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Learning from prototypes
in service design




                    Johan Blomkvist
                     IDA-HCS-IxS
                      @Hellibop
Service prototyping
• Prototyping can be many different things
  – Purposes
     • Explore, evaluate, communicate
  – Representations (prototypes)
     • What is a representation of a service?
     • Concept, process(es), system
What are they talking about?
• What do they mean by prototyping
• Types of prototyping
  – Creating prototypes, using prototypes, evaluating
    prototypes


• Learning occurs throughout – but is
  qualitatively different
Conversation with situation
    • A designer creating a prototype

    • Closed-loop
       – Paper
       – Artefact
       – System (service)
Conversation with situation
    • A designer creating a prototype

    • Sketching
    • Building
    • Preparing

    Reflective conversation with materials
            (Donald Schön)
Conversation with situation
    • Service design
       – Preparing
          •   Post-its
          •   Flowcharts
          •   Sketching
          •   Making props (2D, 3D, 4D)
Situational/contextual/embodied
       • One or more stakeholders ”use” a prototype
       • Rests on an external representation of a service
Situational/contextual/embodied
       • Representation of service
       • Whole services or segments?
          – Service walkthroughs


       • Different knowledge based on type of
         representation
          – Roleplay
          – Desktop prototype
          – Experience prototype (Buchenau & Fulton Suri,
            2000)
          – Props or no props?
Situational/contextual/embodied
       • Iterative use and redesign approach
          – no ”formal” evaluation
          – based on general ”feeling” of using the prototype
Situational/contextual/embodied
       • Use of the prototype
           – Users/customers use a prototype for a time period
           – Designers’ learning limited

       • Not reading a scenario, not looking at a chair or a list
         of specifications
       • Embodied understanding of use, situated (in a
         situation) and contextual (in a context)

       • What you learn about a prototype depends on its’
         representation (fidelity aso), and where and how you
         use it!
Situational/contextual/embodied
       • Use and evaluation
          – Think aloud
          – Probe
          – Feedback provided during enactment of service
Recall-based learning
 • Recall-based learning
    – Based on a period of using the prototype
    – Questionnaire or more informal evaluation


 • Learning based on static representations
    – Scenarios, storyboards, customer journeys aso…
Fin

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Learning from Service Prototypes

  • 1. Learning from prototypes in service design Johan Blomkvist IDA-HCS-IxS @Hellibop
  • 3. • Prototyping can be many different things – Purposes • Explore, evaluate, communicate – Representations (prototypes) • What is a representation of a service? • Concept, process(es), system
  • 4. What are they talking about? • What do they mean by prototyping • Types of prototyping – Creating prototypes, using prototypes, evaluating prototypes • Learning occurs throughout – but is qualitatively different
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Conversation with situation • A designer creating a prototype • Closed-loop – Paper – Artefact – System (service)
  • 12. Conversation with situation • A designer creating a prototype • Sketching • Building • Preparing Reflective conversation with materials (Donald Schön)
  • 13. Conversation with situation • Service design – Preparing • Post-its • Flowcharts • Sketching • Making props (2D, 3D, 4D)
  • 14. Situational/contextual/embodied • One or more stakeholders ”use” a prototype • Rests on an external representation of a service
  • 15. Situational/contextual/embodied • Representation of service • Whole services or segments? – Service walkthroughs • Different knowledge based on type of representation – Roleplay – Desktop prototype – Experience prototype (Buchenau & Fulton Suri, 2000) – Props or no props?
  • 16. Situational/contextual/embodied • Iterative use and redesign approach – no ”formal” evaluation – based on general ”feeling” of using the prototype
  • 17. Situational/contextual/embodied • Use of the prototype – Users/customers use a prototype for a time period – Designers’ learning limited • Not reading a scenario, not looking at a chair or a list of specifications • Embodied understanding of use, situated (in a situation) and contextual (in a context) • What you learn about a prototype depends on its’ representation (fidelity aso), and where and how you use it!
  • 18. Situational/contextual/embodied • Use and evaluation – Think aloud – Probe – Feedback provided during enactment of service
  • 19. Recall-based learning • Recall-based learning – Based on a period of using the prototype – Questionnaire or more informal evaluation • Learning based on static representations – Scenarios, storyboards, customer journeys aso…
  • 20. Fin