SlideShare a Scribd company logo
1 of 1
Zebra Technology Confidential – Internal Use Only
Life as an ID sponge
For additional information, contact: mdoyle@oswego.edu
Benefits to Zebra: Benefits to Me:
• HealthCam Project:
• - Helped develop measurement tool to
track wound progress.
• - Explored current application area for
possible enterprise value propositions.
• Human Factors Project:
• - Helped fill gaps in human factors
research concerning augmented reality
and wearable technology.
This summer I was fortunate enough to work alongside the Innovation
Design team to help develop a camera application as well as conduct
human factors research aimed towards refining strategy in developing
augmented reality and wearable technology. However, my primary goal
was to be a sponge.
Experience:
- Opportunity to collaborate with highly
talented mechanical, industrial, and
software designers every day.
Portfolio Content:
- Developed content from various stages
in application design to enhance my
portfolio.
Enhanced Design Perspective:
- Gained valuable insight into the
iterative process of design and the
importance of receiving and providing
feedback.
• HealthCam
• OBJECTIVE: Design a camera application that allows the user to quickly
capture images and annotate information onto the image that can later be
retrieved by other users.
• PROCESS:
User Research -> Application Research -> Sketching/Wireframes -> Prototyping
-> Testing
• TAKEAWAYS: Learned the importance of collaboration, brainstorming, and
design reviews. One view of a solution is not nearly as valuable as the insight
gained from review in a group setting.• Human Factors Research
• OBJECTIVE: Provide valuable content that fills gaps in current research
regarding Augmented Reality and Wearable Technology.
• RESEARCH PROCESS:
General AR + Wearable -> Human Factors -> User Interaction
• TAKEAWAYS: Refined my own personal approach to research in an effort to
deliver clear, practical insight that can be directly applied to the design process.
This process as a whole highlighted the relationship between research and
user experience and the insights that drive the success of both.
Matthew Doyle | MA, Human – Computer Interaction | SUNY Oswego

More Related Content

Similar to SummerInternPoster_MatthewDoyle

Methods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users NeedsMethods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users Needs
Luis Carlos Aceves
 
CliveGHughes-casestudy-SpringerNature
CliveGHughes-casestudy-SpringerNatureCliveGHughes-casestudy-SpringerNature
CliveGHughes-casestudy-SpringerNature
Clive G Hughes, M.A.
 
Analytic Design Group Design Research Qualifications
Analytic Design Group Design Research QualificationsAnalytic Design Group Design Research Qualifications
Analytic Design Group Design Research Qualifications
Karyn Zuidinga
 

Similar to SummerInternPoster_MatthewDoyle (20)

User Centered Design Process to Develop a Multi-modal Family Needs Assessment...
User Centered Design Process to Develop a Multi-modal Family Needs Assessment...User Centered Design Process to Develop a Multi-modal Family Needs Assessment...
User Centered Design Process to Develop a Multi-modal Family Needs Assessment...
 
Becoming A User Advocate
Becoming A User AdvocateBecoming A User Advocate
Becoming A User Advocate
 
BayanNada_CV
BayanNada_CVBayanNada_CV
BayanNada_CV
 
Methods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users NeedsMethods for Identifying and Modeling Users Needs
Methods for Identifying and Modeling Users Needs
 
Case Study 3 - Portfolio Project Final - Google UX Design Certificate
Case Study 3 - Portfolio Project Final - Google UX Design CertificateCase Study 3 - Portfolio Project Final - Google UX Design Certificate
Case Study 3 - Portfolio Project Final - Google UX Design Certificate
 
CV_Alex
CV_AlexCV_Alex
CV_Alex
 
Making the Case for UX
Making the Case for UXMaking the Case for UX
Making the Case for UX
 
Designing Better Experiences - UX London 2013
Designing Better Experiences - UX London 2013Designing Better Experiences - UX London 2013
Designing Better Experiences - UX London 2013
 
CliveGHughes-casestudy-SpringerNature
CliveGHughes-casestudy-SpringerNatureCliveGHughes-casestudy-SpringerNature
CliveGHughes-casestudy-SpringerNature
 
Kedar Chavan - UX Process.pdf
Kedar Chavan - UX Process.pdfKedar Chavan - UX Process.pdf
Kedar Chavan - UX Process.pdf
 
Aect 2018 workshop
Aect 2018 workshopAect 2018 workshop
Aect 2018 workshop
 
Aect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedAect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressed
 
User Research Portfolio3
User Research Portfolio3User Research Portfolio3
User Research Portfolio3
 
Analytic Design Group Design Research Qualifications
Analytic Design Group Design Research QualificationsAnalytic Design Group Design Research Qualifications
Analytic Design Group Design Research Qualifications
 
Case Study 2 - Portfolio Project Final - Google UX Design Certificate
Case Study 2 - Portfolio Project Final - Google UX Design CertificateCase Study 2 - Portfolio Project Final - Google UX Design Certificate
Case Study 2 - Portfolio Project Final - Google UX Design Certificate
 
Simple Ways of Planning, Designing and Testing Usability of a Software Produc...
Simple Ways of Planning, Designing and Testing Usability of a Software Produc...Simple Ways of Planning, Designing and Testing Usability of a Software Produc...
Simple Ways of Planning, Designing and Testing Usability of a Software Produc...
 
Case Studies
Case StudiesCase Studies
Case Studies
 
Career Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxCareer Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptx
 
A Software Engineer
A Software EngineerA Software Engineer
A Software Engineer
 
Interaction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital productsInteraction design: desiging user interfaces for digital products
Interaction design: desiging user interfaces for digital products
 

More from Matthew Doyle

More from Matthew Doyle (12)

CV
CVCV
CV
 
Virtual Reality Usability Guidelines
Virtual Reality Usability GuidelinesVirtual Reality Usability Guidelines
Virtual Reality Usability Guidelines
 
History of Virtual Reality
History of Virtual RealityHistory of Virtual Reality
History of Virtual Reality
 
Robotic Telepresence for the Terraformation of Mars
Robotic Telepresence for the Terraformation of MarsRobotic Telepresence for the Terraformation of Mars
Robotic Telepresence for the Terraformation of Mars
 
Immersive 3D Astronomy Visualization Application
Immersive 3D Astronomy Visualization ApplicationImmersive 3D Astronomy Visualization Application
Immersive 3D Astronomy Visualization Application
 
Poster Presented at the American Astronomical Society 227th Meeting
Poster Presented at the American Astronomical Society 227th MeetingPoster Presented at the American Astronomical Society 227th Meeting
Poster Presented at the American Astronomical Society 227th Meeting
 
Terrapresence Application
Terrapresence ApplicationTerrapresence Application
Terrapresence Application
 
Hmd ar presentation
Hmd ar presentationHmd ar presentation
Hmd ar presentation
 
FutureM Boston Presentation: The Future of Marketing Through Google Glass
FutureM Boston Presentation:  The Future of Marketing Through Google GlassFutureM Boston Presentation:  The Future of Marketing Through Google Glass
FutureM Boston Presentation: The Future of Marketing Through Google Glass
 
Technology Education Fall Conference 2013
Technology Education Fall Conference 2013Technology Education Fall Conference 2013
Technology Education Fall Conference 2013
 
Quest 2014 Presentation
Quest 2014 PresentationQuest 2014 Presentation
Quest 2014 Presentation
 
Motorola internship
Motorola internshipMotorola internship
Motorola internship
 

SummerInternPoster_MatthewDoyle

  • 1. Zebra Technology Confidential – Internal Use Only Life as an ID sponge For additional information, contact: mdoyle@oswego.edu Benefits to Zebra: Benefits to Me: • HealthCam Project: • - Helped develop measurement tool to track wound progress. • - Explored current application area for possible enterprise value propositions. • Human Factors Project: • - Helped fill gaps in human factors research concerning augmented reality and wearable technology. This summer I was fortunate enough to work alongside the Innovation Design team to help develop a camera application as well as conduct human factors research aimed towards refining strategy in developing augmented reality and wearable technology. However, my primary goal was to be a sponge. Experience: - Opportunity to collaborate with highly talented mechanical, industrial, and software designers every day. Portfolio Content: - Developed content from various stages in application design to enhance my portfolio. Enhanced Design Perspective: - Gained valuable insight into the iterative process of design and the importance of receiving and providing feedback. • HealthCam • OBJECTIVE: Design a camera application that allows the user to quickly capture images and annotate information onto the image that can later be retrieved by other users. • PROCESS: User Research -> Application Research -> Sketching/Wireframes -> Prototyping -> Testing • TAKEAWAYS: Learned the importance of collaboration, brainstorming, and design reviews. One view of a solution is not nearly as valuable as the insight gained from review in a group setting.• Human Factors Research • OBJECTIVE: Provide valuable content that fills gaps in current research regarding Augmented Reality and Wearable Technology. • RESEARCH PROCESS: General AR + Wearable -> Human Factors -> User Interaction • TAKEAWAYS: Refined my own personal approach to research in an effort to deliver clear, practical insight that can be directly applied to the design process. This process as a whole highlighted the relationship between research and user experience and the insights that drive the success of both. Matthew Doyle | MA, Human – Computer Interaction | SUNY Oswego