My Session from the UX Barcamp Europe from 2016.
The title is Processes should serve creativity - Which processes help creatives to work better. I give you some insights how we work as digital agency, what processes and tools help us to get the stuff done and stay creative and productive. Please enjoy the slides and let me know if you have some questions.
11. MANAGER’S SCHEDULE
IT'S EMBODIED IN THE TRADITIONAL
APPOINTMENT BOOK.
YOU CAN BLOCK OFF SEVERAL HOURS
FOR A SINGLE TASK IF YOU NEED TO.
BUT BY DEFAULT YOU CHANGE WHAT
YOU'RE DOING EVERY HOUR.
FREE SLOT
1 HR
1 HR
1 HR
1 HR
1 HR
FREE SLOT!
YAY!!!!
1 HR
LUNCH
12. MAKER’S SCHEDULE
THEY GENERALLY PREFER TO USE TIME
IN UNITS OF HALF A DAY AT LEAST.
YOU CAN'T WRITE OR PROGRAM WELL IN
UNITS OF AN HOUR. THAT'S BARELY
ENOUGH TIME TO GET STARTED.
4 HR
PIZZAAAAAAA
LEAVE ME
ALONE
SLOT!
4 HR
STILL LEAVE
ME ALONE
SLOT!
15. 4 HR
PIZZAAAAAAA
4 HR
WHAT COULD YOU DO?
IT’S NOT US VERSUS THEM.
TALK AND (TRY) EXPLAIN THE
PROBLEM TO YOUR COLLEAGUES
BLOCK YOUR CALENDAR WITH
„PRODUCTION HOURS“.
INTRODUCE „NO MEETINGS DAYS“.
1 HR
1 HR
1 HR
1 HR
1 HR
LUNCH
1 HR
1 HR
FREE SLOT
16. WHAT ELSE COULD YOU DO?
PLAN YOUR DAY FOR YOURSELF.
CHOOSE YOUR FAVORITE FOCUS
TECHNIQUE (POMODORO).
ALSO HELPS YOU TRACKING YOUR HOURS.
LEAVE ROOM FOR OTHERS.
31. DEFINITION OF READY
A SET OF REQUIREMENTS
Which helps making stories ready before you sprint.
GUIDANCE
For the scrum master and product owner regarding the state of
preparedness and understanding of work in the product backlog.
STANDARDS
Set by the team which may be considered for commitment the next
Sprint Planning Meeting.
32. DEFINITION OF DONE
A DOCUMENT
Which acts as a guidepost for quality across all the work to which a
team commits in a sprint.
EACH TEAM MEMBER
References this document at the beginning and end of their
contribution to a user story.
TREAT THE DEFINITION OF DONE
Like a set of bookends at either side of a User Story.
33. ALL THE PLANING STUFF IN ONE BLOCK
YOU KNOW WHAT YOU HAVE TO GET DONE
SCRUM MASTER PROTECTS YOU
NEARLY TWO WEEKS OF FOCUSED WORK
ALL YOUR ASSETS SHOULD BE THERE
YOU SEE MOTIVATING RESULTS AT THE END
YOU CAN MEASURE THE OUTCOME
BENEFITS OF SCRUM:
39. IMAGE: WWW.MOVIECRICKET.COM
GIVE PARTICIPANTS HOMEWORK
METHOD?
EVERYBODY IS SHOWING THEIR INSPIRATION
PREPARE SOME TRENDS
SHOW SOME ROUGH CUSTOMER JOURNEYS
MIXED IT ALL UP AND ITERATE
MAYBE SWITCH TEAMS AFTER COUPLE ROUNDS
EVERYBODY ON BOARD
OFFSITE & NO SCREENS
44. DECISIONS WERE MADE - ALL STAKEHOLDERS ON BOARD
WHY SHOULD I DO A DESIGN SPRINT?
CLEAR FOCUS ON ONE PROBLEM / EVENT
OFFSITE / NO SCREENS - NO DISTRACTION
TIGHT AGENDA & TIMEBOXING - PUSH THINGS FORWARD
57. HOW ARE THEY WORKING?
80% OF INTERNAL COMMUNICATION
HAPPENS OVER 150 P2-THEMED SITES
25% OF PROJECTS ARE TRACKED THROUGH
PRIVATE IRC CHANNELS.
5% OF PROJECTS ARE TRACKED VIA SKYPE
OR AIM INSTANT MESSAGING.
DEADLINES ARE POSTED ON INTERNAL P2
BLOGS.
IMAGE: LIFEHACK.COM
62. WORDPRESS PUTS A LOT OF TRUST IN ITS EMPLOYEES.
EMPLOYEES ARE RESPONSIBLE FOR TESTING THE FEATURES
AND STICKING AROUND AFTER DEPLOYMENT.
AVOIDING HIERARCHY AND BUREAUCRACY, SERVICES &
MANAGEMENT ARE IN SERVICE OF THE CREATORS.
CULTURE IS KING
MANAGEMENT SERVES
LARGE TRANSPARENCY. DISCUSSIONS ABOUT BUG FIXES,
FEATURES, AND OTHER CHANGES ARE PUBLIC.
77. START SMALL, MAYBE WITH YOU OWN CALENDAR.
SUMMARY
TAKE CARE OF YOUR TEAM SIZE.
TRY SOME STEPS IN AGILE METHODS (SCRUM).
PUT ALL PEOPLE IN A ROOM FOR 5 DAYS (SPRINT).
WORK ON YOUR FEEDBACK.
TRAIN YOUR MUSCLES.
IMPROVE YOUR COMMUNICATION.
BUILDING AN AWESOME CULTURE.
78. ALL OF THE STUFF SOUNDS NICE, BUT WHAT REALLY
HELPS IS TO DIG DEEP AN REALLY WANT TO CHANGE
THINGS EVERYWHERE.
IMAGE: A. R. MOORE/NATIONAL GEOGRAPHIC CREATIVE/CORBIS