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Mesh Processing Course : Geodesic Sampling
Gabriel Peyré
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il y a 11 ans
Choi JiHyun NDC2011
지현 최
•
il y a 12 ans
Practical Spherical Harmonics Based PRT Methods
Naughty Dog
•
il y a 13 ans
Film lighting, light and colour part 2
Andy Wallis
•
il y a 13 ans
Cinematography lighting and depth
Matthew Hartman
•
il y a 11 ans
Lighting Techniques
Basic Video Production
•
il y a 14 ans
Lighting: kinds of lights
Ann
•
il y a 15 ans
Making VR games and experiences in Unreal Engine
Luis Cataldi
•
il y a 8 ans
Alex_Vlachos_Advanced_VR_Rendering_GDC2015
Alex Vlachos
•
il y a 9 ans
Metropolis Instant Radiosity
Nicolas Bettenburg
•
il y a 16 ans
Volumetric Lighting for Many Lights in Lords of the Fallen
Benjamin Glatzel
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il y a 9 ans
NVIDIA effects GDC09
IGDA_London
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il y a 15 ans
Bacterial, Viral & Mycotic Infections
guest018923
•
il y a 14 ans
Bacterial infections (4)
Janmi Pascual
•
il y a 11 ans
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Takahiro Harada
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il y a 9 ans
The Art and Technology behind Crysis 3 (FMX 2013)
Tiago Sousa
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il y a 10 ans
Graphics Gems from CryENGINE 3 (Siggraph 2013)
Tiago Sousa
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il y a 10 ans
Calibrating Lighting and Materials in Far Cry 3
stevemcauley
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il y a 11 ans
GDC 2016: Modular Level Design of Fallout 4
Joel Burgess
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il y a 8 ans
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
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il y a 8 ans