The Paying for College website is designed to help consumers make informed decisions about college finance. The Consumer Financial Protection Bureau (CFPB) began development with a user-centered design process for this tool-set, which is now in its 4th iteration. The college cost and financial aid comparison tool, a central feature of these resources, supports efforts by the Department of Education to standardize financial aid disclosures.
During this session, we’ll cover the most recent rounds of usability testing conducted with multiple groups across the U.S. We’ll highlight difficulties when designing and testing for multiple audiences with different needs as well as testing and iterating with live and prototype versions of the site. Data will also be emphasized as we share collection methodologies (click paths, eye tracking, questionnaires, etc.) and the importance of each. We’ll also provide insights into planning, execution, and reporting and how these findings informed major changes on the website.
Millenials and Fillennials (Ethical Challenge and Responses).pptx
User-Centered Research on the Paying for College Website and Tools - EDUI 2014
1. Paying For Education:
User-Centered Research on the Paying
For College Website and Tools
September 30, 2014
Jennifer Romano Bergstrom & Lamar Alayoubi
@romanocog
2. Eye Tracking in UX – Oct 16
2
User Focus – Oct 17
eyetrackingux2014.com
October
16,
2014
EDUI
=
20%
OFF
2014.userfocus.org
October
17,
2014
EDUI
=
20%
OFF
3. Usability = “the extent
to which a product can
be used by specified
users to achieve
specified goals with
effectiveness,
efficiency, and
satisfaction in a
specified context of
use.” ISO 9241-11
@romanocog #eduiconf
+ emotions and
perceptions = UX
4. User Experience
4 User Experience Design (P. Morville): http://semanticstudios.com/publications/semantics/000029.php
@romanocog #eduiconf
8. Why should we measure implicit?
@romanocog #eduiconf
Traditional UX research is
good at explaining what
people say and do, not
what they think and feel.
9. 9 User Experience Design (P. Morville): http://semanticstudios.com/publications/semantics/000029.php
@romanocog @richmondux
Implicit Data
@romanocog #eduiconf
10. 10
Modern eye tracking
@romanocog @dcaapor
Eye Tracking in the Past
12. UX Research on Paying For College
12
Tested the User Experience (UX) of:
• Overall navigation
• Comparing the cost of colleges side-by-side
• Organization of information:
• Federal vs. private loan information
• Federal loan interest rates
• Financial aid disbursement
information
• College bank accounts.
Task
Creation
SATQ
Items
Other
materials
Debriefing
Reports
.
. .
.
. .
.
Iterative Process with Client
@romanocog #eduiconf
“A spectator sport” @skug
13. Testing Iterations & Rounds
13
High School
Students
Influencers
Round 1:
Austin, TX
Round 3:
Arlington, VA
Round 2:
Spokane, WA
Live site version 1 Live site version 1 Live site version 1 OR
Prototype site version 2
Iteration 1:
February/
March 2014
High School
Students
College
Graduates
Round 1:
Atlanta, GA
Round 3:
Arlington, VA
Round 2:
Milwaukee, WI
Live site version 2 Live site version 2 Live site version 2
Iteration 2:
April 2014
@romanocog #eduiconf
15. Methods: UX Metrics
15
@romanocog #eduiconf
OBSERVATIONAL
+
Time to complete tasks
+ Time to first click
+
First click accuracy
+ Task accuracy
IMPLICIT
+
Eye tracking
SUBJECTIVE
+
Difficulty and satisfaction ratings
+
Think aloud protocol
+
Debriefing interview
Use eye tracking to:
• Gain insights into attracting visual elements and the order that users observe
• Identify the amount of text that respondents read (e.g., terms/instructions)
• Classify how respondents complete tasks and the order in which they process elements
• Eye tracking [implicit] tells us what participants focus on.
• Think aloud & debriefing [subjective] tell us why they focus there.
• Observational measures tell us how they go about completing a task.
• Combination of subjective, observational, & implicit metrics paints the whole picture.
16. UX Metrics in Action:
Live Website Testing
16
@romanocog #eduiconf
17. Navigation should be intuitive.
Iteration 2
Measure: First-click accuracy
Unsuccessful
17
1
Successful
@romanocog #eduiconf
Iteration 1
Measure: First-click accuracy
Accuracy: 94%
TASK: Let’s say that you have your list narrowed down to the two schools that you have financial aid offers from. You are
interested in graduation rates of those two schools. Which university graduates a higher percentage of students who
enroll?
17
First clicks:
Compare financial aid offers (14),
Compare costs (3),
search function (1)
6 6
Successful
Unsuccessful
First clicks:
Compare costs (4),
Research schools (3),
Compare get started (2),
Search function (1),
Home (1), Graduate (1)
50%
Accuracy:
18. Navigation should be intuitive.
Iteration 2
Measure: First-click accuracy
Unsuccessful
17
1
Successful
Iteration 1
Measure: First-click accuracy
Accuracy: 94%
TASK: Let’s say that you have your list narrowed down to the two schools that you have financial aid offers from. You are
interested in graduation rates of those two schools. Which university graduates a higher percentage of students who
enroll?
18
First clicks:
Compare financial aid offers (14),
Compare costs (3),
search function (1)
6 6
Successful
Unsuccessful
First clicks:
Compare costs (4),
Research schools (3),
Compare get started (2),
Search function (1),
Home (1), Graduate (1)
50%
Accuracy:
UX Best Practices & Recommendations:
• Ensure that the primary navigation and other navigation options are intuitive and match
user expectations.
UX Metrics:
• First Click Accuracy: If people make the correct first click, the design is intuitive (for that
particular task).
@romanocog #eduiconf
19. @romanocog #eduiconf
Navigation should be intuitive and consistent.
13
3
Unsuccessful
Successful
First clicks:
Student loans (7),
More about student loans (5),
Student financial guides (1),
Get Assistance – Info for students (1),
Participate – Student loans (1),
Compare financial aid offers (1)
Iteration 1
Measure: First-click accuracy.
Task: “What are the types of loans available?”
11
1
Unsuccessful
Successful
First clicks:
Accuracy: Choose a loan - timeline (8),
Choose a loan – Get started 81%
(3),
Home (1)
Iteration 2
Measure: First-click accuracy.
Task: “What are the types of loans available?”
94%
Accuracy:
TASK: Let’s say you have decided on the university you want to attend and you know you’re going to need to take out a loan to pay
for tuition. What are the different types of loans that are available to you?
20. @romanocog #eduiconf
Navigation should be intuitive and consistent.
13
3
Unsuccessful
Successful
First clicks:
Student loans (7),
More about student loans (5),
Student financial guides (1),
Get Assistance – Info for students (1),
Participate – Student loans (1),
Compare financial aid offers (1)
Iteration 1
Measure: First-click accuracy.
Task: “What are the types of loans available?”
11
1
Unsuccessful
Successful
First clicks:
Accuracy: Choose a loan - timeline (8),
Choose a loan – Get started 81%
(3),
Home (1)
Iteration 2
Measure: First-click accuracy.
Task: “What are the types of loans available?”
94%
Accuracy:
UX Best Practices & Recommendations:
• Ensure that navigation options are consistent; for a horizontal navigational layout, either
all headings should have dropdown options, or none should.
• Use category headings that accurately convey what users will find on those pages.
TASK: Let’s say you have decided on the university you want to attend and you know you’re going to need to take out a loan to pay
for tuition. What are the different types of loans that are available to you?
21. @romanocog #eduiconf
Getting started with a tool should be intuitive.
21
Time to start: 14
sec
Iteration 1: Gaze plots for 4 participants on Compare Costs tool main page.
Disorderly gaze patterns suggest that it isn’t readily apparent where to start on
this page.
Iteration 2: Gaze plots for 4 participants on Compare Costs tool main page.
More orderly gaze patterns clustered at the top of the page suggest that it is
more apparent where to start on this page.
27
sec
Time to start:
TASK: Let’s say that you have your list narrowed down to the two schools that you have financial aid offers from. You are
interested in graduation rates of those two schools. Which university graduates a higher percentage of students who
enroll?
22. Getting started with a tool should be intuitive.
22
Time to start: 14
sec
Iteration 1: Gaze plots for 4 participants on Compare Costs tool main page.
Disorderly gaze patterns suggest that it isn’t readily apparent where to start on
this page.
Iteration 2: Gaze plots for 4 participants on Compare Costs tool main page.
More orderly gaze patterns clustered at the top of the page suggest that it is
more apparent where to start on this page.
27
sec
Time to start:
UX Best Practices & Recommendations:
• It should be apparent to the user how to get started using a web tool.
• Use a prominent location and, if necessary, highlight the button that users need to get
started.
UX Metrics:
• Time to First Click: If people make the correct first click quickly, the design is intuitive
(for that particular task).
• Eye Tracking Gaze Plots: Gaze patterns inform us of the order in which a user processes
information. Disorderly gaze patters imply a poor design.
@romanocog #eduiconf
TASK: Let’s say that you have your list narrowed down to the two schools that you have financial aid offers from. You are
interested in graduation rates of those two schools. Which university graduates a higher percentage of students who
enroll?
23. 23
Input methods should be apparent.
• When attempting to put a number in a box that
requires a previous box to be completed, no
indication is given that participants have to fill out
the prior information first, resulting in participants
becoming increasingly frustrated.
• Participants commented that there weren’t enough
boxes to put in all of the information they had;
specifically when entering scholarship information,
there is only one blank for “other scholarships and
grants,” prompting several participants to say that
they wished there were additional blanks.
• The Cost of Attendance dropdown automatically
opens, but the Money for School dropdown does not.
As a result, some participants did not notice that
they could enter additional information, resulting in
confusion.
“It made me think that the site was incomplete or I missed something.”
“I don’t understand. What’s the point if you can’t compare the costs. Maybe I did
it wrong.”
@romanocog #eduiconf
Iteration 1: Compare tool
input fields.
Iteration 2: Compare tool input fields.
TASK: Let’s say that you have your list narrowed down to the two schools that you have financial aid offers from. You are
interested in graduation rates of those two schools. Which university graduates a higher percentage of students who
enroll?
24. 24
Input methods should be apparent.
• When attempting to put a number in a box that
UX Metrics:
requires a previous box to be completed, no
indication is given that participants have to fill out
the prior information first, resulting in participants
becoming increasingly frustrated.
@romanocog #eduiconf
• Think Aloud Protocol: Users verbalize their experience while completing tasks and tell us
in-the-moment when they are frustrated. We quantify the percentage of users that
verbalize a particular problem and gain insight into how severe the problem is.
• Participants commented that there weren’t enough
boxes to put in all of the information they had;
specifically when entering scholarship information,
there is only one blank for “other scholarships and
grants,” prompting several participants to say that
they wished there were additional blanks.
UX Best Practices & Recommendations:
• The Cost of Attendance dropdown automatically
opens, but the Money for School dropdown does not.
As a result, some participants did not notice that
they could enter additional information, resulting in
confusion.
“It made me think that the site was incomplete or I missed something.”
“I don’t understand. What’s the point if you can’t compare the costs. Maybe I did
it wrong.”
Iteration 1: Compare tool
input fields.
• Provide relevant error messages when users enter information in the incorrect order (or
Iteration 2: Compare tool input fields.
skip a field) to promote recovery and minimize frustrations.
• Provide enough places to enter information – match user expectations. In this particular
example, more options for entering scholarship amounts into the tool would have been
clear and less cognitively taxing for the user.
TASK: Let’s say that you have your list narrowed down to the two schools that you have financial aid offers from. You are
interested in graduation rates of those two schools. Which university graduates a higher percentage of students who
enroll?
25. Infographics should be easily understandable.
25
• Because participants are confused
about how to enter their information
into the tool correctly, the output
graphics that the tool generates are
also confusing.
• The Left to pay number is not
calculated into the debt burden,
leading to several participants being
confused as to why they’ll have so little
debt at graduation.
• No explanation is provided for where
salary is pulled from, leading several
participants to question the accuracy
of that number.
Iteration 2: Compare tool output graphics.
@romanocog #eduiconf
TASKS: After you graduate, what would be the debt burden for [THE SECOND SCHOOL THEY ENTER]? After you graduate, what is
the monthly payment for the loans you would take out while attending [THE FIRST SCHOOL THEY ENTER]? How much debt
burden would you have at [SECOND SCHOOL] vs. [FIRST SCHOOL]?
26. @romanocog #eduiconf
Infographics should be easily understandable.
26
• Because participants are confused
about how to enter their information
into the tool correctly, the output
graphics that the tool generates are
also confusing.
UX Best Practices & Recommendations:
• Thoroughly explain how to use a diagram; do not assume that the user will be able to
• The Left to pay number is not
figure out how to interpret an infographic.
calculated into the debt burden,
leading to several participants being
confused as to why they’ll have so little
debt at graduation.
• Use hover-over pop-up boxes to explain what each portion of the infographic actually
• No explanation is provided for where
salary is pulled from, leading several
participants to question the accuracy
of that number.
Iteration 2: Compare tool output graphics.
represents.
• Identify sources of information whenever appropriate. For example, salary information
and graduation rates should be explained and sourced in this infographic.
TASKS: After you graduate, what would be the debt burden for [THE SECOND SCHOOL THEY ENTER]? After you graduate, what is
the monthly payment for the loans you would take out while attending [THE FIRST SCHOOL THEY ENTER]? How much debt
burden would you have at [SECOND SCHOOL] vs. [FIRST SCHOOL]?
27. @romanocog #eduiconf
Users concentrate on the most important site features.
27
Participants in the Graduate group were asked
what content on the site was relevant to them.
They looked at the primary features of the site in
order to locate relevant content.
PFC main homepage.
Fixation count heat map of 12 participants on the main page,
fixating mostly on the PFC header and on the four main menu tabs,
including the Repay Student Debt tab.
28. @romanocog #eduiconf
Users concentrate on the most important site features.
28
Participants in the Graduate group were asked
what content on the site was relevant to them.
They looked at the primary features of the site in
order to locate relevant content.
• Eye Tracking Heat Maps: Heat maps allow us to see concentrations of people’s
fixations; in this instance, people fixate the introductory text and the 4 labels of the main
navigation, which is exactly where we want them to look.
PFC main homepage.
UX Metrics:
Fixation count heat map of 12 participants on the main page,
fixating mostly on the PFC header and on the four main menu tabs,
including the Repay Student Debt tab.
29. UX Metrics in Action:
Prototype Testing
29
@romanocog #eduiconf
30. Repay Student Debt Prototype Methodology
30
Loan Type: Loan type allowed participants to select
what type(s) of loans they have. This was similar to
how the live site worked.
Borrower Repayment Type: Type: Borrower Repayment type type allowed allowed
participants to
choose participants whether to choose they were what a kind typical of borrower repayment or plan
had
special they were circumstances.
interested in.
Goal Goal type allowed participants to choose
whether they wanted to lower their monthly payment,
pay less interest over time, or inquire about other
programs.
CFPB proposed testing three non-functional
prototypes of the main page of the Repay Student
Debt tool.* The look and feel of those prototypes
differed in each round of testing.
Version Only Round 1 of 2 the participants Loan prototype saw this included prototype.
images,
while Version 2 did not. All participants saw one
version of this prototype.
Borrower prototype included images,
Only Round 3 participants The main purpose of the p rsoatowt ythpeis tpersottinotgy pwea.s to
determine which starting point participants thought
was the most logical. Four different starting points
were tested:
*Prototypes presented were non-functional PDF prototypes of the starting page of the repayment tool.
@romanocog #eduiconf
31. Participants “clicked” the ‘Get Started’ content on each prototype first.
31
A majority of participants said that they would click
on the Get Started content on every version of all
prototypes except the repayment type prototype.
16
12
8
4
First “Clicks” on Any of the Get Started
*Repayment Type prototype was only seen by Round 2 participants; the Goal Type prototype was only seen by Round 3
participants.
0
Borrower Type Loan Type Repayment
Type*
Goal Type*
Buttons
Round 2 Round 3 Borrower Type Version 2.
@romanocog #eduiconf
32. Participants “clicked” the ‘Get Started’ content on each prototype first.
32
A majority of participants said that they would click
on the Get Started content on every version of all
prototypes except the repayment type prototype.
• First Clicks: PDF prototypes were not clickable. We ask participants where they would
16
12
8
4
UX Metrics:
First “Clicks” on Any of the Get Started
click first and gain insight into how users would interact with these pages if they were live.
*Repayment Type prototype was only seen by Round 2 participants; the Goal Type prototype was only seen by Round 3
participants.
0
Borrower Type Loan Type Repayment
Type*
Goal Type*
Buttons
Round 2 Round 3 Borrower Type Version 2.
@romanocog #eduiconf
33. Prototype Summary & Recommendations
33
@romanocog #eduiconf
• There was no overwhelming favorite among participants regarding which prototype was their favorite.
– 4 out of 18 (22%) participants preferred the Borrower Type prototype
– 6 out of 18 (33%) participants preferred the Loan Type prototype
– 4 out of 8 (50%) participants preferred the Repayment Type prototype
– 4 out of 10 (40%) participants preferred the Goal Type prototype
Recommendations:
Start with either the goal or the loan prototype. Although there was no real consensus around one prototype,
almost all participants said something positive about the goal prototype. Having a goal-oriented way of getting
into the tool matches how users think of the process. The loan prototype was basically a different-looking
version of the live site, which participants found generally intuitive.
Include a ‘Help Me Decide’ button. Help Me Decide was a popular first click button on the one prototype it
was shown with. It would allow users who don’t necessarily have a goal a way to get in.
Include graphics. Although graphics were removed from the second iteration of the prototypes for content-testing
purposes, the feedback on them was generally positive in the first round of testing.
Remove content below the fold. Most participants clicked on one of the Get Started options; however, some
clicked on the other content below the fold. If the main purpose of this site is to get people to use the tool,
then content below the fold could be removed to simplify the page.
34. Prototype Summary & Recommendations
34
@romanocog #eduiconf
• There was no overwhelming favorite among participants regarding which prototype was their favorite.
– 4 out of 18 (22%) participants preferred the Borrower Type prototype
– 6 out of 18 (33%) participants preferred the Loan Type prototype
– 4 out of 8 (50%) participants preferred the Repayment Type prototype
– 4 out of 10 (40%) participants preferred the Goal Type prototype
Recommendations:
Start with either the goal or the loan prototype. Although there was no real consensus around one prototype,
almost all participants said something positive about the goal prototype. Having a goal-oriented way of getting
into the tool matches how users think of the process. The loan prototype was basically a different-looking
version of the live site, which participants found generally intuitive.
Include a ‘Help Me Decide’ button. Help Me Decide was a popular first click button on the one prototype it
was shown with. It would allow users who don’t UX necessarily Metrics:
have a goal a way to get in.
Include graphics. Although graphics were removed from the second iteration of the prototypes for content-testing
• Debriefing purposes, Interviews: the feedback After on them the was tasks generally and testing positive is in over, the first a debriefing round of testing.
interview allows
us to ask users about their preferences. We can then quantify those preferences to gain
insight into which prototypes users prefer.
Remove content below the fold. Most participants clicked on one of the Get Started options; however, some
clicked on the other content below the fold. If the main purpose of this site is to get people to use the tool,
then content below the fold could be removed to simplify the page.
35. • Combination of subjective, observational, and implicit data to evaluate the UX.
• Many UX elements improved from Iteration 1 to Iteration 2; some need further exploration.
35
8%
8%
0%
0%
17%
56%
28%
0%
83%
0%
Not Difficult at All
Slightly Difficult
Moderately Difficult
Very Difficult
Extremely Difficult
6%
0%
0%
0%
50%
44%
8%
33%
58%
0%
Not Difficult at All
Slightly Difficult
Moderately Difficult
Very Difficult
Extremely Difficult
“Please rate your overall experience with the
Paying for College website.”
“Please rate your difficulty with navigating on
the Paying for College website.”
Iteration 1 Iteration 2
Study Impacts
@romanocog #eduiconf
36. • Combination of subjective, observational, and implicit data to evaluate the UX.
• Many UX elements improved from Iteration 1 to Iteration 2; some need further exploration.
36
8%
8%
0%
0%
17%
56%
28%
0%
83%
0%
Not Difficult at All
Slightly Difficult
Moderately Difficult
Very Difficult
Extremely Difficult
6%
0%
0%
0%
50%
44%
8%
33%
58%
0%
Not Difficult at All
Slightly Difficult
Moderately Difficult
Very Difficult
Extremely Difficult
“Please rate your overall experience with the
Paying for College website.”
“Please rate your difficulty with navigating on
the Paying for College website.”
Iteration 1 Iteration 2
Study Impacts
UX Metrics:
• Satisfaction Questionnaire: After the tasks and debriefing, asking users to rate their
satisfaction allows us to make comparisons in iterative testing.
@romanocog #eduiconf
37. UX Research Success: User Types
37
High School
Students
Influencers
Round 1:
Austin, TX
Round 3:
Arlington, VA
Round 2:
Spokane, WA
Live site version 1 Live site version 1 Live site version 1 OR
Prototype site version 2
Iteration 1:
February/
March 2014
High School
Students
College
Graduates
Round 1:
Atlanta, GA
Round 3:
Arlington, VA
Round 2:
Milwaukee, WI
Live site version 2 Live site version 2 Live site version 2
Iteration 2:
April 2014
@romanocog #eduiconf
38. UX Research Success: Client Collaboration
38
High School
Students
Influencers
Round 1:
Austin, TX
Round 3:
Arlington, VA
Round 2:
Spokane, WA
Live site version 1 Live site version 1 Live site version 1 OR
Prototype site version 2
Iteration 1:
February/
March 2014
High School
Students
College
Graduates
Round 1:
Atlanta, GA
Round 3:
Arlington, VA
Round 2:
Milwaukee, WI
Live site version 2 Live site version 2 Live site version 2
Iteration 2:
April 2014
@romanocog #eduiconf
Task
Creation
SATQ
Items
Other
materials
Debriefing
Reports
.
. .
.
. .
.
Iterative Process with Client
“A spectator sport” @skug
39. UX Research Success: Multiple Data
39
@romanocog #eduiconf
OBSERVATIONAL
+
Time to complete tasks
+ Time to first click
+
First click accuracy
+ Task accuracy
IMPLICIT
+
Eye tracking
SUBJECTIVE
+
Difficulty and satisfaction ratings
+
Think aloud protocol
+
Debriefing interview
• Eye tracking [implicit] tells us what participants focus on.
• Think aloud & debriefing [subjective] tell us why they focus there.
• Observational measures tell us how they go about completing a task.
• Combination of subjective, observational, & implicit metrics paints the whole picture.
40. UX Research Success
40
• All relevant user types participated.
• Students
• Graduates
• Educators
• Parents
• All relevant parties were involved.
• Designers
• Developers
• Key stakeholders
• Multiple data sources provided insight into the complete experience.
• Iterative process: Test, improve, test again
• Ensure changes improve the UX.
• Ensure something else did not break.
@romanocog #eduiconf
41. Thank you!
• Twitter: @forsmarshgroup
• LinkedIn: http://www.linkedin.com/company/fors-marsh-group
• Blog: http://www.forsmarshgroup.com/categories/blog/
Jennifer Romano Bergstrom
@romanocog
jbergstrom@forsmarshgroup.com
Lamar Alayoubi
lamar.alayoubi@cfpb.gov
42. Eye Tracking in UX – Oct 16
42
User Focus – Oct 17
eyetrackingux2014.com
October
16,
2014
EDUI
=
20%
OFF
2014.userfocus.org
October
17,
2014
EDUI
=
20%
OFF