TV channels, content creators, advertisers and alike are increasingly struggling to keep their viewers attention. The introduction of the Remote Control was a game changer 25 years ago. Add to that the proliferation of TV channels, PVRs, VOD platforms and the ever growing internet consumption. Now that smartphone and tablet usage - whilst watching TV – is exploding , creating a captive TV audience is becoming even more challenging. However, technology also offers great opportunities. Illustrated by the 'The Voice Kids Game' concept which combines TV, a smartphone application and an old fashioned game board, Michiel discusses how innovative, integrated experiences can be created to strengthen the relationship with TV audiences.
5. Trends
% of TV viewers
regularly access
internet via
mobile or PC*
* Source: Yahoo! And Nielsen Research, January 2011
85%
6. Trends
% of TV viewers that
access internet
content related to
on-air tv show*
24%
* Source: Yahoo! And Nielsen Research, January 2011
7. Trends
% of tablet and
smartphone owners
using device daily
whilst watching TV*
* Source: Yahoo! And Nielsen Research, January 2011
41%
8. Trends
Tablets are MOSTLY
used whilst*
WATCHING
TV
* Source: Yahoo! And Nielsen Research, January 2011
9. Dutch Example: % of viewers of GTST vs The Voice Of Holland being online
during full broadcast of the show Voice Of Holland being online during full
broadcast of the show
0,5
45,3%
0,45 42,7%
0,4
0,35
34,5%
GTST 28-11
0,3 GTST 29-11
25,8% GTST 30-11
23,9% GTST 1-12
0,25
22,2% 21,0%
20,5% GTST 2-12
0,2 TVOH 2-12
TVOH 9-12
0,15 TVOH 16-12
0,1
0,05
0
GTST 28-11 GTST 29-11 GTST 30-11 GTST 1-12 GTST 2-12 TVOH 2-12 TVOH 9-12 TVOH 16-12
10. 2nd Screen - apps
1. Social TV Categories
Social TV apps – sharing / inspiration / conversation. Broad scope. Limited to 2nd
screen. (MISO, Get Glue, Kijkes)
Sharing / inspiration / conversation
Contained to 2nd screen
41. • New category: ‘light’ game board
• Available for free
• Dixons
• PDF download (vodafone.nl)
• Adds element of bad luck and
fortune
• Determines who wins
• Strengthens relationship The Voice
Kids & viewers
42.
43. • Over 80.000 Downloads
1. iOS (iPod Touch, iPad, iPhone)
2. Android
3. WP7
• 60.000 unique players during one
episode
• 15.000 boardgames distributed
44.
45. Enrich family experience Parents, brothers & sisters play
together
Increase stickyness Complaints about time slot. TV
turned into a game
New revenu streams Brand partnerships Vodafone,
MSFT & Nokia
Innovate Unique media mix
Dual as apposed to duelling screens Timing questions is key
Learn A lot
46. Development, Distribution & Promotion of game board
requires strategic partners
More and better timed activation
Improve game play
‘Light’ form of game-board-play works
Huge potential (e.g. release new game-play throughout the
week)
More time, more time, more time…
But then again…