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LESSON 1 INPUT
OUTPUT DEVICES
INPUT OUTPUT DEIVICES
 A computer system needs
to communicate with its
external its user). The
Input/output devices
provide this capability to a
computer system. They
are also known as
peripherals devices,
because they a computer’s
CPU and memory
INPUT DEVICE
 Input devices are used to enter data from
outside world into primary storage &
output devices supply the result pf
processing from primary storage to users.
 Input device is any peripheral ( piece of
computer h/w equipment) used to
provide data & control signals to an
information processing system.
Input/output devices make up the h/w
interface between a computer.
THE MOST COMMON INPUT DEVICES ARE
FOLLOWING.
 Keyboard
 Mouse
 Scanner
 Joystick
 Trackball
Keyboard
 The keyboard is the main input device for computers. For
instance, boot up a computer without a keyboard and its stops,
warning the user that no keyboard is attached
 The keyboard is only tool available at the command prompt, so
it is necessity for a computer
 It is also used in almost every application like spreadsheets,
email, word processing documents and coding.
It is possible to interact with the most computers soloy
through the keyboard, without even a mouse, because they
are usually the default input device. Touch screens may
eventually overcome the keyboard as well, by providing an
onscreen keyboard to save space.
The keyboard is the most common input device. It is almost
unheard of for a computer to be without some form of
keyboard or a smaller number pad, such as those found on a
cell phone.
MICE AND OTHER POINTING DEVICES
 Other than the keyboard, mice are the most
common type of input device.
 Nearly every computer has one, and they make
navigating the screen much easier than trying to
use just the keyboard.
 Mice usually use a ball, light, or a laser to track
movement.
 Similar peripherals, such as a touch screen or
laptop's touchpad, trackballs, graphics tablets,
and even joysticks are “pointing” input devices.
 Touch screens are becoming an increasingly
popular pointing device, and someday may
replace mice altogether.
SCANNER
 Scanners allow information such as a photo or text to
be input into a computer.
 Scanners are usually either A4 size (flatbed), as shown
below, or hand-held to scan a much smaller area.
 If text is to be scanned, you would use an Optical
Character
Recognition (OCR) program to recognize the printed
text
and then convert it to a digital text file that can be
accessed
using a computer.
TRACKBALL
 A trackball is a pointing device consisting of a
ball
housed in a socket containing sensors to detect
rotation of the ball about two axes - like a
mouse
lying on its back
 The cursor is moved about the screen by a user
rolling the ball with their thumb, fingers, or the
palm of their hand.
 There are usually one to three buttons next to
the
ball, which are in the same way as mouse
buttons.
The principal advantages of trackballs over mice is
that since it is stationary, it requires less space to use, and it
can be operated on any type of surface, including the user’s
lap.
 These attributes make a trackball particularly suitable for
use with portable computers, and they were widely used on
Laptop PCs before the advent of the touchpad.
 A further benefit is that because there is no need to
physically move the device around’
 Like traditional mice, trackballs can be communicate with a
PC through serial or USB connections, or in the case of
wireless mice, via infrared or radio frequency.
Joystick
 A joystick is a PC peripheral or general control device
consisting of a handheld stick that pivots about one end and
Transmits its angle in two or three dimensions to a
computer.
 Most joysticks are two-dimensional, having two axes of
movement (similar to a mouse), but three-dimensional
joysticks do exist.
 A joystick is generally configured so that moving the stick
left or right signals movement along the X axis, and moving
it forward (up) or back (down) signals movement along the Y
axis. A joystick is generally configured so that moving the
stick
left or right signals movement along the X axis, and moving
it forward (up) or back (down) signals movement along the Y
axis.
 In joysticks that are configured for three-dimensional
movement, twisting the stick left (counter-clockwise) or right
(clockwise) signals movement along the Z axis.
STORAGE DEVICE
 A storage device is a hardware device designed to
store
information. There are two types of storage devices
used in
computers; a 'primary storage' device and a 'secondary
storage' device.
 term used to describe any location where information
can be
held permanently or temporarily for later use. A
computer
commonly has two types of storage: internal and
external.
For example, an internal storage is a device such as a
hard
disk drive and an external / removable storage is a
device
such as a floppy disk drive. Below are examples of types
FLOOPY DISK DRIVE
 A Floppy Disk Drive, or FDD for short, is a
computer disk drive that enables a user to easily
save data to removable diskettes.
 Although 8" disk drives were the first real disk
drives, the first widely used an floppy disk drives
were the 5 1/4" floppy disk drives, which were
later
replaced with 3 1/2" floppy disk drives.
 However, today because of the limited capacity
and
reliability of floppy diskettes many computers no
longer come equipped with floppy disk drives
and
are being replaced with CD-R and other
writable
disc drives and flash drives.
CD ROM
 Short for Compact Disc-Read Only Memory, CD-ROM
drives are CD players
inside computers that can have speeds in the range from
1x and beyond, and
have the capability of playing audio CDs and computer
data CDs.
HARD DRIVE
 The computer's main storage media device
used to
permanently store all data on the computer.
 Also referred to as a hard disk drive or
abbreviated as HD or HDD, the hard drive
was first
introduced on September 13, 1956 and
consists of
one or more hard disk platters inside of air
sealed
casing.
 Most hard drives are permanently stored in an
internal drive bay at the front of the computer
and
are connected with either ATA, SCSI, or a
SATA
cable and power cable. Below is an illustration
of
OUTPUT DEVICE
 An output device is any piece of computer hardware equipment used to
communicate the results of data processing carried out by an information
processing system (such as a computer) to the outside world.
 In computing, input/output, or I/O, refers to the
communication between an information processing system
(such as a computer), and the outside world.
 Inputs are the signals or data sent to the system, and
outputs are the signals or data sent by the system to the
outside
EXAMPLES OF OUTPUT DEVICES
 SPEAKER
 HEADPHONES
 SCREEN (MONITER)
 PRINTER
SPEAKER
 Computer speakers, or multimedia speakers, are
speakers
external to a computer, that disable the lower fidelity built-
in
speaker.
 They often have a low-power internal amplifier.
 Computer speakers range widely in quality and in price.
 The computer speakers typically packaged with computer
systems are small, plastic, and have mediocre sound
quality.
Some computer speakers have equalization features such
as
bass and treble
HEADPHONES
 Headphones are a pair of small loudspeakers, or less
Commonly a single speaker, with a way of holding them
close to a user's ears and a means of connecting them to
a signal source such as an audio amplifier, radio or CD
player.
 They are also known as stereo phones, headsets.
 The in-ear versions are known as earphones or ear buds.
 In the context of telecommunication, the term headset is
used to describe a combination of headphone and
microphone used for two-way communication, for
example with a telephone.
MONITER
 A Monitor or Display (sometimes called a visual display unit) is an
electronic visual display for computers.
 The monitor comprises the display device, circuitry, and an enclosure.
 The display device in modern monitors is typically a thin film transistor
liquid
crystal display (TFT-LCD) thin panel, while older monitors use a
cathode ray
tube about as deep as the screen size.

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Lesson 2 memory and storage

  • 2. INPUT OUTPUT DEIVICES  A computer system needs to communicate with its external its user). The Input/output devices provide this capability to a computer system. They are also known as peripherals devices, because they a computer’s CPU and memory
  • 3. INPUT DEVICE  Input devices are used to enter data from outside world into primary storage & output devices supply the result pf processing from primary storage to users.  Input device is any peripheral ( piece of computer h/w equipment) used to provide data & control signals to an information processing system. Input/output devices make up the h/w interface between a computer.
  • 4. THE MOST COMMON INPUT DEVICES ARE FOLLOWING.  Keyboard  Mouse  Scanner  Joystick  Trackball
  • 5. Keyboard  The keyboard is the main input device for computers. For instance, boot up a computer without a keyboard and its stops, warning the user that no keyboard is attached  The keyboard is only tool available at the command prompt, so it is necessity for a computer  It is also used in almost every application like spreadsheets, email, word processing documents and coding.
  • 6. It is possible to interact with the most computers soloy through the keyboard, without even a mouse, because they are usually the default input device. Touch screens may eventually overcome the keyboard as well, by providing an onscreen keyboard to save space. The keyboard is the most common input device. It is almost unheard of for a computer to be without some form of keyboard or a smaller number pad, such as those found on a cell phone.
  • 7. MICE AND OTHER POINTING DEVICES  Other than the keyboard, mice are the most common type of input device.  Nearly every computer has one, and they make navigating the screen much easier than trying to use just the keyboard.  Mice usually use a ball, light, or a laser to track movement.  Similar peripherals, such as a touch screen or laptop's touchpad, trackballs, graphics tablets, and even joysticks are “pointing” input devices.  Touch screens are becoming an increasingly popular pointing device, and someday may replace mice altogether.
  • 8. SCANNER  Scanners allow information such as a photo or text to be input into a computer.  Scanners are usually either A4 size (flatbed), as shown below, or hand-held to scan a much smaller area.  If text is to be scanned, you would use an Optical Character Recognition (OCR) program to recognize the printed text and then convert it to a digital text file that can be accessed using a computer.
  • 9. TRACKBALL  A trackball is a pointing device consisting of a ball housed in a socket containing sensors to detect rotation of the ball about two axes - like a mouse lying on its back  The cursor is moved about the screen by a user rolling the ball with their thumb, fingers, or the palm of their hand.  There are usually one to three buttons next to the ball, which are in the same way as mouse buttons.
  • 10. The principal advantages of trackballs over mice is that since it is stationary, it requires less space to use, and it can be operated on any type of surface, including the user’s lap.  These attributes make a trackball particularly suitable for use with portable computers, and they were widely used on Laptop PCs before the advent of the touchpad.  A further benefit is that because there is no need to physically move the device around’  Like traditional mice, trackballs can be communicate with a PC through serial or USB connections, or in the case of wireless mice, via infrared or radio frequency.
  • 11. Joystick  A joystick is a PC peripheral or general control device consisting of a handheld stick that pivots about one end and Transmits its angle in two or three dimensions to a computer.  Most joysticks are two-dimensional, having two axes of movement (similar to a mouse), but three-dimensional joysticks do exist.  A joystick is generally configured so that moving the stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. A joystick is generally configured so that moving the stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis.  In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) signals movement along the Z axis.
  • 12. STORAGE DEVICE  A storage device is a hardware device designed to store information. There are two types of storage devices used in computers; a 'primary storage' device and a 'secondary storage' device.  term used to describe any location where information can be held permanently or temporarily for later use. A computer commonly has two types of storage: internal and external. For example, an internal storage is a device such as a hard disk drive and an external / removable storage is a device such as a floppy disk drive. Below are examples of types
  • 13. FLOOPY DISK DRIVE  A Floppy Disk Drive, or FDD for short, is a computer disk drive that enables a user to easily save data to removable diskettes.  Although 8" disk drives were the first real disk drives, the first widely used an floppy disk drives were the 5 1/4" floppy disk drives, which were later replaced with 3 1/2" floppy disk drives.  However, today because of the limited capacity and reliability of floppy diskettes many computers no longer come equipped with floppy disk drives and are being replaced with CD-R and other writable disc drives and flash drives.
  • 14. CD ROM  Short for Compact Disc-Read Only Memory, CD-ROM drives are CD players inside computers that can have speeds in the range from 1x and beyond, and have the capability of playing audio CDs and computer data CDs.
  • 15. HARD DRIVE  The computer's main storage media device used to permanently store all data on the computer.  Also referred to as a hard disk drive or abbreviated as HD or HDD, the hard drive was first introduced on September 13, 1956 and consists of one or more hard disk platters inside of air sealed casing.  Most hard drives are permanently stored in an internal drive bay at the front of the computer and are connected with either ATA, SCSI, or a SATA cable and power cable. Below is an illustration of
  • 16. OUTPUT DEVICE  An output device is any piece of computer hardware equipment used to communicate the results of data processing carried out by an information processing system (such as a computer) to the outside world.  In computing, input/output, or I/O, refers to the communication between an information processing system (such as a computer), and the outside world.  Inputs are the signals or data sent to the system, and outputs are the signals or data sent by the system to the outside
  • 17. EXAMPLES OF OUTPUT DEVICES  SPEAKER  HEADPHONES  SCREEN (MONITER)  PRINTER
  • 18. SPEAKER  Computer speakers, or multimedia speakers, are speakers external to a computer, that disable the lower fidelity built- in speaker.  They often have a low-power internal amplifier.  Computer speakers range widely in quality and in price.  The computer speakers typically packaged with computer systems are small, plastic, and have mediocre sound quality. Some computer speakers have equalization features such as bass and treble
  • 19. HEADPHONES  Headphones are a pair of small loudspeakers, or less Commonly a single speaker, with a way of holding them close to a user's ears and a means of connecting them to a signal source such as an audio amplifier, radio or CD player.  They are also known as stereo phones, headsets.  The in-ear versions are known as earphones or ear buds.  In the context of telecommunication, the term headset is used to describe a combination of headphone and microphone used for two-way communication, for example with a telephone.
  • 20. MONITER  A Monitor or Display (sometimes called a visual display unit) is an electronic visual display for computers.  The monitor comprises the display device, circuitry, and an enclosure.  The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) thin panel, while older monitors use a cathode ray tube about as deep as the screen size.