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How the iPhone Works


    In January 2007, Steve Jobs introduced the Apple iPhone during his keynote address at the Macworld Conference and
    Expo. In its first appearance onscreen and in Jobs's hand, the phone looked like a sleek but inanimate black rectangle.
 Then, Jobs touched the screen. Suddenly, the featureless rectangle became an interactive surface. Jobs placed a fingertip
on an on-screen arrow and slid it from left to right. When his finger moved, the arrow moved with it, unlocking the phone. To
 some people, this interaction between a human finger and an on-screen image -- and its effect on the iPhone's behavior --
                                    was more amazing than all of its other features combined.
  And those features are plentiful. In some ways, the iPhone is more like a palmtop computer than a cellular phone. As with
many smartphones, you can use it to make and receive calls, watch movies, listen to music, browse the Web, and send and
receive e-mail and text messages. You can also take pictures and video (using an iPhone 3GS or later model) with a built-in
                  camera, import photos from your computer and organize them all using the iPhone's software.
      In 2008, Apple introduced the second generation iPhone. This iPhone can operate on third-generation (3G) cellular
    networks and has a GPS receiver. It also lets you view map and satellite data from Google Maps, including overlays of
    nearby businesses. Owners of the original iPhone got the opportunity to upgrade the software on their phones. The 2.0
              software gives the old phones new functions, but without the GPS receiver or 3G network capability.
 2009 was the year that Apple launched the iPhone 3GS. The 3GS iPhone models have more storage capacity than earlier
   iPhones. They also have a better camera that's capable of taking still shots and video at 30 frames per second. Another
    added feature is a compass, which comes in handy when you need to find your way through unfamiliar territory. Also in
2009 came iPhone OS 3.0, which offered many improvements, such as the ability to cut and paste. In 2010, Steve Jobs took
 the stage to announce a new generation of Apple's runaway success: the iPhone 4. The new device sports two cameras --
 one on the front and one on the back. The iPhone 4 has a retina display with a better resolution than earlier phones. It also
marked a departure from the basic iPhone design -- the phone doesn't have a slightly curved back so it lays flat on surfaces.
                             Jobs also announced a new name for the iPhone operating system: iOS.
iPhone Touch Screen
Electronic devices can use lots of different methods to detect a person's input on a touch screen. Most of them use sensors
and circuitry to monitor changes in a particular state. Many, including the iPhone, monitor changes in electrical current.
Others monitor changes in the reflection of waves. These can be sound waves or beams of near-infrared light. A few
systems use transducers to measure changes in vibration caused when your finger hits the screen's surface or cameras to
monitor changes in light and shadow.

The basic idea is pretty simple -- when you place your finger or a stylus on the screen, it changes the state that the device is
monitoring. In screens that rely on sound or light waves, your finger physically blocks or reflects some of the waves.
Capacitive touch screens use a layer of capacitive material to hold an electrical charge; touching the screen changes the
amount of charge at a specific point of contact. In resistive screens, the pressure from your finger causes conductive and
resistive layers of circuitry to touch each other, changing the circuits' resistance.

Most of the time, these systems are good at detecting the location of exactly one touch. If you try to touch the screen in
several places at once, the results can be erratic. Some screens simply disregard all touches after the first one. Others can
detect simultaneous touches, but their software can't calculate the location of each one accurately. There are several
reasons for this, including the following:

Many systems detect changes along an axis or in a specific direction instead of at each point on the screen.
Some screens rely on system-wide averages to determine touch locations.
Some systems take measurements by first establishing a baseline. When you touch the screen, you create a new baseline.
      Adding another touch causes the system to take a measurement using the wrong baseline as a starting point.
The Apple iPhone is different -- many of the elements of its multi-touch user interface require you to touch multiple points on
the screen simultaneously. For example, you can zoom in to Web pages or pictures by placing your thumb and finger on the
screen and spreading them apart. To zoom back out, you can pinch your thumb and finger together. The iPhone's touch
screen is able to respond to both touch points and their movements simultaneously. We'll look at exactly how the iPhone
does this in the next section.
Multi-touch Systems
To allow people to use touch commands that require multiple fingers, the iPhone uses a new arrangement of existing
technology. Its touch-sensitive screen includes a layer of capacitive material, just like many other touch screens. However,
the iPhone's capacitors are arranged according to a coordinate system. Its circuitry can sense changes at each point along
the grid. In other words, every point on the grid generates its own signal when touched and relays that signal to the iPhone's
processor. This allows the phone to determine the location and movement of simultaneous touches in multiple locations.
Because of its reliance on this capacitive material, the iPhone works only if you touch it with your fingertip -- it won't work if
you use a stylus or wear non-conductive gloves.

The iPhone's screen detects touch through one of two methods: Mutual capacitance or self capacitance. In mutual
capacitance, the capacitive circuitry requires two distinct layers of material. One houses driving lines, which carry current,
and the other houses sensing lines, which detect the current at nodes. Self capacitance uses one layer of individual
electrodes connected with capacitance-sensing circuitry.

Both of these possible setups send touch data as electrical impulses. In the next section, we'll take a look at exactly what
happens.
iPhone Processor

The iPhone's processor and software are central to correctly interpreting input from the touch screen. The capacitive
material sends raw touch-location data to the iPhone's processor. The processor uses software located in the iPhone's
memory to interpret the raw data as commands and gestures. Here's what happens:

1.Signals travel from the touch screen to the processor as electrical impulses.

2.The processor uses software to analyze the data and determine the features of each touch. This includes size, shape and
location of the affected area on the screen. If necessary, the processor arranges touches with similar features into groups. If
you move your finger, the processor calculates the difference between the starting point and and ending point of your touch.

3.The processor uses its gesture-interpretation software to determine which gesture you made. It combines your physical
movement with information about which application you were using and what the application was doing when you touched
the screen.

4.The processor relays your instructions to the program in use. If necessary, it also sends commands to the iPhone's screen
and other hardware. If the raw data doesn't match any applicable gestures or commands, the iPhone disregards it as an
extraneous touch.

All these steps happen in a nanosecond -- you see changes in the screen based on your input almost instantly. This process
allows you to access and use all of the iPhone's applications with your fingers. We'll look at these programs and the
iPhone's other features, as well as how the iPhone's cost measures up to its abilities, in more detail in the next section.
iPhone Features
The front surface of the Apple iPhone has only one button -- the Home button. Pressing the Home button takes you to the
main screen of the iPhone's graphical user interface. There, you can choose from the device's four primary functions using
icons at the bottom of the phone:

Phone : 3G, GSM or EDGE cellular phone service as well as a visual voice mail menu

Mail : POP and IMAP e-mail access, including in-line pictures, HTML capabilities and push e-mail
Web : Safari Web browser
IPod : Music and videos
You can open the iPhone's other applications from the upper portion of the Home screen. These include a calendar,
calculator, notepad, and widgets, or mini-applications made specifically for the iPhone. Older iPhones include a 2.0- or 3.2-
megapixel camera and software you can use to organize your pictures -- the iPhone 4 ups the stakes with a 5-megapixel
camera. You can also use an iPhone to check weather reports and stock quotes. Even though the iPhone doesn't support
Flash, which the YouTube site relies on, you can watch YouTube videos using the corresponding application. The keys and
buttons you need to navigate each application appear only when you need them.

The shape of the screen changes when you need it to as well -- you can shift the perspective from vertical to horizontal by
tilting the phone. An accelerometer inside the iPhone lets the operating system know to change the orientation of the image
on the screen. This means that you can scroll through long lists of music files on a long, narrow screen, and you can watch
movies in a widescreen format. You can learn more about accelerometers in How the will works..

The second generation of the iPhone introduced several new features. We'll take a closer look at those in the next section.

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How the iPhone's Touch Screen and Processor Work Together

  • 1. How the iPhone Works In January 2007, Steve Jobs introduced the Apple iPhone during his keynote address at the Macworld Conference and Expo. In its first appearance onscreen and in Jobs's hand, the phone looked like a sleek but inanimate black rectangle. Then, Jobs touched the screen. Suddenly, the featureless rectangle became an interactive surface. Jobs placed a fingertip on an on-screen arrow and slid it from left to right. When his finger moved, the arrow moved with it, unlocking the phone. To some people, this interaction between a human finger and an on-screen image -- and its effect on the iPhone's behavior -- was more amazing than all of its other features combined. And those features are plentiful. In some ways, the iPhone is more like a palmtop computer than a cellular phone. As with many smartphones, you can use it to make and receive calls, watch movies, listen to music, browse the Web, and send and receive e-mail and text messages. You can also take pictures and video (using an iPhone 3GS or later model) with a built-in camera, import photos from your computer and organize them all using the iPhone's software. In 2008, Apple introduced the second generation iPhone. This iPhone can operate on third-generation (3G) cellular networks and has a GPS receiver. It also lets you view map and satellite data from Google Maps, including overlays of nearby businesses. Owners of the original iPhone got the opportunity to upgrade the software on their phones. The 2.0 software gives the old phones new functions, but without the GPS receiver or 3G network capability. 2009 was the year that Apple launched the iPhone 3GS. The 3GS iPhone models have more storage capacity than earlier iPhones. They also have a better camera that's capable of taking still shots and video at 30 frames per second. Another added feature is a compass, which comes in handy when you need to find your way through unfamiliar territory. Also in 2009 came iPhone OS 3.0, which offered many improvements, such as the ability to cut and paste. In 2010, Steve Jobs took the stage to announce a new generation of Apple's runaway success: the iPhone 4. The new device sports two cameras -- one on the front and one on the back. The iPhone 4 has a retina display with a better resolution than earlier phones. It also marked a departure from the basic iPhone design -- the phone doesn't have a slightly curved back so it lays flat on surfaces. Jobs also announced a new name for the iPhone operating system: iOS.
  • 2. iPhone Touch Screen Electronic devices can use lots of different methods to detect a person's input on a touch screen. Most of them use sensors and circuitry to monitor changes in a particular state. Many, including the iPhone, monitor changes in electrical current. Others monitor changes in the reflection of waves. These can be sound waves or beams of near-infrared light. A few systems use transducers to measure changes in vibration caused when your finger hits the screen's surface or cameras to monitor changes in light and shadow. The basic idea is pretty simple -- when you place your finger or a stylus on the screen, it changes the state that the device is monitoring. In screens that rely on sound or light waves, your finger physically blocks or reflects some of the waves. Capacitive touch screens use a layer of capacitive material to hold an electrical charge; touching the screen changes the amount of charge at a specific point of contact. In resistive screens, the pressure from your finger causes conductive and resistive layers of circuitry to touch each other, changing the circuits' resistance. Most of the time, these systems are good at detecting the location of exactly one touch. If you try to touch the screen in several places at once, the results can be erratic. Some screens simply disregard all touches after the first one. Others can detect simultaneous touches, but their software can't calculate the location of each one accurately. There are several reasons for this, including the following: Many systems detect changes along an axis or in a specific direction instead of at each point on the screen. Some screens rely on system-wide averages to determine touch locations. Some systems take measurements by first establishing a baseline. When you touch the screen, you create a new baseline. Adding another touch causes the system to take a measurement using the wrong baseline as a starting point. The Apple iPhone is different -- many of the elements of its multi-touch user interface require you to touch multiple points on the screen simultaneously. For example, you can zoom in to Web pages or pictures by placing your thumb and finger on the screen and spreading them apart. To zoom back out, you can pinch your thumb and finger together. The iPhone's touch screen is able to respond to both touch points and their movements simultaneously. We'll look at exactly how the iPhone does this in the next section.
  • 3. Multi-touch Systems To allow people to use touch commands that require multiple fingers, the iPhone uses a new arrangement of existing technology. Its touch-sensitive screen includes a layer of capacitive material, just like many other touch screens. However, the iPhone's capacitors are arranged according to a coordinate system. Its circuitry can sense changes at each point along the grid. In other words, every point on the grid generates its own signal when touched and relays that signal to the iPhone's processor. This allows the phone to determine the location and movement of simultaneous touches in multiple locations. Because of its reliance on this capacitive material, the iPhone works only if you touch it with your fingertip -- it won't work if you use a stylus or wear non-conductive gloves. The iPhone's screen detects touch through one of two methods: Mutual capacitance or self capacitance. In mutual capacitance, the capacitive circuitry requires two distinct layers of material. One houses driving lines, which carry current, and the other houses sensing lines, which detect the current at nodes. Self capacitance uses one layer of individual electrodes connected with capacitance-sensing circuitry. Both of these possible setups send touch data as electrical impulses. In the next section, we'll take a look at exactly what happens.
  • 4. iPhone Processor The iPhone's processor and software are central to correctly interpreting input from the touch screen. The capacitive material sends raw touch-location data to the iPhone's processor. The processor uses software located in the iPhone's memory to interpret the raw data as commands and gestures. Here's what happens: 1.Signals travel from the touch screen to the processor as electrical impulses. 2.The processor uses software to analyze the data and determine the features of each touch. This includes size, shape and location of the affected area on the screen. If necessary, the processor arranges touches with similar features into groups. If you move your finger, the processor calculates the difference between the starting point and and ending point of your touch. 3.The processor uses its gesture-interpretation software to determine which gesture you made. It combines your physical movement with information about which application you were using and what the application was doing when you touched the screen. 4.The processor relays your instructions to the program in use. If necessary, it also sends commands to the iPhone's screen and other hardware. If the raw data doesn't match any applicable gestures or commands, the iPhone disregards it as an extraneous touch. All these steps happen in a nanosecond -- you see changes in the screen based on your input almost instantly. This process allows you to access and use all of the iPhone's applications with your fingers. We'll look at these programs and the iPhone's other features, as well as how the iPhone's cost measures up to its abilities, in more detail in the next section.
  • 5. iPhone Features The front surface of the Apple iPhone has only one button -- the Home button. Pressing the Home button takes you to the main screen of the iPhone's graphical user interface. There, you can choose from the device's four primary functions using icons at the bottom of the phone: Phone : 3G, GSM or EDGE cellular phone service as well as a visual voice mail menu Mail : POP and IMAP e-mail access, including in-line pictures, HTML capabilities and push e-mail Web : Safari Web browser IPod : Music and videos You can open the iPhone's other applications from the upper portion of the Home screen. These include a calendar, calculator, notepad, and widgets, or mini-applications made specifically for the iPhone. Older iPhones include a 2.0- or 3.2- megapixel camera and software you can use to organize your pictures -- the iPhone 4 ups the stakes with a 5-megapixel camera. You can also use an iPhone to check weather reports and stock quotes. Even though the iPhone doesn't support Flash, which the YouTube site relies on, you can watch YouTube videos using the corresponding application. The keys and buttons you need to navigate each application appear only when you need them. The shape of the screen changes when you need it to as well -- you can shift the perspective from vertical to horizontal by tilting the phone. An accelerometer inside the iPhone lets the operating system know to change the orientation of the image on the screen. This means that you can scroll through long lists of music files on a long, narrow screen, and you can watch movies in a widescreen format. You can learn more about accelerometers in How the will works.. The second generation of the iPhone introduced several new features. We'll take a closer look at those in the next section.