Personal Information
Entreprise/Lieu de travail
Korea Korea, South
Profession
Project Director
Secteur d’activité
Technology / Software / Internet
À propos
Started career as game designer(Planner) from early 2001. Online game development and live-service experience in MORPG / FPS / GamePortal / Casual Game genre.
- Présentations
- Documents
- Infographies
UE4 Lightmass for Large Console Games (UE4 Lightmass Deep Dive)
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 7 ans
Lightmassの仕組み ~Lightmap編~ (Epic Games Japan: 篠山範明)
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 7 ans
Lightmassの仕組み ~Precomputed Light Volume編~ (Epic Games Japan: 篠山範明)
エピック・ゲームズ・ジャパン Epic Games Japan
•
il y a 7 ans
언차티드4 테크아트 파트5 Vertex Processing
Dae Hyek KIM
•
il y a 7 ans
언차티드4 테크아트 파트4 Special Case Materials - Moss & Wetness & Glass
Dae Hyek KIM
•
il y a 7 ans
언차티드4 테크아트 파트3 MicroShadowBRDF Term
Dae Hyek KIM
•
il y a 7 ans
언차티드4 테크아트 파트2 mipFog
Dae Hyek KIM
•
il y a 7 ans
언차티드4 테크아트 파트1 톤맵핑&색보정
Dae Hyek KIM
•
il y a 7 ans
[Shader study] Lighting Killzone : Shadow Fall - 발표메모(13.10.14)
해강
•
il y a 9 ans
Relic's FX System
Daniel Barrero
•
il y a 11 ans
게임 디렉팅 튜토리얼
Lee Sangkyoon (Kay)
•
il y a 7 ans
[IGC 2016] 스퀘어에닉스 요시다 나오키 - FINAL FANTASY XIV: 대규모 개발의 워크플로우와 매니지먼트 방식
강 민우
•
il y a 7 ans
Project Management
Michael Shilman
•
il y a 12 ans
6 Ways to Quit Bullet Points with Style
Podium Wisdom
•
il y a 8 ans
7 Psychological Tactics Used in Games
Dori Adar
•
il y a 8 ans