Personal Information
Entreprise/Lieu de travail
Berlin Area, Germany, Deutschland Germany
Profession
Lives in Berlin and helps (small) developers to find publishers and vice versa.
Secteur d’activité
Technology / Software / Internet
Site Web
www.indieadvisor.de
À propos
André Bernhardt is extensively experienced within the video games business as he has been apart of the German games industry for 18 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business with the release of the Playstation 1 at Sony Computer Entertainment. Afterwards he was working for German publishers, e.g JoWood and Sunflowers, before joining RTL Games and focused on "next-gen" console publishing (PS3, X360, Wii, DS, etc.). In 2009 he joined Travian Games in Munich. Since 2012 he has been working as a freelance agent called IndieAdvisor, supporting developers to find a publisher and vice versa. H..
Mots-clés
video games
business models
indie
aaa
twitter
squirreltruth
sales figures
discoverability
monetization
conference
ludicious
dgt13
arcade
b2b
bc2
pay per play
quo vadis
f2p
pinball
history
crowdfunding
change management
offenbach
bgf 2012
browsergame
business
online game
bgf
Tout plus
Présentations
(5)J’aime
(76)2015 for Kickstarter and Games
ICO Partners
•
il y a 8 ans
Story of Warlords: Bringing a turn-based strategy game to mobile
Wooga
•
il y a 7 ans
Games in Bavaria
Robin Hartmann
•
il y a 8 ans
Utility and Risks of Crowdfunding for video games
ICO Partners
•
il y a 8 ans
Double Game Revenue & Engagement:10 Killer Insights
deltaDNA
•
il y a 9 ans
Ludicious 2014 - Crowdfunding numbers and trends
ICO Partners
•
il y a 9 ans
Flowers, hashtags & tyvek: how to organise an event about games with no budget
Lorenzo Pilia
•
il y a 9 ans
How to monetize your passion - An example in the game industry
Vlad Micu
•
il y a 9 ans
101 $$$ - Game business models lecture - Ludicious Conference
André Bernhardt
•
il y a 9 ans
IBB - Kurzdarstellung der Programme
georggruenderszene
•
il y a 10 ans
The Future of Storytelling
Vectorform
•
il y a 10 ans
Why Whales Sing: heavy spenders drive virality and retention
Jussi Laakkonen
•
il y a 10 ans
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
emily_greer
•
il y a 10 ans
LTV > CPI Aurora
Jan Miczaika
•
il y a 10 ans
11 mobile growth hacks. Presentation at LTV>CPI, Wooga, Berlin 27/02/2014
Rob Moffat
•
il y a 10 ans
Two Methods for Modeling LTV with a Spreadsheet
Eric Seufert
•
il y a 10 ans
Anspruchsvolle EPUB-eBooks selber machen. Ein Werkstattbericht.
Fabian Kern
•
il y a 10 ans
GDC13 crowdfunding numbers and trends
ICO Partners
•
il y a 11 ans
Game in progress new business models for the videogame industry
Luc Bourcier
•
il y a 12 ans
Programmin games - A 10 minute crash course
Wooga
•
il y a 10 ans
The slide deck we used to raise half a million dollars
Buffer
•
il y a 10 ans
Kickstarting from Europe- Quo vadis Presentation
Jan Wagner
•
il y a 10 ans
GDC 2012: The Rise of Free-to-Play Core Gaming
Mitch Lasky
•
il y a 12 ans
Platform Patterns and Ecosystems
Jan Beckers
•
il y a 11 ans
"The times they are a-changin ..." Präsentation Browsergamesforum 2012 - Slideshare Edition
André Bernhardt
•
il y a 11 ans
The Four Lenses of Game Making and Social Games
Tadhg Kelly
•
il y a 11 ans
Games as Civilizations
Benjamin Joffe
•
il y a 11 ans
Gaming in asia
Benjamin Joffe
•
il y a 11 ans
GDC12 Keys to the European Market
ICO Partners
•
il y a 12 ans
Personal Information
Entreprise/Lieu de travail
Berlin Area, Germany, Deutschland Germany
Profession
Lives in Berlin and helps (small) developers to find publishers and vice versa.
Secteur d’activité
Technology / Software / Internet
Site Web
www.indieadvisor.de
À propos
André Bernhardt is extensively experienced within the video games business as he has been apart of the German games industry for 18 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business with the release of the Playstation 1 at Sony Computer Entertainment. Afterwards he was working for German publishers, e.g JoWood and Sunflowers, before joining RTL Games and focused on "next-gen" console publishing (PS3, X360, Wii, DS, etc.). In 2009 he joined Travian Games in Munich. Since 2012 he has been working as a freelance agent called IndieAdvisor, supporting developers to find a publisher and vice versa. H..
Mots-clés
video games
business models
indie
aaa
twitter
squirreltruth
sales figures
discoverability
monetization
conference
ludicious
dgt13
arcade
b2b
bc2
pay per play
quo vadis
f2p
pinball
history
crowdfunding
change management
offenbach
bgf 2012
browsergame
business
online game
bgf
Tout plus