Maria C. R. Harrington, Ph.D.
Art: http://mariacrharrington.com/ | Science: http://mariacrharrington.org/ | Tech: http://www.virtualfieldtrips.com/
Candidate
Assistant Professor of Digital Media
School of Visual Arts & Design
University of Central Florida
3/23/2006
1. A New Paradigm for Virtual Reality &
Simulations for Education, Learning &
Creating
The Virtual Trillium Trail Project – Empirical Evidence on Design
Factors in Simulated Ecological Environments for Education and
Causal Impacts on Emotions, Learning, Priming, Transfer, and
Reinforcement
November 14, 2016
Institute for Simulation and Training
Modeling and Simulation Seminar
Maria C. R. Harrington, Ph.D.
Assistant Professor of Digital Media
School of Visual Arts & Design
University of Central Florida
Maria.harrington@ucf.edu
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
The Virtual Trillium Trail, 2007
2. Biography
Maria C. R. Harrington’s experience spans over 20 years, from art
and economics to information science.
Assistant Professor in the School of Visual Arts and Design (SVAD)
at the University of Central Florida
Ph.D. and a M.S. in Information Sciences from the School of
Information Sciences, University of Pittsburgh.
B.S. in Economics with a minor in Art from Carnegie Mellon
University.
Professional experience includes financial, strategic, information technology,
and human-computer interaction activities for global corporations and
institutions such as: PNC Financial Services Group, The Canadian Imperial
Bank of Commerce, Fidelity Investments, University of Toronto,
Alias/Wavefront-Autodesk, DataViews–GE Fanuc, and Federated Investors.
From 2000 to 2008, she was an Adjunct Professor in human computer
interaction, user centered design, human factors in system design, and
introduction to information science at the School of Information Sciences,
University of Pittsburgh. Additionally, she was an Adjunct Professor in the Art
& Design Division of Chatham University, and has been an Assistant
Professor in the Department of Computer Science at Slippery Rock
University.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
3. Research Focus
Harrington, Maria, C. R. (2008). Simulated Ecological
Environments for Education (SEEE): A Tripartite Model
Framework of HCI Design Parameters for Situational
Learning in Virtual Environments, Dissertation Abstracts
International. July 17,2008. University of Pittsburgh
Understanding and modeling the dynamic interaction of the:
Human
System
Environment
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
4. “Can Simulated Ecological Environments
of nature inspire independent exploration,
an intrinsic desire to learn and acts of
creation for the child?”
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
5. Seminar Objectives
Objective 1 – Introduce Simulated Ecological
Environments for Education (SEEE)
Objective 2 – Review of Pilot Study Empirical
Evidence in Real-Virtual and Virtual-Real
learning
Objective 3 – Review of Main Study Empirical
Evidence on Design Factors in SEEE
Q&A
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
6. What are Simulated Ecological
Environments for Education (SEEE)?
A New Paradigm for Virtual Reality &
Simulations for Education, Learning & Creating
A Virtual Field Trip that is a Simulation, not a
Game, not a Cartoon, not Fantasy
SEEE require three sets of data:
Environmental: Scientific data sets visualized in a
photorealistic game engine (Unreal & Torque)
Ethnographic Activity and UX: Informal learning
activities offered by credible organizations (National Parks,
Audubon, Museums, and Science Centers)
Informational: Scientists, Teachers, Libraries, Public
School Curriculum (standards for facts and concepts)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
7. The Virtual Trillium Trail, 2005-2010
https://www.youtube.com/watch?v=CMIhdzsOlTk
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
8. Why are SEEEs Important?
Virtual increases the ROI of Real (Virtual-
Real-Virtual)
Prime, Transfer & Reinforce
Virtual Reality (photorealist and free
navigation) increase Knowledge Gained
The Virtual Trillium Trail resulted in 37.44%
increase on knowledge gained for facts and concepts
after one hour of free play.
Before any other design factors (visualization
augmentation, gamification, and intelligent
tutoring)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
9. Why are SEEEs Important?
Visual Fidelity increases inquiry
(change in navigation behavior from
terrestrial to informational)
We can design inquiry, important for
STEM education
Beauty correlated with Awe and Wonder
correlated with Learning, important for
STEAM as it impacts STEM
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
10. System & Research Design Matters
The system is an artificial artifact, like a painting, it can be an
abstraction or it can be realistic
If designed to be realistic, the Virtual can be used for
research into perception, feelings, behavior, and learning as
well as sharing and creating that can be extended back into
the Real
Supports Real-Virtual and Virtual-Real comparison
Counterbalanced, within-subject ANOVA
One System used to Isolate, Control, and Measure outcomes
Planned orthogonal contrast, and control over input factors --
Visual Fidelity (scaled from low to high levels of graphics quality),
and Navigational Freedom, (scaled from low to high levels of
user navigational style and freedom of choice).
Rigorous statistical design (2X2 ANOVA), and to measure
outcomes with confidence.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
11. Multidisciplinary Research
Research Ambient Perceptual-Semantic Array
and impacts on Perception, Emotions, and Creativity as
Action (AI of Creativity)
UX and Technical Design Frameworks for Collaboration
& Co-Creativity (frameworks that support work)
especially for scientists and educators, Creators
Dashboard
Landscapes as Art and Virtual Reality Experiences (Art
as Information and Emotion), to Extend Mathematical
Models of Communication to Understand the Role
of Beauty
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
12. Art, Science, and Technology
How to Create?
How to Frame?
How to Design?
How to Build?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
13. Start with Observation
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
14. UX Design & Pilot Study
Examine the feasibility of an approach
Ethnographic work to document task analysis,
context, contextual inquiry, tools, and information
requirements
UCD to discover system design parameters
Develop a system prototype to solve technical
problems
Not looking to test hypothesis, but looking for
ideas, patterns in the data, evaluation relative to
established results in literature
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
15. Ethnographic Field Work
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
16. Automatic Terrain Generation, 2007
• USGS data (DEM files) of location to export
• Imported data to ESRI, transformed it to a grayscale
• Imported grayscale into Unreal, to generate terrain
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
17. Plant Plots Extrapolated
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Retrieved from the web 11/6/2016:
http://kaliszlab.weebly.com/
The Virtual Trillium Trail application was developed
between 2005 and 2008. The first 2007 prototype ran on a
Dell XPS Gen 2 laptop and required a high-end NVIDIA
GeForce Go 6800 Ultra graphics card.
18. Automatic Plant Distribution
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
19. Photorealistic 3D Models
The Virtual Trillium Trail, 2007
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
20. Facts and Concepts Imbedded
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
21. Annotate with Story
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
22. Educational Content
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
23. Two Research Studies
Pilot -- Study One: Real vs. Virtual
Baseline Control (n=12)*
A one-way, within-subject ANOVA, with repeated
measurements, (n=12)
Main -- Study Two: 2x2 ANOVA
Planed Orthogonal Contrast (n=64)
Factor 1: Visual Fidelity (High & Low)
Factor 2: Navigational Freedom (High & Low)
One system with four condition states
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
24. Review of Pilot Study
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Trillium Trail May 2007 and University of Pittsburgh May 2007
25. Framing the Design
12 volunteer students from a local suburban public elementary
school. (Yes, this is problem)
However, in-situ activity of map annotations is high (n = 85) and
post experience attitudes reported are sufficient (n = 28)
Environment and Order - Real and Virtual Comparisons
One-way, within-subject ANOVA, with repeated measures in
counterbalance design
Each subject acted as his/her own control
Learning activity – counts per cell (Each student’s in situ map
annotations)
Transfer of Learning Activity
Group 1 experiencing the Real-Virtual order
Group 2 experiencing the Virtual-Real order
Show transfer of learning activity in each direction
Attitudes on Environments
Post experience attitudinal survey that allowed direct comparison and contrast
of Real and Virtual
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
26. Study One Design
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Harrington, Maria, C. R. (2011). Empirical Evidence of Priming, Transfer, Reinforcement, and Learning in the Real
and Virtual Trillium Trails. IEEE Transactions on Learning Technologies 2011 vol.4 Issue No.02 – April-June pp: 175-
186 [DOI: http://doi.ieeecomputersociety.org/10.1109/TLT.2010.20 | Research Gate | PDF ]
27. Study One Results
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Harrington, Maria, C. R. (2011). Empirical Evidence of Priming, Transfer, Reinforcement, and Learning in the Real
and Virtual Trillium Trails. IEEE Transactions on Learning Technologies 2011 vol.4 Issue No.02 – April-June pp: 175-
186 [DOI: http://doi.ieeecomputersociety.org/10.1109/TLT.2010.20 | Research Gate | PDF ]
28. Environment Main Effect -Total Objects
Total Objects: Real has more information than the
Virtual, results in higher learning activity:
H1a: Mean Total Activity (Real) > Mean Total Activity (Virtual)
Real (M = 4.5, SD = 2.71)
Virtual (M = 2.83, SD = 3.43)
F(1,11) = 4.68, p = 0.05
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
29. Environment Main Effect - Plant-Only
Plant Only Objects: When Content in the Virtual is Identical to
the Real, there is no difference in learning activity
H2o: Mean Plant-Only Activity(Real) = Mean Plant-Only Activity(Virtual)
Real (M = 2.75, SD = 1.96)
Virtual (M = 2.83, SD = 3.43)
F(1,11) = 0.00, p = 0.95
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
30. Order Main Effect
Second Field Trip, Real or Virtual, shows more Learning
Activity -- Practice Makes Perfect!
H3a: Mean First Experience < Mean Second Experience
Frist Total (M = 1.58, SD = 2.53)
Second Total (M = 5.75, SD = 2.18)
F(1,11) = 16.23, p = 0.002
First Plant-Only (M = 0.75, SD = 1.42)
Second Plant-Only (M = 4.82, SD = 2.12)
F(1,11) = 49.00, p < 0.000
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
31. Virtual to Real Transfer for Total
If there is no transfer of skill, in situ learning activity should be the
same. If there is a significant difference, then there is evidence of
transfer.
The t-test for two independent groups (one-tail, post-hoc analysis)
was carried out to help explain the results.
H4a: Total Activity: Mean Real (First) < Mean Real (After Virtual)
Real (First) (M = 2.8, SD = 2.6)
Real (After Virtual) (M = 5.8, SD = 1.9)
t = -2.29, df = 10, p = 0.023 (one-tailed, α = 0.01)
Prime the Real with the Virtual, as the mean value significantly
increased.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
32. Virtual to Real Transfer for Plant
If there is no transfer of skill, in situ learning activity should be the
same. If there is a significant difference, then there is evidence of
transfer.
The t-test for two independent groups (one-tail, post-hoc analysis)
was carried out to help explain the results.
H6a: Plant-Only Activity: Mean Real (First) < Mean Real (After Virtual)
Real (First) (M = 1.5, SD = 1.8)
Real (After Virtual) (M = 4.0, SD = 1.26)
t = -2.83, df = 10, p = 0.000 (one-tailed, α = 0.01)
Prime the Real with the Virtual, as the mean value significantly
increased.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
33. Real to Virtual Transfer for Total
In the past, such an analysis was impossible for life-critical training -
- combat military training. Educational and learning applications, the
question is valid and viable.
The t-test for two independent groups (one-tail, post-hoc analysis)
was carried out to help explain the results.
H5a: Total Activity: Mean Virtual (First) < Mean Virtual(After Real)
Virtual (First) (M = 0.0, SD = 0.0)
Virtual (After Real) (M = 3.8, SD = 2.4)
t = -3.88, df = 10, p = 0.000 (one-tailed, α = 0.01)
Reinforce the Real with the Virtual, as the mean value
significantly increased.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
34. Real to Virtual Transfer for Plant
In the past, such an analysis was impossible for life-critical training -
- combat military training. Educational and learning applications, the
question is valid and viable.
The t-test for two independent groups (one-tail, post-hoc analysis)
was carried out to help explain the results.
H7a: Plant-Only Activity: Mean Virtual (First) < Mean Virtual(After Real)
Virtual (First) (M = 0.0, SD = 0.0)
Virtual (After Real) (M = 5.67 SD = 2.58)
t = -5.38, df = 10, p = 0.000 (one-tailed, α = 0.01)
Reinforce the Real with the Virtual, as the mean value
significantly increased.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
35. Interaction?
Interaction? (Total Map Annotations by Group)
Total Activity: Interaction Groups x Order
F(1, 5) = 30.69, p = 0.003
Thus, some factor is effecting the variables in a
non-constant way?
Something in the real world is having an interesting
impact
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
36. Environmental Salience - The
Salamander Effect as a “Salient Event”
Some probability distribution of events that occur only in the
real environment, and result in highly salient, personally
meaningful recordings and memories, “Salient Events”
Episodic “Teachable Moments” are critical design
features.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
37. Results for Attitudes on Environments
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
38. Correlations
Significant correlation between Beauty and Learning
Activity in the Virtual (Spearman Rank Order
Coefficient, r = 0.76, p = 0.00) was found, but this was not
found in the Real (Spearman Rank Order Coefficient, r =
0.00, p = 1.0), even though Beauty ranked identically in both
Environments
Presence and Beauty in the Virtual (Spearman
Rank Order Coefficient, r = 0.64, p = 0:03), a correlation not
found in the Real (Spearman Rank Order Coefficient, r =
0.49, p = 0.11)
These results suggest Complex Interaction between
emotion, perception, and learning in Real and Virtual spaces,
interactions that are worthy of future analysis and research
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
39. Take away # 1 (Information Fusion)*
The Real Environment shows more learning activity than the Virtual
Environment. The Salamander sighting was only observed in the Real, an
event that was outside of the simulation, not in the curriculum, yet impacted
learning of the curriculum in some way.
When content in the Virtual matches the Real, the learning outcomes
are the same.
There is evidence of Priming, Transfer, and Reinforcement, thus
indicating that the best practice is to use the Virtual first to prime, transfer to
the Real where the most learning occurs, and then reinforce with the Virtual,
for the highest overall learning gains and best ROI value.
Environmental Salient Events trigger a Teachable Moment, if used,
leverage Episodic Memory to anchor entire curriculum
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
40. How to Design Such Systems?
How to use Virtual Reality for Education?
Virtual Reality as a Simulation to match the Real Field Trip?
What are the UX and software design factors and what are
their impacts?
“Can Simulated Ecological Environments
of nature inspire independent exploration,
an intrinsic desire to learn and acts of
creation for the child?”
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
41. Review of Main Study --Empirical
Evidence on Design Factors in SEEE–
Study Two
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Harrington, Maria, C. R. (2008). Simulated Ecological Environments for Education (SEEE): A Tripartite Model Framework of
HCI Design Parameters for Situational Learning in Virtual Environments, Dissertation Abstracts International. July 17,2008.
University of Pittsburgh
42. Research Questions
What are the design parameters of these information
systems
How do they impact learning and usability?
What are the subjective emotional reactions to those
factors
Impact user experience, usage rates, and effectiveness
Can we fit data to, and design a priori empirical models to
forecast the effectiveness of such systems prior to
construction?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
43. Framing the Design
One System used to Isolate, Control, and
Measure outcomes
Planned orthogonal contrast, and control over
input factors -- Visual Fidelity (scaled from low to
high levels of graphics quality), and Navigational
Freedom, (scaled from low to high levels of user
navigational style and freedom of choice).
Rigorous statistical design (2X2 ANOVA), and to
measure outcomes with confidence.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
44. Study Two : 2x2 ANOVA
Independent Variables :
Visual Fidelity: Two Levels: Low (LF) and High (HF)
Navigational Freedom: Two Levels: Low (LN) and High (HN)
Dependent Variables :
Knowledge Gained
Salient Events
Fact Cards Inquired
Time in System
Emotional Reactions
Acts of Creation
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Visual Fidelity
NavigationalFreedom Low Visual Fidelity
(LF)
High Visual Fidelity
(HF)
Low
Navigational
Freedom
(LN)
High
Navigational
Freedom
(HN)
Group LFHN
n=(16)
Group HFHN
n=(16)
Group HFLN
n=(16)
Group LFLN
n=(16)
45. Study Two Design
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
64 Volunteers, given a demographic survey, pre-test, randomly assigned to
one of the 4 conditions, then a post-test, microworld study, and a post-
experience attitude survey
46. Hypotheses
The Two-way ANOVA tests main effects and interaction
effects for all variables under investigation in one system, in
a controlled Planned Orthogonal Contrast.
HF= High Fidelity Condition
LF = Low Fidelity Condition
HN = High Navigational Freedom Condition
LN = Low Navigational Freedom Condition
For each of the Dependent Variables (DV): Salient Events,
Fact Inquiry, Time in System, and Knowledge Gain, three
statistical tests were possible for each of the Conditions
H01: μ DVHF = μ DVLF
Ha1: μ DVHF ≠ μ DVLF
H02: μ DVHN = μ DVLN
Ha2: μ DVHN ≠ μ DVLN
H03: No Interaction
Ha3: Interaction
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
47. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
48. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
49. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
50. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
51. Results on Learning *
Knowledge Gained (Test Score Gains)
• Visual Fidelity Significantly Impacts
High Visual Fidelity (Μ = 30.95, SD = 14.76)
Low Visual Fidelity (Μ =19.99, SD = 13.39)
F(1,60) = 10.54, p = 0.0019 (p < 0.05)
• Navigational Freedom Trends an Impact
High Navigational Freedom (Μ = 28.24, SD = 16.51)
Low Navigation Freedom (Μ =22.69, SD =13.06)
F(1,60) = 2.71, p = 0.105
• Strong and Significant Evidence of Interaction between Visual Fidelity
x Navigational Freedom
F(1, 60) = 4.85, p = 0.0315 (p < 0.05)
Highest Learning Gains on tests in the Condition with Both High
Fidelity and High Navigational Freedom (M = 37.44%, SD = 13.88)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
52. Results on Learning Activity *
Salient Events (Evidence of Inquiry)
• Visual Fidelity Significantly Impacts
High Visual Fidelity (Μ = 14.46, SD = 6)
Low Visual Fidelity (Μ =11.31, SD = 6.37)
F(1,60) = 4.35, p = 0.00413 (p < 0.05)
• Navigational Freedom Strong Trend Impact
High Navigational Freedom (Μ = 14.25, SD = 6.99)
Low Navigation Freedom (Μ =11.53, SD = 5.38)
F(1,60) = 3.23, p = 0.0773
• No Evidence of Interaction between Visual Fidelity x Navigational
Freedom
F(1,60) = 1.48, p = 0.2285
Highest Rates of Inquiry in the Condition with Both High Fidelity
and High Navigational Freedom (M = 16.75, SD = 6.27)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
53. Both Visual Fidelity and Navigational
Freedom required for highest learning
outcomes on Tests
Visual Fidelity and Navigational Freedom and as Design
Factors:
There is significant interaction, F(1,60) = 4.85, p = 0.0315,
between Visual Fidelity and Navigational Freedom on Knowledge
Gained, so both factors must be in the design for such
results
The combined conditions of High Visual Fidelity x High
Navigational Freedom result in far superior Knowledge Gained
on tests, (cell mean = 37.44, SD = 13.88) when compared to Low
Visual Fidelity x Low Navigational Freedom condition, (cell mean
= 20.93, SD = 13.36)
Visual Fidelity is strong and significant F(1,60) = 10.54, p =
0.0019
Navigational Freedom shows a trend, F(1.60) = 2.71, p = 0.105
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
54. Visual Fidelity Impacts Behavior --
Exploration and Inquiry Learning Activity
There is no interaction, F(1,60) = 1.48, p = 0.2285), between Visual
Fidelity and Navigational Freedom, on Salient Events.
Salient Events measure the number of times student behavior changes
from exploration to deep inquiry.
Visual Fidelity is strong and significant, F(1,60) = 4.35, p = 0.00413). It
alone, is responsible for significantly increasing learning activity.
Navigational Freedom, as a factor, shows a strong trend, F(1,60) =
3.23, p = 0.0773. The data show that the High Visual Fidelity condition
(Row Mean = 14.46, SD = 6) resulted in more Salient Event counts than
did the Low Visual Fidelity condition (Row Mean=11.31, SD = 6.37).
The more a virtual reality environment, simulation, or serious game
looks high fidelity and photo-realistic, the more times a child’s behavior
will change from exploration to inquiry. Thus, Visual Fidelity increases a
child’s desire to learn, to understand, and to stop in order to
independently and actively inquire.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
55. Emotions
Spearman's rho Correlations (N=64) Sig(2-tail)
This shows the correlation and relationships between Beauty,
whatever it may be for the individual, the emotional reaction
of Awe and Wonder, and the empirical data on test scores,
Knowledge Gained
Knowledge Gained is correlated to Awe and Wonder
rho = 0.273, p = 0.032
Beauty correlated with Awe and Wonder
rho =0.506, p =0.000
Beauty correlated with Total Attitudinal Survey ranking
rho = 0.727, p = 0.000
A major contribution shows empirical link between
Beauty and Learning.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
56. “Empirical link between
Beauty and Learning”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
57. Take away # 1 (Information Fusion)
The Real Environment shows more learning activity than the Virtual
Environment. The Salamander sighting was only observed in the Real, an
event that was outside of the simulation, not in the curriculum, yet impacted
learning of the curriculum in some way.
When content in the Virtual matches the Real, the learning outcomes
are the same.
There is evidence of Priming, Transfer, and Reinforcement, thus
indicating that the best practice is to use the Virtual first to prime, transfer to
the Real where the most learning occurs, and then reinforce with the Virtual,
for the highest overall learning gains and best ROI value.
Environmental Salient Events trigger a Teachable Moment, if used,
leverage Episodic Memory to anchor entire curriculum
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
58. Take Away # 2
There is statistically strong and significant
interaction, F (1, 60) = 4.85, p = 0.0315, between
Visual Fidelity, as a design factor, and Navigational
Freedom, as a design factor, on Knowledge
Gained, (pre-posttest differences) thus proving that
both of these factors must be present to have the
greatest impact on learning.
The Virtual Trillium Trail resulted in 37.44%
increase on knowledge gained for facts and
concepts after one hour of free play.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
59. Take Away # 3
There is no interaction, F (1, 60) = 1.48, p = 0.2285, between
the two factors for Salient Events, (a measurement and count
of the changes in student navigational behavior from
terrestrial exploration to deep inquiry of information).
The main effect of Visual Fidelity is statistically strong and
significant, F (1, 60) = 4.35, p = 0.00413, and thus, is a
critical software design factor to use to increase the
probability of learning activity. Navigational Freedom, as a
factor, shows a strong trend, F (1, 60) = 3.23, p = 0.0773.
Implying that, "scientific inquiry," can be "designed" to have a
higher probability of occurrence in realistic simulations (High
Visual Fidelity), important for STEM educational applications.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
60. Take Away # 4
Interesting correlations between Beauty, Awe and Wonder,
Curiosity, Inquiry, and Knowledge Gained are present in the
data, so are high affective ratings of Desire to Share and
Desire to Create, thus hinting at the role the environment
(Real or Virtual) has on feelings, behavior, and emotion.
Significant correlation between Beauty and learning activity in
the Virtual was found (Spearman Rank Order Coefficient, r =
0.76, p = 0.00), important for STEAM applications as they
relate to STEM education.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
61. Conclusions*
Real is better than Virtual, use Virtual to Prime, Transfer to
Real, then Virtual again to Reinforce
Use Virtual-Environmental Salient Events, to open Teachable
Moments, and anchor Curriculum in Episodic Memory
Salient Events become a software design feature desired in
the Virtual to increase learning activity
Use combined Visual Fidelity (Photorealistic VR) and
Navigational Freedom (Free Choice) to increase Knowledge
Gained on tests
Use Visual Fidelity (Photorealistic VR) to increase Salient
Events and change behavior from Exploration to Inquiry
Use Beauty to spark a causal chain of reactions -- Awe and
Wonder, Inquiry, Learning, Desire to Share, & Desire to
Create
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
62. Questions?
Invitation to collaborate? It starts with trust!
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
63. Cave Art or Training Simulator?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Lascaux Caves
France nearly 20,000 years
ago
Retrieved from the web
11/3/2016:
https://en.wikipedia.org/wiki/La
scaux
64. Framing Future Possibilities
Connection between external world and internal feelings and
thoughts
Art is the non-technical VR of the past
It communicated information
It changed what we knew
It changed how we felt
It moved us to take action
VR is the 21st Century Art of impact if used as such
A cultural artifact of high information density
A new form of stories, theater, and opera
A way to communicate brilliant ideas, vision, and beauty
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
65. What is Art?
Art is Beauty
Art is Information
Art is Story
Art is Paradox
Great Art Transcends Time…
and Culture
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
66. We know it when we see it
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Sandro Botticelli. The Birth of Venus (Detail) 1480. Uffizi Gallery. Retrieved from
https://commons.wikimedia.org/wiki/File:The_Birth_of_Venus_%28Botticelli%29_detail.jpg
What do you see?
What is her
emotion?
What do you feel?
67. 1452
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Jean Fouquet. Virgin and Child Surrounded by Angels, Melun Diptych, (Right wing of the diptych), (1452). Royal
Museum of Fine Arts, Antwerp
Retrieved from https://en.wikipedia.org/wiki/Melun_Diptych#/media/File:Fouquet_Madonna.jpg
68. Undisputed
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Leonardo da Vinci. Mona Lisa (1503-
1506). Louvre Museum. Retrieved from
https://commons.wikimedia.org/wiki/File:
Mona_Lisa,_by_Leonardo_da_Vinci,_fr
om_C2RMF_retouched.jpg
69. What is Technology?
Tools applied to art or science as
a means to an end
A collection of techniques, skills,
methods, and processes used for
artistic expression or in scientific
investigation
Computers are used as tools, as
a kind of technology to achieve
goals in calculation or expression
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Pedro Reyes, Imagine (Double Psaltery), 2012.
Retrieved from http://www.blog.pedroreyes.net/
70. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
71. Camera Obscura
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Camera obscura, from a manuscript of military designs. 17th century, possibly Italian. Retrieved from
https://en.wikipedia.org/wiki/Camera_obscura#/media/File:Camera_obscura2.jpg
72. Game Engines
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
73. 3D Models
3D Model, 2D Art, joints rigged for motion and animation
Character specific behaviors, expressions, or reactions
UV mapping (https://en.wikipedia.org/wiki/UV_mapping)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
http://www.turbosquid.com/3d-models/deer-animation-3d-model/542770
74. 2D Art, Textures & Skins
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
https://www.adobe.com/products/photoshop.html
75. Rigged & Animated
http://www.turbosquid.com/3d-models/deer-animation-3d-
model/542770
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
76. Open World Demo
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
https://www.youtube.com/watch?v=clakekAHQx0
77. Are Video Games ART?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
https://www.youtube.com/watch?v=EuZdHTKzXa8
Is a Hot Dog a Sandwich?
78. VR as Art -- Char Davies. Osmose
(1995)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Retrieved from https://www.youtube.com/watch?v=54O4VP3tCoY
79. The Garden of Earthly Delights by
Hieronymus Bosch in VR – Art?
Burrell Durrant Hifle website (2016, March 16). VR Bosch. Retrieved from
http://www.bdh.net/work/boschvr/
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
80. Walk into a Dali with VR – Art?
The Dali Museum (2016, January 21). Dreams of Dali: Virtual Reality
Experience. Retrieved from https://www.youtube.com/watch?v=2nh1itve0AQ
The Dalí Museum in
St. Petersburg,
Florida, or at
dreamsofdali.org.
Opens January 23,
2016.
Go inside and
beyond Dalí’s
painting
Archeological
Reminiscence of
Millet’s Angelus
Experience Dreams
of Dalí in the special
exhibit Disney &
Dalí: Architects of
the Imagination
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
81. Artistic Experience in VR
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
http://vrse.com/
82. Future Research and Teaching
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
83. Future possibilities for research
and teaching
Art & Science of Virtual Reality for Education (Virtual Field
Trips for K-12)
Human Factors Research on the Ambient Array and impacts
on Perception, Emotions, and Creativity as Action (AI of
Creativity)
Design Frameworks for Collaboration & Co-Creativity
(frameworks that support work)
Future Cities, Space Stations, and Colonies co-designed and
tested in Virtual Reality (Scenario analysis & Emergent
Design & Consensus decision-making)
Future Realities, Simulations, Data Visualizations
(Algorithms)
Landscapes as Art and Virtual Reality Experiences (ART as
Information and Emotion)
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
84. SEEE -- User Centered Design, Human
Computer Interaction, UX of VR
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
85. Art & Science of Virtual Reality for
Education
Virtual Field Trips for K-12
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
86. Ambient Perceptual Semantic Array
Human Factors Research on Spatial Ambient Array and
impacts on Perception, Emotions, and Creativity as
Action (AI of Creativity)
James J. Gibson, Ph.D. Ecological Psychology
Visual perception
Extend his idea of an Ambient optical array into meaning
Extend to creativity research
How do we know we don’t know?
How do we perceive the unknown?
How do we create something new?
What is Beauty and how does that trigger inquiry and creativity?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
87. Measure Psychophysical
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
88. Measure the Geometry
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
89. Design Frameworks for
Collaboration & Co-Creativity
Frameworks that support co-creativity
3 large IRB studies: Investigation and Evaluation of
Virtual Worlds, 3D Environments, and Simulations for
Alternative Learning, Collaboration, Co-creating, and
Decision Support Formats:
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
90. How to use Virtual
Reality to co-create the
Future?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
92. Future Cities, Space Stations, and
Colonies in VR
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
NASA website (2016, January 16) Research & Technology Images. Retrieved
from https://www.nasa.gov/content/research-and-technology-image-gallery
Space-grant
University:
Founded in
1963, UCF
opened to
provide
personnel to
support the U.S.
space program
at the Kennedy
Space Center
and Cape
Canaveral Air
Force Station
on Florida's
Space Coast
93. NASA Concept Art to communicate
ideas, model, and inspire
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
NASA Ames summer
studies in the 1970s.
Colonies housing
about 10,000 people
were designed. A
number of artistic
renderings of the
concepts were made.
Bryan Yager, Toroidal Colonies, NASA ID NUMBER AC75-1086-1. Retrieved from
http://settlement.arc.nasa.gov/70sArt/art.html
94. Rama, by Eric Bruneton
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
3D animation of a
spacecraft freely
inspired from the
book "Rendez-vous
with Rama" from
Arthur C. Clarke.
Making of Rama:
http://www.youtube.c
om/watch?v=wKM2n
D...
See also:
http://ebruneton.free.
fr/rama3/rama.html
Bruneton, Eric. (2009, July 19) Rama. Retrieved from
https://www.youtube.com/watch?v=zBIQCm54dfY
95. Virtual Reality in the
hands of an Artist
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
96. Intersection of Art and Technology
I create immersive, virtual landscapes that are dynamic and
responsive to past and future scientific data sets, in addition to
user interaction scenarios
These tools offer a new medium and process for the artist to
explore and harness, resulting in new cultural artifacts relevant to
our era
My artwork is an investigation of landscapes, much like the
Hudson River School of the past, Clayton Merrill and Clifford
Ross of the present
It hints at a powerful connection between art and technology, the
land and the self – artifact form and function, internal mind and
external environment
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
97. Hudson River School
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Thomas Cole. The Oxbow (The Connecticut River near Northampton) (1836)
98. Clayton Merrill
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Fire and Sun Smoke, 2012
99. Clifford Ross
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
Clifford Ross, "Sopris Wall I," 2015 (Installation view) MASS MoCA
100. Artistic Statement
The intent of my art is to present
landscapes in different perspectives to
viewers. By doing so, I aim to
challenge them, intellectually and
emotionally, to reflect on their
personal relationships with nature and
with themselves, within the ideals of
truth and beauty.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
101. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
102. Artistic Statement
My landscapes intentionally frame
views with impossible, almost
surrealistic perspectives that are
completely unreal, yet made real by
the visualization, and application of
simulation and virtual reality
technology.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
103. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
104. Artistic Statement
Placing the viewer into a frame of
reference of the earth—using anything
from a leafy tree to a rippling river—
the viewer is cast in an impossible
role. But it feels natural because it is
perceived as real as the real world,
and thus very familiar.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
105. Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
106. Future possibilities for research
and teaching with Art
Human Factors Research on Ambient Perceptual
Semantic Array and impacts on Perception, Emotions,
and Creativity as Action (AI of Creativity)
Design Frameworks for Collaboration & Co-Creativity
(frameworks that support work)
Landscapes as Art and Virtual Reality Experiences (ART
as Information and Emotion), Extend Shannon and
Weaver’s Model of Communication to Beauty
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016
107. What are you going to Create?
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/14/2016