Augmented Reality (AR) mixes 2D and 3D computational design on top of real-world scenery for its UI. Major tech companies are actively adding the foundational building blocks of AR into their mobile platforms. Many are assigning top talent to find and solve problems within this emerging space.
Following the pattern of most technology in its early stage, AR looks like a toy. It’s not yet something that’s part of a real-world solution. Instead of dismissing AR as a plaything, let’s take a look at its unique UX to observe why it’s used now and reflect on how we might create useful things with it.
In this talk you will:
• Hear a review of major AR concepts
• See an experimental iPhone app to learn what’s practical
• Consider what it takes to build an AR-driven app
• Review fundamental interaction patterns
Have a look and we'll decide together if AR is our inevitable future.
Follow Ken:
WEBSITE: http://www.katworksgames.com
BLOG: http://blog.katworksgames.com/
TWITTER: https://twitter.com/kentabor
LINKEDIN: https://www.linkedin.com/in/kentabor/
PHOTO WALL A/R APP FREE PUBLIC BETA SIGNUP: http://bit.ly/photo-wall-test
32. Carpeting pattern made surface
detection accurate.
Horizontal plane detection takes
a few beats.
Shadow “planted” the objects
in the real-world.
2D vs 3D control affordances
Deconstructing the Demo
34. Facebook F8 // April 30 - May 1, 2019
• Storytelling Across Pioneering Platforms
• Spark AR Outlook: Inspiring Creation and Exploration
• Spark AR Creators Roundtable
• Creating Standout AR Effects for Instagram
• Maximizing the Spark AR Engine for Everyone
• AR Music
• Pro Tips for Creating in Spark AR Studio
• Spark AR Developer Meetup
• Optimizing Spark AR Effects for Instagram
• Building a Business with Facebook Developer Products
• Spark AR for Places and Spaces
• Spark AR for Shopping
35. Microsoft Build // May 6 - 8, 2019
• MR 101: An Introduction to Mixed Reality
• Build Your Own Virtual Reality Game!
• Developing Mobile Augmented Reality (AR) Applications with Azure
Spatial Anchors
• Augmenting Education with Virtual Reality
• Intro to Building Apps for HoloLens 2 Using Unity and Mixed Reality
Toolkit
• Into to Building Mixed Reality Apps with Unreal Engine 4
• Azure Digital Twins + HoloLens: Powering the Next Generation of IoT
• From the Trenches – Tips & Tricks from experienced MR developers
• Visit the World from your Classroom
36. Google IO // May 7 - 9, 2019
• What’s New in ARCore
• On Creativity and Technology, with Legendary Animator Glen Keane
• Designing AR Applications
• Increasing AR Realism with Lighting and Depth
• Developing the First AR Experience for Google Maps
• Augmenting Faces and Images
• AR as a Feature: How to Supercharge Products Using Augmented Reality
37. Apple WWDC // June 3 - 7, 2019
• Working with USD
• Introducing ARKit 3
• ARKit Lab
• Bringing People into AR
• SceneKit Lab
• Building Collaborative AR Experiences
• ARKit Lab
• Education Get-Together
• Building Apps with RealityKit
• Building AR Experiences with Reality Composer
• Introducing RealityKit and Reality Composer
• Advances in AR Quick Look
38. Tech Ken Uses:
Swift - language
AR Kit - A/R library
Scene Kit - 3D library
Sprite Kit - 2D library
XCode - editor, builder
39. If A/R is such a big deal
why don’t I have it yet?
43. Artisan cards are a friction point
Geometry made in 3D modeling
software like Blender
Poly on image tracking allows
object to cast shadow on real-
world index card
“Mixed Reality”
Deconstructing the Demo