SlideShare une entreprise Scribd logo
1  sur  31
Ian P. McCarthy
IS IT ALL A GAME?
UNDERSTANDING THE PRINCIPLES
AND VALUE OF GAMIFICATION
IanP.McCarthy
PRESS PLAY TO START
• This presentation is based on research in the
following papers, which you can download:
– Robson, K., Plangger, K., Kietzmann, J.,
McCarthy, I., & Pitt, L. (2015) Is it all a Game?
Understanding the Principles of Gamification.
Business Horizons, 58. 411-420
– Robson, K., Plangger, K., Kietzmann, J.,
McCarthy, I., & Pitt, L. (2014). Understanding
Gamification of Consumer Experiences.
Advances in Consumer Research, 42, 352-356
– Robson, K., Plangger, K., Kietzmann, J.,
McCarthy, I., & Pitt, L. Game on: Engaging
customers and employees through gamification.
Business Horizons (forthcoming, late 2015)
LET THE GAME BEGIN
• What is gamification?
• What does gamification do?
• Gamification principles - the MDE
framework
• Gamification at work
– Jay-Z Decoded
– American Idol
• Some takeaways
• Quiz
GAMIFICATION DEFINED
• A game
– a physical or mental activity or
contest that has rules and that
people do for pleasure
• I’m game
– eager and willing to do something
• Gamification = “the application of lessons from the gaming
domain in order to change stakeholder behaviors and outcomes
in non-game situations” Robson et al. (2014: pg 352)
GAMIFICATION: WE LIKE TO COLLECT THINGS
GAMIFICATION EXAMPLES
• Interactive advertising campaign
• 50 million views on YouTube
• Created 30% more business for the brand
• Won more than 20 international awards
GAMIFIED BOOK LAUNCH
• Every day for a month each of the 320
pages in the book are posted in 200
locations across the world
• The book is assembled online by fans who
find the pages
• The pages are hidden in places that relate
to the page content and life of Jay-Z
This Cadillac is
wrapped in a page,
that paid homage
to the birth place
of hip-hop in New
York.
Part of page as a plaque in
the Marcy Projects where
Jay-Z spent his child hood.
A page at the bottom of the Delano
Hotel in Miami where Jay-Z stayed
A page on the plates of his
favorite burger joint
A page in the lining
of a Gucci jacket
PAID FOR AND POWERED BY BING
• High levels of player
engagement
• Jay-Zs Facebook fans grew by 1
million that month
• Decoded entered the best
seller’s list for 19 consecutive
weeks
• Campaign earned 1.1 Billion
global media impressions in one
month
• Jay- Z paid nothing for the $2
million campaign. It was paid for
by Bing
WHY GAMIFICATION?
• The growth of the
computer game
industry
• The pervasiveness of
social media, mobile,
and web-based
technologies
• The quest to better
influence the behaviors
of employees and
customers
Look at their expressions. That is
ENGAGEMENT!
WHY GAMIFICATION? • Modern Warfare 3 =
$775 million in first
5 days
• 1,900 years of
playing time every
day
• 25 billion hours, or
over 2.85 million
years of total
playtime.
• Outliers and the
10,000 hour rule
Kevin Werbach
15
SELF DETERMINATION THEORY
Autonomy
• Player-centered
• Experimentation (less fear
of failure)
• Customization
Relatedness
• Sense of purpose or goals
• Creation of meaning
• Social interactions
INTRINSIC
MOTIVATION
Competence
• Problem solving
• Progress toward mastery
• Frequent and direct
feedback
GAMIFICATION PRINCIPLES: PARTICIPANTS
• Designers - develop and design, as well as often manage and
maintain, the gamified experience
• Players - compete in the gamified experience
• Spectators – often present, but are defined in that they can
influence how the gamified experience works
• Observers – watch, often from outside, but defined as those
that can’t influence the game
See Robson et al. (2015)
GAMIFICATION PRINCIPLES
Designer Player
Observer
Spectator
TYPES OF PLAYERS
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. Game on:
Engaging customers and employees through gamification. Business Horizons
(forthcoming, late 2015)
GAMIFICATION MECHANICS FOR PLAYER TYPES
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. Game on: Engaging customers
and employees through gamification. Business Horizons (forthcoming, late 2015)
Mechanics
Set up, rules and
progression
Dynamics
Player behavior
Emotions
Players’ state of mind
Gamified
Experience
GAMIFICATION PRINCIPLES
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L.
(2015) Is it all a Game? Understanding the Principles of
Gamification. Business Horizons, 58. 411-420
MECHANICS
• Mechanics: the goals, the rules,
the setting, the context, the
types of interactions, and the
boundaries
• Setup mechanics: where it is to
be played, what objects are
needed for it, and how these
are to be distributed
• Rule mechanics: shape the
concept or goal of the gamified
experience
• Progression mechanics: badges,
trophies, winnings, and other
instruments that show standing
DYNAMICS
• Dynamics: types of player behavior that emerge as players partake
in the experience
• A product of the strategies and interactions that emerge.
• Dynamics are impacted by observers and spectators
http://www.tournamentterminator.com
EMOTIONS
• Emotions: the mental affective
states and reactions evoked
among individual player.
GAMIFICATION AT WORK
• From 2003 – 2011 the top ranked US
show in terms of ratings.
• Produced 345 Billboard chart-
toppers
• Uses gamification principles to:
– Engage customers (i.e., viewers)
– Engage potential employees (i.e.,
the artists)
• It gamifies a TV show and a talent
search process
AMERICAN IDOL PARTICIPANTS
• Designer = Simon Fuller and 19
Entertainment
• Players = contestants
• Spectators = live studio audience,
judges, and voting TV viewers
• Observers = non influencing (i.e.,
non voting) viewers
AMERICAN IDOL MECHANICS
• Setup mechanics:
– auditions online and in various cities in
the U.S.
– live studio audience of more than 7,000
members
– broadcasted to millions via TV and
Internet
• Rule and progression mechanics:
– once a week, for an average of ten
weeks
– contestants take turns performing songs
based on a weekly theme (e.g. Motown,
Elvis, Number 1 hits)
– Voted to stay on
AMERICAN IDOL DYNAMICS
• Survival and winning
• Collaboration (e.g. duets or group
performances)
• 19 Entertainment issues contracts
that have extreme control over
players
• Ringers planted by producers
• Strong spectator dynamics:
– Ethnic and gender bias voting
– Power voting call and texts
– “Vote for the worst” campaign
AMERICAN IDOL EMOTIONS
• “juicy feedback” –
imagine the show
with no judges
providing feedback
• “on the rails” the
illusion of freedom
SOME TAKEAWAYS
1. All the world’s a game. Gamification
practices existed long before the term did
2. Why gamify? Because you want behaviors
and outcomes linked to intrinsic motivation
3. Recognise the different participants.
Designers, Players, Spectators and Observers
4. Recognise the different players. Scholars,
Slayers, Strivers and Socialites have different
motivations and the skills that produce
different outcomes
Overcoming
disengagement
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2015)
Is it all a Game? Understanding the Principles of Gamification.
Business Horizons, 58. 411-420
SOME TAKEAWAYS
5. Gaming the game. How might
participants change and cheat the game?
6. Rewards are not enough. It is the playing
and progress that makes the experience
fun
7. Life cycle of the game. What is the
ending? Is the game replayable?
8. It is not a game. It is all about designing
business processes, not games
Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L.
(2015) Is it all a Game? Understanding the Principles of
Gamification. Business Horizons, 58. 411-420
Is it all a game? Understanding the principles of gamification

Contenu connexe

Tendances

Strategie de test à agile tour bordeaux
Strategie de test à agile tour bordeauxStrategie de test à agile tour bordeaux
Strategie de test à agile tour bordeauxNicolas Fédou
 
The Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleThe Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleGustavo Tondello
 
Agile estimation & planning
Agile estimation & planningAgile estimation & planning
Agile estimation & planningDUONG Trong Tan
 
Agile Testing – embedding testing into agile software development lifecycle
Agile Testing – embedding testing into agile software development lifecycle Agile Testing – embedding testing into agile software development lifecycle
Agile Testing – embedding testing into agile software development lifecycle Kari Kakkonen
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?Socialphysicist
 
Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?Human Capital Media
 
Test cases for effective testing - part 1
Test cases for effective testing - part 1Test cases for effective testing - part 1
Test cases for effective testing - part 1Mona M. Abd El-Rahman
 
Agile Testing Framework - The Art of Automated Testing
Agile Testing Framework - The Art of Automated TestingAgile Testing Framework - The Art of Automated Testing
Agile Testing Framework - The Art of Automated TestingDimitri Ponomareff
 
An introduction to Behavior-Driven Development (BDD)
An introduction to Behavior-Driven Development (BDD)An introduction to Behavior-Driven Development (BDD)
An introduction to Behavior-Driven Development (BDD)Suman Guha
 
Gamification in agile
Gamification in agileGamification in agile
Gamification in agileAgile Arena
 
Dive into sprint planning
Dive into sprint planning Dive into sprint planning
Dive into sprint planning Priyanka Nomula
 

Tendances (20)

Strategie de test à agile tour bordeaux
Strategie de test à agile tour bordeauxStrategie de test à agile tour bordeaux
Strategie de test à agile tour bordeaux
 
The Gamification User Types Hexad Scale
The Gamification User Types Hexad ScaleThe Gamification User Types Hexad Scale
The Gamification User Types Hexad Scale
 
Guide to Agile testing
Guide to Agile testingGuide to Agile testing
Guide to Agile testing
 
Gamification
GamificationGamification
Gamification
 
Scrum Master
Scrum MasterScrum Master
Scrum Master
 
Agile estimation & planning
Agile estimation & planningAgile estimation & planning
Agile estimation & planning
 
Agile Testing – embedding testing into agile software development lifecycle
Agile Testing – embedding testing into agile software development lifecycle Agile Testing – embedding testing into agile software development lifecycle
Agile Testing – embedding testing into agile software development lifecycle
 
Scrum: Scrum Guide Summary
Scrum: Scrum Guide SummaryScrum: Scrum Guide Summary
Scrum: Scrum Guide Summary
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 
Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?
 
Agile methodology and scrum development
Agile methodology and scrum developmentAgile methodology and scrum development
Agile methodology and scrum development
 
Bdd Introduction
Bdd IntroductionBdd Introduction
Bdd Introduction
 
Test cases for effective testing - part 1
Test cases for effective testing - part 1Test cases for effective testing - part 1
Test cases for effective testing - part 1
 
Gamification
GamificationGamification
Gamification
 
Agile Testing Framework - The Art of Automated Testing
Agile Testing Framework - The Art of Automated TestingAgile Testing Framework - The Art of Automated Testing
Agile Testing Framework - The Art of Automated Testing
 
An introduction to Behavior-Driven Development (BDD)
An introduction to Behavior-Driven Development (BDD)An introduction to Behavior-Driven Development (BDD)
An introduction to Behavior-Driven Development (BDD)
 
Agile Testing
Agile Testing Agile Testing
Agile Testing
 
Gamification in agile
Gamification in agileGamification in agile
Gamification in agile
 
Dive into sprint planning
Dive into sprint planning Dive into sprint planning
Dive into sprint planning
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 

Similaire à Is it all a game? Understanding the principles of gamification

upGRADE Presentation*
upGRADE Presentation*upGRADE Presentation*
upGRADE Presentation*upGRADEU
 
Transmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingTransmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingGAMESbrief
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital MarketingGunter Blanckaert
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprisePyramid Connections
 
Healthcare Gamification
Healthcare GamificationHealthcare Gamification
Healthcare GamificationSatyajit Roy
 
guerilla PR Capabilities and Case Studies
guerilla PR Capabilities and Case Studiesguerilla PR Capabilities and Case Studies
guerilla PR Capabilities and Case StudiesMichael Leifer
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsChris Cummings
 
“Gamification” of Social Media
“Gamification” of Social Media“Gamification” of Social Media
“Gamification” of Social MediaLithium
 
Gamification to get your message across
Gamification to get your message acrossGamification to get your message across
Gamification to get your message acrossOlivier Gillin
 
Idaho Entrepreneur Challenge 2018 Final Pitch: Summon Defense
Idaho Entrepreneur Challenge 2018 Final Pitch: Summon DefenseIdaho Entrepreneur Challenge 2018 Final Pitch: Summon Defense
Idaho Entrepreneur Challenge 2018 Final Pitch: Summon DefenseTyler Rankin
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)Charlie Moseley
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of BusinessBala Iyer
 
Dan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success Stories
Dan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success StoriesDan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success Stories
Dan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success StoriesSocial Media for Nonprofits
 
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game ServerHyeyon Kwon
 
East Coast Gaming Congress 2015
East Coast Gaming Congress 2015East Coast Gaming Congress 2015
East Coast Gaming Congress 2015Alana Levine
 
Ray Flame Introduction 2009
Ray Flame Introduction 2009Ray Flame Introduction 2009
Ray Flame Introduction 2009Lakobe
 
Gamifying excellence in Delivery
Gamifying excellence in Delivery Gamifying excellence in Delivery
Gamifying excellence in Delivery SPIN Chennai
 
Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Raf Keustermans
 

Similaire à Is it all a game? Understanding the principles of gamification (20)

upGRADE Presentation*
upGRADE Presentation*upGRADE Presentation*
upGRADE Presentation*
 
Transmedia, Gamification, Advergaming
Transmedia, Gamification, AdvergamingTransmedia, Gamification, Advergaming
Transmedia, Gamification, Advergaming
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprise
 
Video games audiences
Video games audiencesVideo games audiences
Video games audiences
 
Healthcare Gamification
Healthcare GamificationHealthcare Gamification
Healthcare Gamification
 
guerilla PR Capabilities and Case Studies
guerilla PR Capabilities and Case Studiesguerilla PR Capabilities and Case Studies
guerilla PR Capabilities and Case Studies
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & Trends
 
“Gamification” of Social Media
“Gamification” of Social Media“Gamification” of Social Media
“Gamification” of Social Media
 
Gamification to get your message across
Gamification to get your message acrossGamification to get your message across
Gamification to get your message across
 
Actuate - Gamification
Actuate - GamificationActuate - Gamification
Actuate - Gamification
 
Idaho Entrepreneur Challenge 2018 Final Pitch: Summon Defense
Idaho Entrepreneur Challenge 2018 Final Pitch: Summon DefenseIdaho Entrepreneur Challenge 2018 Final Pitch: Summon Defense
Idaho Entrepreneur Challenge 2018 Final Pitch: Summon Defense
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of Business
 
Dan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success Stories
Dan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success StoriesDan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success Stories
Dan Gillett & Tim Kachuriak - Social Fundraising Strategy & Success Stories
 
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
[PAXDEV2019] Implementing Behavioral Economics Model into a Game Server
 
East Coast Gaming Congress 2015
East Coast Gaming Congress 2015East Coast Gaming Congress 2015
East Coast Gaming Congress 2015
 
Ray Flame Introduction 2009
Ray Flame Introduction 2009Ray Flame Introduction 2009
Ray Flame Introduction 2009
 
Gamifying excellence in Delivery
Gamifying excellence in Delivery Gamifying excellence in Delivery
Gamifying excellence in Delivery
 
Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)
 

Plus de Ian McCarthy

The open academic: Why and how business academics should use social media to ...
The open academic: Why and how business academics should use social media to ...The open academic: Why and how business academics should use social media to ...
The open academic: Why and how business academics should use social media to ...Ian McCarthy
 
Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...
Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...
Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...Ian McCarthy
 
Standardization in a Digital and Global World: State-of-the-Art and Future Pe...
Standardization in a Digital and Global World: State-of-the-Art and Future Pe...Standardization in a Digital and Global World: State-of-the-Art and Future Pe...
Standardization in a Digital and Global World: State-of-the-Art and Future Pe...Ian McCarthy
 
Open branding: Managing the unauthorized use of brand-related intellectual pr...
Open branding: Managing the unauthorized use of brand-related intellectual pr...Open branding: Managing the unauthorized use of brand-related intellectual pr...
Open branding: Managing the unauthorized use of brand-related intellectual pr...Ian McCarthy
 
Does getting along matter? Tourist-tourist rapport in guided group activities
Does getting along matter? Tourist-tourist rapport in guided group activitiesDoes getting along matter? Tourist-tourist rapport in guided group activities
Does getting along matter? Tourist-tourist rapport in guided group activitiesIan McCarthy
 
Confronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitConfronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitIan McCarthy
 
What Next for Rowing? Exploring the Discontinuous Side of Change
What Next for Rowing? Exploring the Discontinuous Side of ChangeWhat Next for Rowing? Exploring the Discontinuous Side of Change
What Next for Rowing? Exploring the Discontinuous Side of ChangeIan McCarthy
 
Social media? It's serious! Understanding the dark side of social media
Social media? It's serious! Understanding the dark side of social mediaSocial media? It's serious! Understanding the dark side of social media
Social media? It's serious! Understanding the dark side of social mediaIan McCarthy
 
Leveraging social capital in university-industry knowledge transfer strategie...
Leveraging social capital in university-industry knowledge transfer strategie...Leveraging social capital in university-industry knowledge transfer strategie...
Leveraging social capital in university-industry knowledge transfer strategie...Ian McCarthy
 
Do your employees think your slogan is “fake news?” A framework for understan...
Do your employees think your slogan is “fake news?” A framework for understan...Do your employees think your slogan is “fake news?” A framework for understan...
Do your employees think your slogan is “fake news?” A framework for understan...Ian McCarthy
 
Making sense of text: artificial intelligence-enabled content analysis
Making sense of text: artificial intelligence-enabled content analysisMaking sense of text: artificial intelligence-enabled content analysis
Making sense of text: artificial intelligence-enabled content analysisIan McCarthy
 
Confronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitConfronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitIan McCarthy
 
The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...
The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...
The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...Ian McCarthy
 
Masterclass: Confronting indifference to truth
Masterclass: Confronting indifference to truthMasterclass: Confronting indifference to truth
Masterclass: Confronting indifference to truthIan McCarthy
 
Confronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitConfronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitIan McCarthy
 
Deepfakes: Trick or Treat?
Deepfakes: Trick or Treat?Deepfakes: Trick or Treat?
Deepfakes: Trick or Treat?Ian McCarthy
 
Social media? It’s serious! Understanding the dark side of social media
Social media? It’s serious! Understanding the dark side of social mediaSocial media? It’s serious! Understanding the dark side of social media
Social media? It’s serious! Understanding the dark side of social mediaIan McCarthy
 
The propensity and speed of technology licensing: at LUISS Guido Carli Univer...
The propensity and speed of technology licensing: at LUISS Guido Carli Univer...The propensity and speed of technology licensing: at LUISS Guido Carli Univer...
The propensity and speed of technology licensing: at LUISS Guido Carli Univer...Ian McCarthy
 
Seven steps for framing and testing a research paper
Seven steps for framing and testing a research paperSeven steps for framing and testing a research paper
Seven steps for framing and testing a research paperIan McCarthy
 
Being a Business School Professor
Being a Business School ProfessorBeing a Business School Professor
Being a Business School ProfessorIan McCarthy
 

Plus de Ian McCarthy (20)

The open academic: Why and how business academics should use social media to ...
The open academic: Why and how business academics should use social media to ...The open academic: Why and how business academics should use social media to ...
The open academic: Why and how business academics should use social media to ...
 
Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...
Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...
Big Data for Creating and Capturing Value in the Digitalized Environment: Unp...
 
Standardization in a Digital and Global World: State-of-the-Art and Future Pe...
Standardization in a Digital and Global World: State-of-the-Art and Future Pe...Standardization in a Digital and Global World: State-of-the-Art and Future Pe...
Standardization in a Digital and Global World: State-of-the-Art and Future Pe...
 
Open branding: Managing the unauthorized use of brand-related intellectual pr...
Open branding: Managing the unauthorized use of brand-related intellectual pr...Open branding: Managing the unauthorized use of brand-related intellectual pr...
Open branding: Managing the unauthorized use of brand-related intellectual pr...
 
Does getting along matter? Tourist-tourist rapport in guided group activities
Does getting along matter? Tourist-tourist rapport in guided group activitiesDoes getting along matter? Tourist-tourist rapport in guided group activities
Does getting along matter? Tourist-tourist rapport in guided group activities
 
Confronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitConfronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshit
 
What Next for Rowing? Exploring the Discontinuous Side of Change
What Next for Rowing? Exploring the Discontinuous Side of ChangeWhat Next for Rowing? Exploring the Discontinuous Side of Change
What Next for Rowing? Exploring the Discontinuous Side of Change
 
Social media? It's serious! Understanding the dark side of social media
Social media? It's serious! Understanding the dark side of social mediaSocial media? It's serious! Understanding the dark side of social media
Social media? It's serious! Understanding the dark side of social media
 
Leveraging social capital in university-industry knowledge transfer strategie...
Leveraging social capital in university-industry knowledge transfer strategie...Leveraging social capital in university-industry knowledge transfer strategie...
Leveraging social capital in university-industry knowledge transfer strategie...
 
Do your employees think your slogan is “fake news?” A framework for understan...
Do your employees think your slogan is “fake news?” A framework for understan...Do your employees think your slogan is “fake news?” A framework for understan...
Do your employees think your slogan is “fake news?” A framework for understan...
 
Making sense of text: artificial intelligence-enabled content analysis
Making sense of text: artificial intelligence-enabled content analysisMaking sense of text: artificial intelligence-enabled content analysis
Making sense of text: artificial intelligence-enabled content analysis
 
Confronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitConfronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshit
 
The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...
The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...
The Promise of Digitalization: Unpacking the Effects of Big Data Volume, Vari...
 
Masterclass: Confronting indifference to truth
Masterclass: Confronting indifference to truthMasterclass: Confronting indifference to truth
Masterclass: Confronting indifference to truth
 
Confronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshitConfronting indifference toward truth: Dealing with workplace bullshit
Confronting indifference toward truth: Dealing with workplace bullshit
 
Deepfakes: Trick or Treat?
Deepfakes: Trick or Treat?Deepfakes: Trick or Treat?
Deepfakes: Trick or Treat?
 
Social media? It’s serious! Understanding the dark side of social media
Social media? It’s serious! Understanding the dark side of social mediaSocial media? It’s serious! Understanding the dark side of social media
Social media? It’s serious! Understanding the dark side of social media
 
The propensity and speed of technology licensing: at LUISS Guido Carli Univer...
The propensity and speed of technology licensing: at LUISS Guido Carli Univer...The propensity and speed of technology licensing: at LUISS Guido Carli Univer...
The propensity and speed of technology licensing: at LUISS Guido Carli Univer...
 
Seven steps for framing and testing a research paper
Seven steps for framing and testing a research paperSeven steps for framing and testing a research paper
Seven steps for framing and testing a research paper
 
Being a Business School Professor
Being a Business School ProfessorBeing a Business School Professor
Being a Business School Professor
 

Dernier

EUDR Info Meeting Ethiopian coffee exporters
EUDR Info Meeting Ethiopian coffee exportersEUDR Info Meeting Ethiopian coffee exporters
EUDR Info Meeting Ethiopian coffee exportersPeter Horsten
 
business environment micro environment macro environment.pptx
business environment micro environment macro environment.pptxbusiness environment micro environment macro environment.pptx
business environment micro environment macro environment.pptxShruti Mittal
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environmentelijahj01012
 
WSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfWSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfJamesConcepcion7
 
Data Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and TemplatesData Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and TemplatesAurelien Domont, MBA
 
NAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors DataNAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors DataExhibitors Data
 
Interoperability and ecosystems: Assembling the industrial metaverse
Interoperability and ecosystems:  Assembling the industrial metaverseInteroperability and ecosystems:  Assembling the industrial metaverse
Interoperability and ecosystems: Assembling the industrial metaverseSiemens
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
Healthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare NewsletterHealthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare NewsletterJamesConcepcion7
 
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...Operational Excellence Consulting
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFChandresh Chudasama
 
Welding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsWelding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsIndiaMART InterMESH Limited
 
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...SOFTTECHHUB
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
Environmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw CompressorsEnvironmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw Compressorselgieurope
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxmbikashkanyari
 
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...Hector Del Castillo, CPM, CPMM
 
Go for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptx
Go for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptxGo for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptx
Go for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptxRakhi Bazaar
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 

Dernier (20)

EUDR Info Meeting Ethiopian coffee exporters
EUDR Info Meeting Ethiopian coffee exportersEUDR Info Meeting Ethiopian coffee exporters
EUDR Info Meeting Ethiopian coffee exporters
 
business environment micro environment macro environment.pptx
business environment micro environment macro environment.pptxbusiness environment micro environment macro environment.pptx
business environment micro environment macro environment.pptx
 
Cyber Security Training in Office Environment
Cyber Security Training in Office EnvironmentCyber Security Training in Office Environment
Cyber Security Training in Office Environment
 
WSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdfWSMM Technology February.March Newsletter_vF.pdf
WSMM Technology February.March Newsletter_vF.pdf
 
Data Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and TemplatesData Analytics Strategy Toolkit and Templates
Data Analytics Strategy Toolkit and Templates
 
NAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors DataNAB Show Exhibitor List 2024 - Exhibitors Data
NAB Show Exhibitor List 2024 - Exhibitors Data
 
Interoperability and ecosystems: Assembling the industrial metaverse
Interoperability and ecosystems:  Assembling the industrial metaverseInteroperability and ecosystems:  Assembling the industrial metaverse
Interoperability and ecosystems: Assembling the industrial metaverse
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
Healthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare NewsletterHealthcare Feb. & Mar. Healthcare Newsletter
Healthcare Feb. & Mar. Healthcare Newsletter
 
The Bizz Quiz-E-Summit-E-Cell-IITPatna.pptx
The Bizz Quiz-E-Summit-E-Cell-IITPatna.pptxThe Bizz Quiz-E-Summit-E-Cell-IITPatna.pptx
The Bizz Quiz-E-Summit-E-Cell-IITPatna.pptx
 
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
The McKinsey 7S Framework: A Holistic Approach to Harmonizing All Parts of th...
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDF
 
Welding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan DynamicsWelding Electrode Making Machine By Deccan Dynamics
Welding Electrode Making Machine By Deccan Dynamics
 
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
How To Simplify Your Scheduling with AI Calendarfly The Hassle-Free Online Bo...
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
Environmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw CompressorsEnvironmental Impact Of Rotary Screw Compressors
Environmental Impact Of Rotary Screw Compressors
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
 
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
How Generative AI Is Transforming Your Business | Byond Growth Insights | Apr...
 
Go for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptx
Go for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptxGo for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptx
Go for Rakhi Bazaar and Pick the Latest Bhaiya Bhabhi Rakhi.pptx
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 

Is it all a game? Understanding the principles of gamification

  • 1. Ian P. McCarthy IS IT ALL A GAME? UNDERSTANDING THE PRINCIPLES AND VALUE OF GAMIFICATION IanP.McCarthy
  • 2. PRESS PLAY TO START • This presentation is based on research in the following papers, which you can download: – Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2015) Is it all a Game? Understanding the Principles of Gamification. Business Horizons, 58. 411-420 – Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2014). Understanding Gamification of Consumer Experiences. Advances in Consumer Research, 42, 352-356 – Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. Game on: Engaging customers and employees through gamification. Business Horizons (forthcoming, late 2015)
  • 3. LET THE GAME BEGIN • What is gamification? • What does gamification do? • Gamification principles - the MDE framework • Gamification at work – Jay-Z Decoded – American Idol • Some takeaways • Quiz
  • 4. GAMIFICATION DEFINED • A game – a physical or mental activity or contest that has rules and that people do for pleasure • I’m game – eager and willing to do something • Gamification = “the application of lessons from the gaming domain in order to change stakeholder behaviors and outcomes in non-game situations” Robson et al. (2014: pg 352)
  • 5. GAMIFICATION: WE LIKE TO COLLECT THINGS
  • 6. GAMIFICATION EXAMPLES • Interactive advertising campaign • 50 million views on YouTube • Created 30% more business for the brand • Won more than 20 international awards
  • 7. GAMIFIED BOOK LAUNCH • Every day for a month each of the 320 pages in the book are posted in 200 locations across the world • The book is assembled online by fans who find the pages • The pages are hidden in places that relate to the page content and life of Jay-Z
  • 8. This Cadillac is wrapped in a page, that paid homage to the birth place of hip-hop in New York.
  • 9. Part of page as a plaque in the Marcy Projects where Jay-Z spent his child hood.
  • 10. A page at the bottom of the Delano Hotel in Miami where Jay-Z stayed A page on the plates of his favorite burger joint
  • 11. A page in the lining of a Gucci jacket
  • 12. PAID FOR AND POWERED BY BING • High levels of player engagement • Jay-Zs Facebook fans grew by 1 million that month • Decoded entered the best seller’s list for 19 consecutive weeks • Campaign earned 1.1 Billion global media impressions in one month • Jay- Z paid nothing for the $2 million campaign. It was paid for by Bing
  • 13. WHY GAMIFICATION? • The growth of the computer game industry • The pervasiveness of social media, mobile, and web-based technologies • The quest to better influence the behaviors of employees and customers Look at their expressions. That is ENGAGEMENT!
  • 14. WHY GAMIFICATION? • Modern Warfare 3 = $775 million in first 5 days • 1,900 years of playing time every day • 25 billion hours, or over 2.85 million years of total playtime. • Outliers and the 10,000 hour rule
  • 15. Kevin Werbach 15 SELF DETERMINATION THEORY Autonomy • Player-centered • Experimentation (less fear of failure) • Customization Relatedness • Sense of purpose or goals • Creation of meaning • Social interactions INTRINSIC MOTIVATION Competence • Problem solving • Progress toward mastery • Frequent and direct feedback
  • 16. GAMIFICATION PRINCIPLES: PARTICIPANTS • Designers - develop and design, as well as often manage and maintain, the gamified experience • Players - compete in the gamified experience • Spectators – often present, but are defined in that they can influence how the gamified experience works • Observers – watch, often from outside, but defined as those that can’t influence the game See Robson et al. (2015)
  • 18. TYPES OF PLAYERS Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. Game on: Engaging customers and employees through gamification. Business Horizons (forthcoming, late 2015)
  • 19. GAMIFICATION MECHANICS FOR PLAYER TYPES Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. Game on: Engaging customers and employees through gamification. Business Horizons (forthcoming, late 2015)
  • 20. Mechanics Set up, rules and progression Dynamics Player behavior Emotions Players’ state of mind Gamified Experience GAMIFICATION PRINCIPLES Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2015) Is it all a Game? Understanding the Principles of Gamification. Business Horizons, 58. 411-420
  • 21. MECHANICS • Mechanics: the goals, the rules, the setting, the context, the types of interactions, and the boundaries • Setup mechanics: where it is to be played, what objects are needed for it, and how these are to be distributed • Rule mechanics: shape the concept or goal of the gamified experience • Progression mechanics: badges, trophies, winnings, and other instruments that show standing
  • 22. DYNAMICS • Dynamics: types of player behavior that emerge as players partake in the experience • A product of the strategies and interactions that emerge. • Dynamics are impacted by observers and spectators http://www.tournamentterminator.com
  • 23. EMOTIONS • Emotions: the mental affective states and reactions evoked among individual player.
  • 24. GAMIFICATION AT WORK • From 2003 – 2011 the top ranked US show in terms of ratings. • Produced 345 Billboard chart- toppers • Uses gamification principles to: – Engage customers (i.e., viewers) – Engage potential employees (i.e., the artists) • It gamifies a TV show and a talent search process
  • 25. AMERICAN IDOL PARTICIPANTS • Designer = Simon Fuller and 19 Entertainment • Players = contestants • Spectators = live studio audience, judges, and voting TV viewers • Observers = non influencing (i.e., non voting) viewers
  • 26. AMERICAN IDOL MECHANICS • Setup mechanics: – auditions online and in various cities in the U.S. – live studio audience of more than 7,000 members – broadcasted to millions via TV and Internet • Rule and progression mechanics: – once a week, for an average of ten weeks – contestants take turns performing songs based on a weekly theme (e.g. Motown, Elvis, Number 1 hits) – Voted to stay on
  • 27. AMERICAN IDOL DYNAMICS • Survival and winning • Collaboration (e.g. duets or group performances) • 19 Entertainment issues contracts that have extreme control over players • Ringers planted by producers • Strong spectator dynamics: – Ethnic and gender bias voting – Power voting call and texts – “Vote for the worst” campaign
  • 28. AMERICAN IDOL EMOTIONS • “juicy feedback” – imagine the show with no judges providing feedback • “on the rails” the illusion of freedom
  • 29. SOME TAKEAWAYS 1. All the world’s a game. Gamification practices existed long before the term did 2. Why gamify? Because you want behaviors and outcomes linked to intrinsic motivation 3. Recognise the different participants. Designers, Players, Spectators and Observers 4. Recognise the different players. Scholars, Slayers, Strivers and Socialites have different motivations and the skills that produce different outcomes Overcoming disengagement Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2015) Is it all a Game? Understanding the Principles of Gamification. Business Horizons, 58. 411-420
  • 30. SOME TAKEAWAYS 5. Gaming the game. How might participants change and cheat the game? 6. Rewards are not enough. It is the playing and progress that makes the experience fun 7. Life cycle of the game. What is the ending? Is the game replayable? 8. It is not a game. It is all about designing business processes, not games Robson, K., Plangger, K., Kietzmann, J., McCarthy, I., & Pitt, L. (2015) Is it all a Game? Understanding the Principles of Gamification. Business Horizons, 58. 411-420