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VR and AR
40,000 Year View
Noah Falstein
Chief Game Designer
@nfalstein - please tweet!
VR and AR
VR and AR - 40K Years!
● Intro - The Long View of VR
● Neverending Quest for New Technology/Techniques
● Why VR ...
VR and AR
My Background
VR and AR
VR and AR
VR and AR
VR and AR
VR and AR
VR and AR
Why is VR Hard?
VR and AR
VR and AR
VR and AR
VR and AR
20ms 5ms 30ms 30ms
Google Cardboard: Mobile. Approachable. VR for everyone
VR and AR
VR and AR
VR and AR
Touchpad
Home Button
App Button
Volume buttons
3D Pointer
VR and AR
<20 ms
VR and AR
Tango Update
Tango smartphones can:
● Perceive real world spaces
● Track movement
● Map the physical area around them
Project Tango and...
VR and AR
Games and More
● Developer info:
https://developers.google.com/tango/
VR and AR
Why VR Matters
● Best “You are there” moments of paintings, theater,
photography
● Best scalable elements of fil...
VR and AR
7 Ways
VR and AR
VR and AR
VR and AR
Pearl Trailer
VR and AR
VR and AR
VR and AR
VR and AR
VR and AR
Thank You!
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years old
VR, a new technology over 40,000 years old
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VR, a new technology over 40,000 years old

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Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.

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VR, a new technology over 40,000 years old

  1. 1. VR and AR 40,000 Year View Noah Falstein Chief Game Designer @nfalstein - please tweet!
  2. 2. VR and AR VR and AR - 40K Years! ● Intro - The Long View of VR ● Neverending Quest for New Technology/Techniques ● Why VR is difficult ● How Daydream helps ● How Android N helps (and more than just VR) ● Tango Update on AR ● Why VR Matters ● Spotlight Stories
  3. 3. VR and AR My Background
  4. 4. VR and AR
  5. 5. VR and AR
  6. 6. VR and AR
  7. 7. VR and AR
  8. 8. VR and AR
  9. 9. VR and AR Why is VR Hard?
  10. 10. VR and AR
  11. 11. VR and AR
  12. 12. VR and AR
  13. 13. VR and AR
  14. 14. 20ms 5ms 30ms 30ms
  15. 15. Google Cardboard: Mobile. Approachable. VR for everyone VR and AR
  16. 16. VR and AR
  17. 17. VR and AR
  18. 18. Touchpad
  19. 19. Home Button App Button
  20. 20. Volume buttons
  21. 21. 3D Pointer
  22. 22. VR and AR
  23. 23. <20 ms
  24. 24. VR and AR Tango Update
  25. 25. Tango smartphones can: ● Perceive real world spaces ● Track movement ● Map the physical area around them Project Tango and Augmented Reality: VR and AR
  26. 26. VR and AR Games and More ● Developer info: https://developers.google.com/tango/
  27. 27. VR and AR Why VR Matters ● Best “You are there” moments of paintings, theater, photography ● Best scalable elements of film, TV ● Interactive and playful elements of games ● Neurons fired by others in arm’s reach ● Empathy, emotional involvement
  28. 28. VR and AR
  29. 29. 7 Ways
  30. 30. VR and AR
  31. 31. VR and AR
  32. 32. VR and AR Pearl Trailer
  33. 33. VR and AR
  34. 34. VR and AR
  35. 35. VR and AR
  36. 36. VR and AR
  37. 37. VR and AR Thank You!

Virtual Reality is at once both cutting edge, and a descendant of humanity's most ancient arts. Google's Chief Game Designer will bring some perspective to the origins of VR, why it matters to us in terms of evolution and storytelling, and give an overview of how Google is now supporting VR with tech like Google Cardboard, Android N, Daydream VR, and Spotlight Stories.

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