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Health Revolution
5 Ways AR and VR Will Transform Global Healthcare
Margaret Wallace
Chief Executive Officer
@margaretwall...
DISCOVERY THROUGH PLAY
Product Development | Design | Monetization | Research | Grants
Product Development | Design | Monetization | Research | Grants
DUMBO, Brooklyn
Product Development | Design | Monetization | Research | Grants
San Francisco
DUMBO, Brooklyn
Why Now?
Health Care is Big Business.
Why Now?
Health Care is Big Business.
Total Revenue
$2.8 Trillion
Why Now?
Health Care is Big Business.
Patient Care
$1.068 Trillion
Total Revenue
$2.8 Trillion
Why Now?
Health Care is Big Business.
Patient Care
$1.068 Trillion
Total Revenue
$2.8 Trillion
Patient Rehabilitation
$74.8 Billion...
Why Now?
Health Care is Big Business.
Fitness and Wellness Products
Why Now?
Health Care is Big Business.
Fitness and Wellness Products
Another $267B in next 5-10 years
Why Now?
Research
Pharmaceuticals
Education
Training
Networking Knowledge-Sharing
Insurance Prevention
AR and VR Healthcare
$2.54 billion by 2020
Why Now?
Areas of Impact
1. Disrupts an Entrenched Industry
More Nimble
Innovative
Tech-Savvy
Open
Adaptive Transparent
Beyond Telemedicine
Beyond Telemedicine
2. Actively Engage Patients
Activates brain systems and cognitive
functions through full (VR) or partial (AR)
immersion.
I...
Lazy Eye Training (Vivid Vision)
Exposure Therapy
http://www.psych2go.net/mdma-and-virtual-reality-exposure-therapy-promising-treatments-for-ptsd/
Pain Management
Science Central
University of Washingtonresearcher Hunter Hoffmanhttps://www.youtube.com/watch?v=jNIqyyypo...
Physical Therapy Training
Duke University --
restoring mobility in
patients suffering
from a chronic
spinal cord injury.
T...
3. Training & Knowledge-Sharing
Royal College of Surgeons - Ireland Medical Training Sim
3. Training & Knowledge-Sharing
Next Galaxy Corp / Nicklaus Children’s Hospital
4. Just-in-Time Access to Data
5. Making Healthcare Social
The Road Ahead...
Prochain SlideShare
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Health Revolution 5 Ways AR and VR Will Transform Global Healthcare

Some estimates state that the worldwide AR and VR healthcare market will soar to $2.54 billion by 2020. Still in its blue ocean phase — with so much room to innovate and yet so many tech and marketplace realities to contend with — AR and VR in the context of healthcare settings and applications is more exciting than ever. Augmented reality and virtual reality experiences are being variously utilized in numerous ways to augment and even transform the healthcare ecosystem as we know it. However, there is still a ways to go on this journey. The current AR/VR health landscape is explored in this talk and will be considered in terms of 5 main areas where AR and VR will impact the health landscape, in terms of research, interventions, treatment, big data and so much more.

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Health Revolution 5 Ways AR and VR Will Transform Global Healthcare

  1. 1. Health Revolution 5 Ways AR and VR Will Transform Global Healthcare Margaret Wallace Chief Executive Officer @margaretwallace | @playmatics
  2. 2. DISCOVERY THROUGH PLAY Product Development | Design | Monetization | Research | Grants
  3. 3. Product Development | Design | Monetization | Research | Grants DUMBO, Brooklyn
  4. 4. Product Development | Design | Monetization | Research | Grants San Francisco DUMBO, Brooklyn
  5. 5. Why Now?
  6. 6. Health Care is Big Business. Why Now?
  7. 7. Health Care is Big Business. Total Revenue $2.8 Trillion Why Now?
  8. 8. Health Care is Big Business. Patient Care $1.068 Trillion Total Revenue $2.8 Trillion Why Now?
  9. 9. Health Care is Big Business. Patient Care $1.068 Trillion Total Revenue $2.8 Trillion Patient Rehabilitation $74.8 Billion Why Now?
  10. 10. Why Now? Health Care is Big Business. Fitness and Wellness Products
  11. 11. Why Now? Health Care is Big Business. Fitness and Wellness Products Another $267B in next 5-10 years
  12. 12. Why Now? Research Pharmaceuticals Education Training Networking Knowledge-Sharing Insurance Prevention
  13. 13. AR and VR Healthcare $2.54 billion by 2020 Why Now?
  14. 14. Areas of Impact
  15. 15. 1. Disrupts an Entrenched Industry More Nimble Innovative Tech-Savvy Open Adaptive Transparent
  16. 16. Beyond Telemedicine
  17. 17. Beyond Telemedicine
  18. 18. 2. Actively Engage Patients Activates brain systems and cognitive functions through full (VR) or partial (AR) immersion. Involves all the senses.
  19. 19. Lazy Eye Training (Vivid Vision)
  20. 20. Exposure Therapy http://www.psych2go.net/mdma-and-virtual-reality-exposure-therapy-promising-treatments-for-ptsd/
  21. 21. Pain Management Science Central University of Washingtonresearcher Hunter Hoffmanhttps://www.youtube.com/watch?v=jNIqyyypojg
  22. 22. Physical Therapy Training Duke University -- restoring mobility in patients suffering from a chronic spinal cord injury. TechCrunch: http://tcrn.ch/2aOE5oL
  23. 23. 3. Training & Knowledge-Sharing Royal College of Surgeons - Ireland Medical Training Sim
  24. 24. 3. Training & Knowledge-Sharing Next Galaxy Corp / Nicklaus Children’s Hospital
  25. 25. 4. Just-in-Time Access to Data
  26. 26. 5. Making Healthcare Social
  27. 27. The Road Ahead...

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