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Design Thinking
 A Thoughtweaver Introduction
Objective

•Design thinking
• Select an idea
• Try out process
!"#$%&'(&)*&+',&-.&%'&)'/0&
                     [a good idea] around, just
                     see what different people
                     think, get people talking
                     about it, argue with
                     people about it, get ideas
                     moving among that group
                     '(&122&30'340&5&60%&
                     different people together
                     to explore different
                     #.307%.&'(&-%&58
Photo: whatcounts   Steve Jobs, Apple
Design thinking is...
  and more about different modes of thinking

                             abstract


    Analysis                                          Synthesis
    What does it mean?                                What could we/ would we /should we do?



to know                                                                                   to make


    Immersion                                          Action
    What is the landscape?                             How should we do it?

                             concrete
                             !"#$%&"'()*+',-.#/'01+#)'*2'3422*5#%-*2'67#22-289'6)&:&2%&"'#%';<<='>4?@'A*2(&)&2B&
The Process
•Define
• Immersion
• Analysis
• Synthesis
• Action
Ground Rules
•One conversation at a time
• Stay focused
• Encourage wild ideas
• Defer judgment
• Build on the ideas of others
Define


• What issues are important?
• Who is the audience?
Immersion


•What issues are important?
• Learn by experiencing
Tools

•Empathy map
• Own feelings
• Ask questions
• Take pictures
Thinking and feeling
                                        What is important to the customer?
                                        What are his hopes, dreams, fears?




Seeing                                                                                              Hearing
What does the customer’s                                                                            What influences
environment look like?                                                                              the customer?




                           Pains                                Gains
                           What obstacles or challenges         What does he hope to acheive,
                           does the customer have?              and how might he measure success?
Analysis

•Share learning
• Ask why questions!
• What is the root cause?
Synthesis

•Proper brainstorming
• “What if?”
• “Wouldn’t it be amazing?”
Action

•Prototype
• Business Model Canvas
• Tell Stories
Design Thinking by the Thoughtweavers

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Design Thinking by the Thoughtweavers