21. Free Realms Key Design Decision Create a game with a wide variety of activities that are all optional but all equally rewarding Players do what they want to do and feel like they’re playing a game made just for them
31. Design the Passenger’s Experience A plan for the passenger’s experience + Speaks with the passenger’s voice + From the passenger’s point of view = User Stories
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33. User Stories as the Foundation User Stories + Solutions + Implementation Details = Game Design