Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.

LTI Active learning guide September 2015

LSE Learning Technology and Innovation guide to active learning

  • Soyez le premier à commenter

  • Soyez le premier à aimer ceci

LTI Active learning guide September 2015

  1. 1. Enhancing Face-to-Face Teaching Active Learning Enhancing Face-to-Face Teaching: Active Learning What is Active Learning? Active Learning is about students taking responsibility of their own learning. Rather than just listening to the teacher, they will be actively engaged in learning activities such as problem-solving , discussions or group work. ‘Let the long and the short of our didactic be to investigate and discover the means for teachers to teach less, and learners to learn more.’ John Amos Comenius Why use active learning? Because students learn more when they participate in the process of learning, whether it’s through discussion, practice, review, or application. ❶ Active Learning promotes independent, critical and creative thinking ❷ It encourages effective collaboration ❸ It increases student investment, motivation and performance Using technologies to promote active learning make your lectures more interactive … …. by flipping them and use class time for active learning. Also, consider using Personal Response Systems (PRS) to poll your students and thus engage them in your lecture Encourage collaborative learning … … with social media, online group conversation/forum discussions and collaborative writing.
  2. 2. Active Learning at LSE : Student Producing Videos Want to find out more? Enhancing face-to-face Teaching: Active Learning More info online: blogs.lse.ac.uk/lti/ Contact: lti.support@lse.ac.uk Presentation style and navigation Contents and Tools Check out the training system for our next workshop on giving effective presentations Involve your students in the production of contents… … such as a short film, poster, glossary, wiki or e-bricolage. Use gamification Technology can be used in many ways in gamification, ranging from attributing badges in Moodle to using web-based or virtual simulations. Make assessment and feedback a two-way process Use Electronic Management Assessment (EMA) and enable peer assessment/feedback and self-assessment with Moodle and other tools. “All the people we interviewed provided a unique perspective which has deepened my understanding of the issue.” “Although I spent a lot of time on the project, I really enjoyed it as we have real product [...] If you can clearly see that your hard work leads to an outcome, you will feel very satisfied” “One of the significant impact of the project is about 'learning by doing'. The students learn collaboratively from each other. The students also learned great deal from interviewing native speakers and using their language skills.” “I am amazed how well made our students’ videos are. Some of them reach near-professional standard. This makes me to think what students can do if they have the total control of the learning task. Never under-estimate our students’ ability.”

×