HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
Learning by developing in a Living Lab
1. Addressing the ’Wicked’
problems of real life
that require multiple
skills, approaches and
knowledges
“Learning is the process
whereby knowledge is
created through the
transformation of
experience”
(Kolb, 198).
Exploring Post-digital Experiental Education
Learning by Developing
in a Living Lab
3. Challenge
Learning the messy business of trying to
pull together the materiality and
relationships of the real world (Law 2007)
Our Activities
A three year cycle of design and run of Learning by Developing
in a Living Lab in 1 semester courses
3x PG Design for Informatics. Stakeholder:
Neighbourhood partnerships, and City Waste department
1x UG course Data Design and Society (DDS)
Stakeholder: the University Food Strategy team.
5. Mixed-discipline
groups
Purposeful bringing
together of students with
different disciplinary
backgrounds to reflect
real-life work teams
We support students to work within
mixed-discipline groups, where they can
learn to identify and value their own
contribution, and appreciate and
respect the perspectives and expertise
of others.
6. Learning by
Developing
Based on work by Raij, (2006) and
Taatila and Raij (2012) , our courses
were designed to use an
experiential and iterative learning
process achieved through search
and generation of solutions
commonly used within Art and
Design education.
Students are expected to challenge
existing practice. And be taken
outside their personal comfort zone
New Objects New Data
New Relationships
7. Research Foundations: Based on studies of
Social Learning in Innovation
Activity theory (Engeström 1986),
insights into real-life innovation processes (Williams and
Edge, Stewart and Williams 2005 )
Learning by failure, doing and
interacting.
The meeting of a goal, and achieving closure of a solution or
completing a syllabus is second to the learning achieved the
process of inquiry and intervention
Graduate Skills:
Develop Relational and Social awareness
and capabilities,
Learn how different sorts of incomplete
evidence work in messy social context
8. “FastHack” - Students go to the streets
for 2 days to gather data and generate
design ideas.
“Slow Hack” - All ideas are expected to
be developed and iterated at least once
with citizens and stakeholders.
In a Living Lab
Rather than working behind the closed
doors of the studio or lab, students
work on messy real life challenges set
by professionals in public services, for
which conventional education leaves
the students largely un-prepared.
10. Training in Evidence and
Data competences
Scientific and social
evidence processes and
practices.
Supported with online
tools, learning modules,
open data, public data,
new sensor devices,
Lorawan
Aim: Sharing through
CITYSCOPE
Students engage with the world though
using and creating qualitative,
quantitative and machine-sourced ‘data’
as well as through the search for
solutions.
11. IMPACT
Students work with citizens, and confront the
local political and economic situation through
meetings and in testing: this focuses students on
external goals, and the multiple dimensions of
action and planning needed to ensure their
12. Open Knowledge Environment
New Data
Other students
New material artefacts
Student
Teaching pool
MentorsStakeholders
Citizens
New Evidence Artefacts
The Team
Open Data Sets
Knowledge Tools
Texts
The material City
Power
structuresEvents
13. • “Personally, I feel my learning
on this course had gone beyond
the scope of learning than any
other course I have studied so
far. In addition to the academic
background knowledge and
theories of design, I have
improved on skills and learned
how to conduct and evaluate
research.”
Too much
independence: “Tell us
what we are meant to
do?”
How much project
scaffolding is needed? A
fair bit. How much is
human, how much
packaged materials and
tools
How can we generalise this learning
approach?
What infrastructure is needed to support
“We have learnt to
listen to each other’s
ideas and be receptive
to different
viewpoints”
14. Edinburgh Living Lab for Data-Driven Innovation
Edinburgh Living Lab Community of Practice
http://www.edinburghlivinglab.org
James Stewart, Science, Technology and Innovation; j.kstewart@ed.ac.uk
Arno Verhoeven, Design,
Ewan Klein, Informatics
University of Edinburgh
Editor's Notes
Most university education occurs within a disciplinary framework, but most work environments are multi-disciplinary, because this is what real-life problems require.
The analysis of the data is crucial to the justification and presentation of any potential solutions to the stakeholders