2. The acronym STEAM stands for Science,
Technology, Engineering, Arts and
Mathematics.
STEAM education is the academic activity of
creating and transacting the trans-disciplinary
curricula along with encouraging project based
learning drawing strength from each subject
area.
3. A: Attempting to convey STEM
concepts through visual symbols,
visual arts beyond merely speaking
and writing about them and artists
using logical-analytical skills for
communicating their work
4. B: Both sides of the brain involved
creatively at once for breaking
boundaries between all the
disciplines and creating
collaborative and inclusive learning
environment
5. C: Creation of synergy between
visual arts, natural sciences, maths
and applied sciences leading to
innovations, development of critical-
creative thinking skills and holistic
learning
6. D: Developing skills among
researchers and educators of STEAM
areas both for analytical skills as
well as the visual skills of sketching,
drawing, model making, designing,
cartooning, video-graphing, creating
graphics, dual coding, fine arts and
performing arts
7. E: educational discipline that is
cross-disciplinary for lifelong love of
the arts, mathematics sciences,
applied sciences, technology,
engineering and maths