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Wizdish rovr

Julian Williams

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Wizdish rovr

  1. 1. Locomotion in VR Many of the best VR experiences are standing Room-scale VR not large enough Only ‘sufficient motion’ needed in VR Maximum Output for Minimum Input “The power to be extraordinary” Simple leg movement sustains presence The most important feature of walking is that you don’t think about doing it.
  2. 2. Visual-vestibular interaction Visual and vestibular senses DO NOT MATCH!
  3. 3. Simulation sickness Tracking latency, display persistence, smear, refresh, eye- tracking, GPU - will all improve but are not a complete cure. A perfect HMD will not solve this problem!
  4. 4. 4 WizDish inventions for locomotion Low friction dish and footwear No one would believe it possible Low CoF mainly for drilling and automotive Super low friction tech Exercise without knowing it Ultra simple, reliable, proportional motion tracking Exploit complex tech you already own (PC sound card) Highly innovative strong collapsible handrail Instant start, then after training use as in real life
  5. 5. Acoustic tracking Audio is the most basic I/O and always available
  6. 6. Ultra simple integration • No SDK required • Negligible CPU load • No perceptible latency • Fully proportional speed • Versatile
  7. 7. Teleportation in VR (Blink)
  8. 8. Press comments UploadVR on Fallout 4 teleportation "The biggest concern.. I could easily teleport up to an enemy.. it feels like a cheap and silly thing to enable" Gizmodo "suddenly appearing in another location makes you very quickly lose any sense of direction“ Ars Technica "Teleportation".. feels a little limited, while giant walk-simulation treadmills are too expensive, hot, and bulky for realistic home use" Rock Paper Shotgun review of The Lab "Treadmill accessory for the Vive 2 please, Valve" Digital Trends on ROVR "if you want to move about in your virtual world, this is a good way to do so"
  9. 9. Hand walking There are no quick wins
  10. 10. Physical comfort Harness issues • Not recommended by medics • No balance, posture, core stability • Pressure, friction and chaffing (i.e. wear loose fitting clothes for exercise) • Hot and tiring • Impedes rotation • Adjustment & hygiene • Safety – Toppling, Trapped fingers • Practicality – using & shipping • Breaks presence • Clothing • Has to actually be fun
  11. 11. Clinical tests
  12. 12. Prototype ROVR 1 Box = 96 x 96 x 12 cm (about 3’ sq. x 5 inches) Weight < 15Kg Air freight = £30 Europe, £90 USA
  13. 13. Professional frame
  14. 14. British Army Surprising result with 360 video and ROVR – Could apply to guided tours and estate agents
  15. 15. Ongoing B2B examples Samsung Olympic experience ROVRs sent to Unity offices
  16. 16. TNMOC The National Museum of Computing Bletchley Park
  17. 17. FPS-Man by Tom Davies Now on Gear VR
  18. 18. Summary • Player comfort is mandatory – Don’t make them sick or give them sores • Standing and walking vastly improve presence • Physical turning is a pre-requisite for FPS • Variety essential for VR adoption • An illusion of natural walking is sufficient – Quickly ignored in favour of content
  19. 19. ROVR

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Julian Williams

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