007 Marc Prensky www.intellexis.com/in$ ider _press.htm
  • 24. “ Roller Coaster Tycoon 3” Economics / Physics www.atari.com/ rollercoastertycoon / © 2007 Marc Prensky
  • 25. Well-designed Mini-Games can produce Engaging Learning ON A SMALLER SCALE © 2007 Marc Prensky
  • 26. “ The Typing of the Dead” Keyboarding © 2007 Marc Prensky
  • 27. © 2007 Marc Prensky And hundreds of Mini Serious Games
  • 28. “ Catch The Sperm” Public Health - Aids Prevention “ Super Shagland” (Switzerland) (The Netherlands) © 2007 Marc Prensky
  • 29. “ Cyberounds” Continuing Education “ Interactive grand rounds” moderated by distinguished academics, exclusively for physicians, medical students and other selected health professionals © 2007 Marc Prensky www.cyberounds.com
  • 30. “ Cyberounds” Continuing Education © 2007 Marc Prensky Source
  • 31. Cyberounds video © 2007 Marc Prensky
  • 32. “ Cyberounds” Continuing Education © 2007 Marc Prensky Source
  • 33. DATA © 2007 Marc Prensky Einstein accreditors recently suggested that Cyberounds’ free CME games be accredited for 9 credits each rather than 3, because of the comprehensiveness and unique content of the games. Source Cyberounds
  • 34. PCs Playstations Game Boys DS Mobile Phones © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS 200 M? 100 M? 150 M 50 M -> 150 M Over 1.5 Billion
  • 35. A Big Missed Opportunity For Engagement? © 2007 Marc Prensky
  • 36. Almost EVERY student already has a powerful computer… © 2007 Marc Prensky … in their pocket!
  • 37. We should be USING them! © 2007 Marc Prensky
  • 38.
  • 39. Skills. Languages. Poetry. Literature. Public Speaking. Writing. Storytelling. History. © 2003 Marc Prensky © 2007 Marc Prensky Surveys. Polls. Match-ups. Testing. Communication. Blogging. … and even Assessment! Students Could Be Using Their Mobile Phones for Learning: and Doing:
  • 40. © 2007 Marc Prensky Question
  • 41. Evaluate Kids with their tools! © 2007 Marc Prensky
  • 42. “ Open Phone” Tests!! © 2007 Marc Prensky
  • 43. “ You can ask harder questions” – A Teacher © 2007 Marc Prensky
  • 44. “ Most of our tests ARE open phone tests – you guys just don’t know it!” – A Student © 2007 Marc Prensky
  • 45. © 2007 Marc Prensky
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  • 48. Disadvantages? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS Need to ask: Relative to what? Issues? Getting the app on the handheld
  • 49.
  • 50. The Five Stages of Handheld Use © 2007 Marc Prensky
  • 51. TECHNOLOGY © 2007 Marc Prensky 1. Hiding
  • 52. © 2007 Marc Prensky 2. Panic
  • 53. TECHNOLOGY © 2007 Marc Prensky 3. Acceptance
  • 54. TECH-NOLOGY © 2007 Marc Prensky 4. Comfort
  • 55. 5. Power TECH- NOLOGY © 2007 Marc Prensky
  • 56. Thank You! © 2007 Marc Prensky
  • 57. © 2007 Marc Prensky Continue the Dialog! [email_address]