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MOBILE
EXPERIENCE
STUDY
1234567

Motorola DynaTAC
1983

Motorola 4500X
1988

Motorola MicroTAC
1989

IBM Simon
1993

Pocket sized

First cellphone

Nokia 1011
1992
Mass-produced
GSM phone

Phone & PDA
combination

Nokia 9000
1996

Nokia 5110
1998

Nokia 3210
1999

‘Smart’ phone

Interchangeable
faceplates

Internal antenna
& vibrate function

Nokia 3330
2001

Blackberry 5810
2002

Ericsson T68
2003

Blackberry Quark
2003

Nokia 7110
1999
WAP

HTC Kaiser
2007

iPhone
2007

HTC Dream
2008

iOS

Android OS

Motorola Razr
2003

Nokia 7280
2004

LG U8138
2004

Sleek looks

Sold 120 million
handsets globally

Samsung F210
2007

Nokia 8210
1999

The ‘lipstick’
phone

Video mobile
network launched

Blackberry Curve
2009

iPhone 4
2010
Why is
the mobile
experience
so important?
Mobile advertising.

Nokia 8110
1996

Motorola StarTAC
1996

Featured in
‘The Matrix’

Ericsson GF 768
1998

Clamshell

It’s one of the most elusive opportunities of our
current age. Every single industry estimate,
including our own, recognizes the everwidening delta between explosive mobile usage
and the current level of advertising. Estimates
easily range in the billions.
Why can’t we, as a marketing industry, figure
this out?
It’s a complex problem to solve, with many
barriers created by the industry itself, such
as the need for better KPIs for marketers to
measure and justify ROI.

Sharp J-SH04
2000

Samsung SGH M100
2000

Ericsson T39
2001

Fully integrated
camera and
colour screen

MP3 Player

Bluetooth

Nokia N95
2006

Samsung SGH-X460
2006

5 megapixel
camera

HTC HD7
2010
Windows 7 OS

iPhone 5
2012

Samsung Galaxy S4
2013
4G

So, in order to find out more about how
consumers are using their mobiles, and
how advertising fits into that experience, we
undertook a complete rethink. In our latest
study we have used our proprietary panel of
consumers to study smartphone use in a range
of countries in a bid to understand the most
relevant and productive ways to reach people
on their mobile.
South
Korea
68%

Sweden

UK

Australia

US

58%

55%

54%

50%

Canada

France

Germany

49%

46%

46%

China
26%

Range of markets by smartphone penetration
2013 projected smartphone penetration, Strategy Analytics
Mapping
a global
experience
The mobile experience worldwide is extremely
diverse and complex. We needed to fully
understand how the mobile experience was
different and how it was common across a wide
variety of markets – 13 in total – speaking to
1000 smartphone users in each.
We chose the markets according to
smartphone penetration. We had very high
penetration markets like South Korea and
Sweden, but we also had markets that were
just emerging as enthusiastic smartphone
users like India. However, in interpreting what
we saw we also needed to take into account
significant legislative, structural, and cultural
considerations in each market, for example:

Italy
41%

Russia

Brazil

23%

23%

India
5%

1.	 The proportion of early adopters (in
India, nearly the entire sample) show
enthusiastic participation across a wide
range of activities, which will decline as
penetration grows.
2.	 Brazil smartphone users, in spite of
strong penetration and predisposition,
have not become enthusiastic mobile
shoppers due to the unreliability of the
mobile network services.
3.	 Chinese mobile habits have definitely
been shaped by popular home-grown
web institutions, like Weibo, and the
mobile payment system, Alipay.
Clickthroughs/Downloads/Interactions
with touchpoints
Initiative’s Mobile Experience Study, March 2013. All Markets.

TEXT ‘VOTE’
TO 6332

Short code
texts

66%
Branded
texts

Branded
apps

60%

Mobile
search ads

51%

Mobile
banner ads

52%

Video
ads

61%

63%

Branded
emails

67%
QR
codes
Brand mobile
websites
Brand social
media sites

69%

71%

73%

Voucher
codes

74%

The rise of the
‘Native Mobile
Experience’
As marketers we’re often guilty of applying tried
and true methodologies and best practices
from one medium to another. This is certainly
true of mobile – the mobile banner being the
classic case. Mobile, however, is so specific
and so unique that we believe that ‘tried and
true’ is being surpassed in effectiveness by
‘native mobile experiences’ – activities and
touchpoints that can only happen on mobile.
When we aggregate our engagement metrics
for all 13 markets (clickthroughs/downloads/
interactions) across a wide variety of mobile
touchpoints, we see that mobile banners fall
far away from the most engaging. The top
performers are, simply put, touchpoints that
don’t occur anywhere else but mobile – QR
codes, mobile websites, branded applications.
Namely, native mobile experiences.
But where and how should these native mobile
experiences help marketers?
What each mobile touchpoint is good at
Initiative’s Mobile Experience Study, March 2013. All Markets.

Advocacy

Sharing

Purchase

Ad on a website accessed via mobile
Branded text/picture message
Branded email received on mobile
Advertising/informational video via mobile
Brand’s mobile website
Brand’s social media site via mobile
Audio recognition service (eg: Shazam)
QR code to access website
Tapping your phone (NFC) to access website
Ad on a microblog (eg: Twitter)
Texting a word to a short number
Voucher code/coupon accessed via mobile
Ad on a search engine
Ad within radio show/music service
Branded downloads (eg: apps, games)
Ad within a game on a mobile phone
Ad seen pre/post a video on a mobile phone
Fullscreen ad in an app
Information/deals via augmented reality
9%

14%

19%
The funnel conundrum
The other problem we have is that we are
thinking of mobile in terms of another old model
– the ‘funnel’.

Likeability

Information

Awareness

We asked consumers what each existing
mobile touchpoint was best at – from
awareness, to liking a brand, to helping
them buy. Currently, mobile touchpoints are
outperforming in awareness and purchase
but dropping off significantly in the deeper
emotional connections of delivering likeability
and advocacy.
Why should this worry us?
Simply put, consumers are deeply attached to
their mobile phones. We conducted qualitative
research groups across four very different
markets and discovered that people treasure
and depend upon their smartphones in the
same way for the same reason: it makes their
lives easier. So why is mobile advertising so
functional? Is the state of mobile advertising
the result of a self-fulfilling prophecy, in that
marketers have simply not delivered truly
engaging mobile experiences?
We believe that there are strategies that
marketers can pursue to deliver these deeper
emotional experiences – those experiences that
deepen familiarity and advocacy for a brand.
We have four key strategies:
1.	 Remember, it’s a phone.
2.	 Embrace the new mobile mindsets.
3.	 Help people live in the here and now.
4.	 Mobile browsing is the ‘missing link’.

24%

29%
Connecting
58%

37%

Being entertained
5%

25%

68%

7%

Gathering
19%

74%

% of time spent on each device by activity
Initiative’s Mobile Experience Study, March 2013. All markets.

IM / Text
79%

18%

Social networks
3%

41%

51%

8%

Email
32%

62%

High penetration smartphone markets lead social behavio
Initiative’s Mobile Experience Study, March 2013. South Korea, Sweden, Italy, UK, Australia.
1.	Remember,
it’s a phone

info

%

%

ors

The first and perhaps most obvious native
mobile experience is centered on the fact
that the mobile is, after all, a phone. We as
marketers have tried to come up with various
metaphors for what the smartphone represents
for people: it’s a wrist watch, it’s a fourth
screen, or it’s a personal assistant. It is, in fact,
all of these – but we often forget that what
drives the success of the smartphone is its
ability to connect us with the people in our lives.

Shopping
7%

15%

80%

5%

What’s most striking about this is how people
across all 13 surveyed markets are transferring
their digital social behaviors – as well as live
conversation – to the smartphone, away from
laptops and emerging tablet behaviors. When
consumers look to be entertained, they turn to
their smartphone 25% of the time. However,
when connecting with other people digitally,
smartphone usage rises to 58%. Connecting
and smartphones are made for each other.
What is remarkable about this trend is how
much the ability for the smartphone to deliver
instant communications has really migrated
social behavior. When we look at the top five
smartphone penetration markets, we see how
texting and instant messaging are leading the
migration of other social behaviors, such as
social networking and email.

6%
Activity throughout the day
Initiative’s Mobile Experience Study, March 2013. All markets.

80%

70%

60%

50%

40%

30%

20%

10%

0%

Just woken up

While traveling to
work/school

During work/school
(not a break or lunchtime)

During lunchtime
or a break

While travelin
from work/
It’s a frequency game

Connecting

ng home
/school

Being entertained

The mass migration of online social behaviors
to the smartphone is the sheer frequency with
which it happens. When we look at the daily
patterns of connecting on smartphone vs.
entertainment, the next most popular activity,
connecting happens constantly throughout the
day, only giving way to entertaining during the
evening when relaxing at home.
It’s also a compulsion that crosses
demographics. When we look at both age and
gender, the compulsion to constantly check all
day every day (via IM, email, status updates)
crosses all ages.
However, there are no huge surprises in the
frequency with which the different age groups
carry out these functions: 18-24 year olds are
most active – particularly on IM (71% check
several times a day) – 45-54 year olds the least
so (though 62% still check their emails several
times a day) with the 25-34 and 35-44 groups
decreasing at a proportional rate between the
oldest and youngest groups.

While relaxing
at home

Just before
bedtime
Social applications are the ‘stickiest’
Initiative’s Mobile Experience Study, March 2013. All markets.

71%

have a branded
social application

Gaming
Applications

67%
use it daily

Check out my new sh

49%

check it several
times a day

Shopping

25%
A wider social circle

44%

play games at
least once a day
(both solo and social)

In our 2012 study, The Age of Social Influence,
we proved that consumers have contact with
a wide variety of people – some of whom they
have never met. Our updated statistics here
show that in fact smartphone users across our
markets have an average social circle of 52
people whom they talk to on a regular basis,
either face-to-face or online, including 13 whom
they have never met.
Simply put, everything is more successful when
seen through a social lens, thanks to the huge
benefit of word-of-mouth.

36%

are played with
someone else
(social gaming)

hoes!

%

This compulsion to connect via the smartphone
has become so crucial to marketers because
the effect of social networks, enhanced by the
smartphone, has been to materially increase the
size of the average circle of friends.

Key learning

SHARE

26%

Social applications are by far the most popular
of all branded smartphone apps, and the
‘stickiest’, with nearly everyone who has one on
their phone checking it daily and half of those
doing so several times a day. The rise of social
gaming has increased dramatically with the
aid of the smartphone while social shopping
is reaching significant penetration rates: one
quarter of consumers regularly post what they
are buying and the same number take pictures
to share with their friends.

Everything we do must allow people to connect
with their friends and family as frequently as
possible, via as many touchpoints as possible.

will regularly take a picture
to share with their friends

regularly post updates
or comments on what
they are buying
Viewing and sharing video while passing the time
Initiative’s Mobile Experience Study, March 2013. All markets.

39%

34%

82%

30%
28%

28%

view to share
conversion
globally

24%

Watched video
while passing
the time
Uploaded or
shared video
while passing
the time
Global

North America

EMEA
2.	Embrace
the new mobile
mindsets
40%

The second native mobile experience is
the emergence of two new mindsets that
produce the highest relevance and openness
to advertising that we’ve seen through the
smartphone.

34%

First, there’s boredom
The first one – and we’ve all been there – is
boredom. What’s the first thing we do when
we’re bored and need to pass the time?
Across all 13 of our markets, almost uniformly,
we connect with other people, through social
networking, gaming or texting. On average,
40% of global respondents turn to social
networks, gaming or text/IM when bored.

25%

However, what’s truly wonderful is what
happens next. It’s during this mindset that
people are most likely to download or view
content and, most importantly, when they are
most likely to download or view video.

19%

So – people are bored, they use their
smartphone to socialize, see some great
content…and then what happens? It’s also
during this mindset that people share the most
content – again the most significant sharing
happens for video. People are most likely to
upload and share video when they are bored or
need to pass the time. In fact this behavior has
nearly doubled since the last time we looked at
it in 2010. Boredom leads to people telling your
brand story for you, across their social circle.

LATAM

APAC
85%

of all viewers talk about
TV shows

54%

of all viewers talk about
TV shows online

22%

of all viewers talk about
TV shows online more
than once a week

Multitasking with mobile is a benefit to brands
Initiative’s The New Power of TV, November, 2012. All markets.
Second, there’s
multitasking
As an industry, we’ve often thought multitasking
detracts people’s full attention from ads.
Smartphones are now the main facilitator of
multitasking, and we think that’s a good thing.
We asked people from all 13 countries surveyed
what they are doing when they turn to their
smartphone as a multitasking tool. The three
most prevalent activities were watching TV
(56%), commuting (54%) and listening to radio
(53%): not, coincidentally, all paid media.
But here’s the good news: multitasking is a
great opportunity to connect the sociability of
mobile with brand advertising.

TV Talkers

In Initiative’s The New Power of Television:
How Social is Revitalizing the Future of TV, we
talked about a new breed of young consumers,
identified as the TV Talker, who use social
media to discuss traditional mediums, such as
TV shows and ads. Far from detracting from
television viewing, social media has actually
enhanced TV, as people take to the internet
(usually via their phones) to talk about TV shows
(54%) with 22% doing so more than once a
week. Of those people 58% discuss brand ads
online – music to the ears of marketers.
That’s how brand stories get told. And it starts
with having your phone on all the time.

Key learning

58%

of TV Talkers
will talk about
brand ads

The two mindsets that we’ve always thought of
as negatives – boredom and multitasking – are
actually incredible opportunities for marketers.
Targeting these mindsets will directly amplify the
already social nature of the smartphone.
At least once a day, I use my smartphone to...
Initiative’s Mobile Experience Study, March 2013. All markets.

76%
69%

21%

IM / Text

Update
Status

Post
Video

19%

Post
Photos
3.	Living in the
here and now
One of the most anticipated areas of
improvement that smartphones can bring to
consumers’ lives is the increase in productivity
and the ability to truly live mobile. We have
certainly seen that happen, with the mobile’s
impact on journalism, for example. However,
we believe that the power of the here and now
has the potential to be a rich native mobile
experience for marketers.

There is an app for that,
but is it ‘sticky’?
The first and most obvious area of study would
be applications. Many of us have over 40
applications on our smartphone, but use 15 or
less on a weekly basis. Our study showed, not
surprisingly, that the most popular and ‘sticky’
applications are social. That’s followed in
popularity by banking and shopping.

15%

The ever-increasing use of social apps is giving
way to living in the here and now and the
emergence of ‘live reporting’. Smartphones are
increasingly allowing people to report, in the
moment, what’s going on in their lives. Whether
it’s texting – by far the largest activity – or
complex actions like posting video or photos,
we are being the ‘live reporter’ at least once a
day.
Where we think this has tremendous potential
for marketers is in building on the previous
two strategies – be as connected as possible,
during the mindsets of boredom and
multitasking.

Check-in
When people post online about a TV show
Initiative’s The New Power of TV, November, 2012. All markets.

During the show

43%

wa
During the
commercial
break

36%

Before
watching
the show

31%
Initiative’s The New Power of Television: How
Social is Revitalizing the Future of TV, also
shows how smartphones are helping TV
become more social. That study showed how
TV Talkers have transformed the TV broadcast,
and in this project we have tracked when and
how they approach the program as an event.

Directly after
atching the show

39%

Sometime later
after watching
the show

There is plenty of posting before and after the
show, but crucially online conversation peaks
during the show, driving a return to live viewing.
And how do TV Talkers prefer to chat? Social
networks through the computer still rule (64%
say they post this way about a TV show) but
are quickly being overtaken by – you guessed
it – posting through smartphones (34% text,
23% use IM and 33% hold mobile phone
conversations). In fact, this group is starting to
prefer using their mobile phones as it allows
them to maintain several conversations at once,
and to share different kinds of content with
different people.

37%

Key Learning
Use the smartphone’s ‘live reporting’ strengths
to create in-the-moment social surges – starting
with TV, when people are multitasking across
their social circles.
Highest and lowest mobile browsing/shopping countries
% likely to browse and/or shop. Initiative’s Mobile Experience Study, March 2013. All Markets.

91%

66%

91%

65%

88%

63%

Mobile browsing/shopping categories
Initiative’s Mobile Experience Study, March 2013. All Markets.

Clothing

Groceries

Home electronics

Highest
mobile browsing
categories

Mobile phones

Highest
mobile shopping
categories
4.	Mobile
browsing is the
‘missing link’
The fourth and final native mobile experience
that we found is what we call the ‘missing
link’ — the role of the smartphone in shopping
behavior. We call it the missing link because
the mobile phone is the only touchpoint that
connects what happens before people go in
store to the moment of purchase.

67%

64%

29%

We found that as mobile browsing accelerated
as a behavior, the ability of the smartphone
to act as the closer for the final sale also
increased. In other words, the more you browse
on mobile, the more you shop on mobile.
This is highly variable across our 13 markets:
Asia leads the world in mobile browsing and
shopping, while consumers in European
countries are slower to adopt these trends, so
are typically less active in mobile shopping.

Applications

Books

Music

Clothing

29%

We measured the effect of mobile shopping
behavior in 23 different categories across 13
markets. Naturally there is much variation
across all those categories and markets, but
we undertook extensive analysis to really
understand in aggregate what was happening.

Likewise, particular categories are far more
likely to be high for mobile browsing – generally
in those sectors where applications are the
most popular – but the categories can vary
considerably by market, with a high percentage
of early adopters skewing current behavior.
High mobile browsing and shopping conversion
is driven by countries and groups that use
the mobile web heavily, use branded mobile
sites, are more likely to use branded shopping
applications and, of course, are more
advertising responsive.
Make the most of the ‘Relaxing at home’ context
Initiative’s Mobile Experience Study, March 2013. All Markets.

52%

shop on their smartphone
while relaxing at home

Smartphone
shopping

Relaxing
at home

50%

watch videos while they
are relaxing at home

47%

share videos while they
are relaxing at home

Watching
paid media
How can marketers
drive more mobile
browsing and
shopping?
Mobile shopping isn’t that mobile – in fact,
much of it is done at home.

40%
check product
specifications

Mobile
browsing

40%

42%

use price comparisons

check product reviews

51%

text while they are
relaxing at home

Constantly
connecting

50%

use social networks while
they are relaxing at home

While a lot of shopping is done via mobile,
more than half is actually done while people
are relaxing at home, usually in the evening.
What’s excellent news for marketers is how this
extremely valuable time allows them to connect
the mobile browsing and shopping experience
to the other three native mobile experiences
outlined in this study.
This is the perfect environment for brands to
promote content, benefit from social influence
and tap into real shopping behaviors. At home
a brand can link experiences to really build a
relationship with the consumer and express its
brand personality.
This is critical because when it comes to instore the game changes entirely. Smartphones
are used at that point to validate and to close
the deal. The brand communications are
entirely focused on rational short term decisionmaking. Use of QR codes, accessible only
via smartphones, is now heavily involved in
smartphone shopping (39%), while comparison
sites and coupon/voucher sites are used in
30% of cases. Price comparison sites are used
the same amount, with 29% of people using
their smartphone to read about the product
online, and 27% to read a product review.
Research and comparison is important for all categories
Mobile activity index. Initiative’s Mobile Experience Study, March 2013. All Markets.

167 167

150

149

136

Each category
has unique areas
where mobile is
used in the
shopping
process

136
129
121
118

128 128

114

Activity

Research
product

Compare
prices

Take a photo
to send

Take a photo
for self

Call/text
for opinion

Refer
to list

Use
coupon

93
88

88 88
80

77
72

72
67

82
79

69
62

40

31

29

Automotive
While our research shows that home is the
most popular place to shop and research,
in-store research and price comparison is also
a big market. In fact, almost half of all research
and price comparison happens in-store.
Whilst research and price comparison are
popular for all categories, mobile has particular
strengths for individual categories, which
marketers should play to. For example, ‘taking
a photo to send’ indexes particularly highly for
automotive versus the other categories and
‘recommend’ is strong for
non-alcoholic beverages.

159

157
151

149

123

114
108

96

Purchase
item with
phone (NFC)

Post or
share on
social

98

Recommend

96

84

59
51
46

Music

48

Household
cleaners

Key Learning
Make the most of the at-home browsing and
shopping experience to drive brand preference,
before the fight to close the deal.

103

Purchase
item online

Mobile browsing at home continues to be
a vital way to build brand preference, but
marketers should also bolster and monitor
price comparison sites, product reviews and
resources for product specifications closely to
ensure the sale happens.

Non-alcoholic
beverages
The four
native mobile
experiences
we consider to be the building blocks
for more successful mobile strategies:

Help people
connect as often
as possible through
as many ways as
possible

Embrace the new
mobile mindsets
and give them the
right components
of the brand story
1.	 Social has to be an endemic strategy –
but importantly, to get the most from it,
marketers should embrace two distinct
tactics. First, don’t just use one social
outlet - use every means possible for
people to spread the word, from texts to
Facebook to check-ins. Second, social
through mobile is a frequency game
– make sure you constantly provide a
constant stream of reasons for people to
pass on your brand story.
2.	 Boredom and multitasking provide the
moments of deepest receptivity – and the
natural means to engage them through
social (of course), video and gaming. Once
you’ve got their engagement, give them
two key ways to access your brand. First,
make sure your content – video, games,
promotions, are short form and easy to
pass on. Then give them ways to access
more information about your brand so they
can tell the full brand story for you.

Live in the now
as a brand

Mobile
browsing
is your
ultimate goal

3.	 There are moments in every marketing plan
when you can take full advantage of the
‘live reporting’ native mobile experience.
Whether it’s an investment in a buzzworthy TV integration or a live PR event,
pre and post event are important, but if
you do nothing else focus on mobile as
the means to spike conversation live and
create a brand event.
4.	 All three native mobile experiences
culminate in one key moment that drives
brand preference – using social, mobile
dayparts and live reporting to drive
mobile browsing at home. We seriously
underestimate the power of mobile as a
lean-back device that connects all of these
elements that drive brand likeability – with
a proven link to driving brand sales. Keep
the mobile tactics that drive the final deal
– price comparisons, reviews, product
features – for closing the deal at shelf.
Methodology
The Mobile Experience Study is part of Initiative’s Consumer Connections global research program which now
spans in excess of 50 countries. To understand how consumers are using their mobile and the role it plays
in their lives we first ran a series of in-depth discussions amongst 160 individuals covering UK, Brazil, China
and India. These interviews then informed our quantitative study which covered a total of 13,000 smartphone
users aged 18-54 in US, Canada, Brazil, UK, Sweden, France, Germany, Italy, Russia, India, China, South
Korea and Australia. These countries were selected to represent markets at different stages of development
in terms of mobile activity to provide a truly global view.
About Initiative
Initiative is a global communications network within IPG Mediabrands (NYSE: IPG) one of the world’s
pre-eminent media services entities. We believe in four basic principles when solving our clients’ business
challenges: fast, brave, decisive and simple. Fast and responsive to the changing world of business. Brave
in tackling serious issues. Decisive with our insights, opinions and recommendations and committed to
making marketing complexity simple. This approach is conveyed by our talented team, industry leading tools,
processes and conduct.
Initiative employs more than 2,500 creative and dynamic colleagues in 94 offices in 73 countries managing
approximately $14 billion in billings annually. Our comprehensive range of communications services include:
insight and strategy, analytics, media planning and buying, digital communications, branded content creation,
evaluation and accountability services, social media strategy and community management.
www.initiative.com

© Initiative 2013

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Mobile experience study

  • 2. 1234567 Motorola DynaTAC 1983 Motorola 4500X 1988 Motorola MicroTAC 1989 IBM Simon 1993 Pocket sized First cellphone Nokia 1011 1992 Mass-produced GSM phone Phone & PDA combination Nokia 9000 1996 Nokia 5110 1998 Nokia 3210 1999 ‘Smart’ phone Interchangeable faceplates Internal antenna & vibrate function Nokia 3330 2001 Blackberry 5810 2002 Ericsson T68 2003 Blackberry Quark 2003 Nokia 7110 1999 WAP HTC Kaiser 2007 iPhone 2007 HTC Dream 2008 iOS Android OS Motorola Razr 2003 Nokia 7280 2004 LG U8138 2004 Sleek looks Sold 120 million handsets globally Samsung F210 2007 Nokia 8210 1999 The ‘lipstick’ phone Video mobile network launched Blackberry Curve 2009 iPhone 4 2010
  • 3. Why is the mobile experience so important? Mobile advertising. Nokia 8110 1996 Motorola StarTAC 1996 Featured in ‘The Matrix’ Ericsson GF 768 1998 Clamshell It’s one of the most elusive opportunities of our current age. Every single industry estimate, including our own, recognizes the everwidening delta between explosive mobile usage and the current level of advertising. Estimates easily range in the billions. Why can’t we, as a marketing industry, figure this out? It’s a complex problem to solve, with many barriers created by the industry itself, such as the need for better KPIs for marketers to measure and justify ROI. Sharp J-SH04 2000 Samsung SGH M100 2000 Ericsson T39 2001 Fully integrated camera and colour screen MP3 Player Bluetooth Nokia N95 2006 Samsung SGH-X460 2006 5 megapixel camera HTC HD7 2010 Windows 7 OS iPhone 5 2012 Samsung Galaxy S4 2013 4G So, in order to find out more about how consumers are using their mobiles, and how advertising fits into that experience, we undertook a complete rethink. In our latest study we have used our proprietary panel of consumers to study smartphone use in a range of countries in a bid to understand the most relevant and productive ways to reach people on their mobile.
  • 4. South Korea 68% Sweden UK Australia US 58% 55% 54% 50% Canada France Germany 49% 46% 46% China 26% Range of markets by smartphone penetration 2013 projected smartphone penetration, Strategy Analytics
  • 5. Mapping a global experience The mobile experience worldwide is extremely diverse and complex. We needed to fully understand how the mobile experience was different and how it was common across a wide variety of markets – 13 in total – speaking to 1000 smartphone users in each. We chose the markets according to smartphone penetration. We had very high penetration markets like South Korea and Sweden, but we also had markets that were just emerging as enthusiastic smartphone users like India. However, in interpreting what we saw we also needed to take into account significant legislative, structural, and cultural considerations in each market, for example: Italy 41% Russia Brazil 23% 23% India 5% 1. The proportion of early adopters (in India, nearly the entire sample) show enthusiastic participation across a wide range of activities, which will decline as penetration grows. 2. Brazil smartphone users, in spite of strong penetration and predisposition, have not become enthusiastic mobile shoppers due to the unreliability of the mobile network services. 3. Chinese mobile habits have definitely been shaped by popular home-grown web institutions, like Weibo, and the mobile payment system, Alipay.
  • 6. Clickthroughs/Downloads/Interactions with touchpoints Initiative’s Mobile Experience Study, March 2013. All Markets. TEXT ‘VOTE’ TO 6332 Short code texts 66% Branded texts Branded apps 60% Mobile search ads 51% Mobile banner ads 52% Video ads 61% 63% Branded emails 67%
  • 7. QR codes Brand mobile websites Brand social media sites 69% 71% 73% Voucher codes 74% The rise of the ‘Native Mobile Experience’ As marketers we’re often guilty of applying tried and true methodologies and best practices from one medium to another. This is certainly true of mobile – the mobile banner being the classic case. Mobile, however, is so specific and so unique that we believe that ‘tried and true’ is being surpassed in effectiveness by ‘native mobile experiences’ – activities and touchpoints that can only happen on mobile. When we aggregate our engagement metrics for all 13 markets (clickthroughs/downloads/ interactions) across a wide variety of mobile touchpoints, we see that mobile banners fall far away from the most engaging. The top performers are, simply put, touchpoints that don’t occur anywhere else but mobile – QR codes, mobile websites, branded applications. Namely, native mobile experiences. But where and how should these native mobile experiences help marketers?
  • 8. What each mobile touchpoint is good at Initiative’s Mobile Experience Study, March 2013. All Markets. Advocacy Sharing Purchase Ad on a website accessed via mobile Branded text/picture message Branded email received on mobile Advertising/informational video via mobile Brand’s mobile website Brand’s social media site via mobile Audio recognition service (eg: Shazam) QR code to access website Tapping your phone (NFC) to access website Ad on a microblog (eg: Twitter) Texting a word to a short number Voucher code/coupon accessed via mobile Ad on a search engine Ad within radio show/music service Branded downloads (eg: apps, games) Ad within a game on a mobile phone Ad seen pre/post a video on a mobile phone Fullscreen ad in an app Information/deals via augmented reality 9% 14% 19%
  • 9. The funnel conundrum The other problem we have is that we are thinking of mobile in terms of another old model – the ‘funnel’. Likeability Information Awareness We asked consumers what each existing mobile touchpoint was best at – from awareness, to liking a brand, to helping them buy. Currently, mobile touchpoints are outperforming in awareness and purchase but dropping off significantly in the deeper emotional connections of delivering likeability and advocacy. Why should this worry us? Simply put, consumers are deeply attached to their mobile phones. We conducted qualitative research groups across four very different markets and discovered that people treasure and depend upon their smartphones in the same way for the same reason: it makes their lives easier. So why is mobile advertising so functional? Is the state of mobile advertising the result of a self-fulfilling prophecy, in that marketers have simply not delivered truly engaging mobile experiences? We believe that there are strategies that marketers can pursue to deliver these deeper emotional experiences – those experiences that deepen familiarity and advocacy for a brand. We have four key strategies: 1. Remember, it’s a phone. 2. Embrace the new mobile mindsets. 3. Help people live in the here and now. 4. Mobile browsing is the ‘missing link’. 24% 29%
  • 10. Connecting 58% 37% Being entertained 5% 25% 68% 7% Gathering 19% 74% % of time spent on each device by activity Initiative’s Mobile Experience Study, March 2013. All markets. IM / Text 79% 18% Social networks 3% 41% 51% 8% Email 32% 62% High penetration smartphone markets lead social behavio Initiative’s Mobile Experience Study, March 2013. South Korea, Sweden, Italy, UK, Australia.
  • 11. 1. Remember, it’s a phone info % % ors The first and perhaps most obvious native mobile experience is centered on the fact that the mobile is, after all, a phone. We as marketers have tried to come up with various metaphors for what the smartphone represents for people: it’s a wrist watch, it’s a fourth screen, or it’s a personal assistant. It is, in fact, all of these – but we often forget that what drives the success of the smartphone is its ability to connect us with the people in our lives. Shopping 7% 15% 80% 5% What’s most striking about this is how people across all 13 surveyed markets are transferring their digital social behaviors – as well as live conversation – to the smartphone, away from laptops and emerging tablet behaviors. When consumers look to be entertained, they turn to their smartphone 25% of the time. However, when connecting with other people digitally, smartphone usage rises to 58%. Connecting and smartphones are made for each other. What is remarkable about this trend is how much the ability for the smartphone to deliver instant communications has really migrated social behavior. When we look at the top five smartphone penetration markets, we see how texting and instant messaging are leading the migration of other social behaviors, such as social networking and email. 6%
  • 12. Activity throughout the day Initiative’s Mobile Experience Study, March 2013. All markets. 80% 70% 60% 50% 40% 30% 20% 10% 0% Just woken up While traveling to work/school During work/school (not a break or lunchtime) During lunchtime or a break While travelin from work/
  • 13. It’s a frequency game Connecting ng home /school Being entertained The mass migration of online social behaviors to the smartphone is the sheer frequency with which it happens. When we look at the daily patterns of connecting on smartphone vs. entertainment, the next most popular activity, connecting happens constantly throughout the day, only giving way to entertaining during the evening when relaxing at home. It’s also a compulsion that crosses demographics. When we look at both age and gender, the compulsion to constantly check all day every day (via IM, email, status updates) crosses all ages. However, there are no huge surprises in the frequency with which the different age groups carry out these functions: 18-24 year olds are most active – particularly on IM (71% check several times a day) – 45-54 year olds the least so (though 62% still check their emails several times a day) with the 25-34 and 35-44 groups decreasing at a proportional rate between the oldest and youngest groups. While relaxing at home Just before bedtime
  • 14. Social applications are the ‘stickiest’ Initiative’s Mobile Experience Study, March 2013. All markets. 71% have a branded social application Gaming Applications 67% use it daily Check out my new sh 49% check it several times a day Shopping 25%
  • 15. A wider social circle 44% play games at least once a day (both solo and social) In our 2012 study, The Age of Social Influence, we proved that consumers have contact with a wide variety of people – some of whom they have never met. Our updated statistics here show that in fact smartphone users across our markets have an average social circle of 52 people whom they talk to on a regular basis, either face-to-face or online, including 13 whom they have never met. Simply put, everything is more successful when seen through a social lens, thanks to the huge benefit of word-of-mouth. 36% are played with someone else (social gaming) hoes! % This compulsion to connect via the smartphone has become so crucial to marketers because the effect of social networks, enhanced by the smartphone, has been to materially increase the size of the average circle of friends. Key learning SHARE 26% Social applications are by far the most popular of all branded smartphone apps, and the ‘stickiest’, with nearly everyone who has one on their phone checking it daily and half of those doing so several times a day. The rise of social gaming has increased dramatically with the aid of the smartphone while social shopping is reaching significant penetration rates: one quarter of consumers regularly post what they are buying and the same number take pictures to share with their friends. Everything we do must allow people to connect with their friends and family as frequently as possible, via as many touchpoints as possible. will regularly take a picture to share with their friends regularly post updates or comments on what they are buying
  • 16. Viewing and sharing video while passing the time Initiative’s Mobile Experience Study, March 2013. All markets. 39% 34% 82% 30% 28% 28% view to share conversion globally 24% Watched video while passing the time Uploaded or shared video while passing the time Global North America EMEA
  • 17. 2. Embrace the new mobile mindsets 40% The second native mobile experience is the emergence of two new mindsets that produce the highest relevance and openness to advertising that we’ve seen through the smartphone. 34% First, there’s boredom The first one – and we’ve all been there – is boredom. What’s the first thing we do when we’re bored and need to pass the time? Across all 13 of our markets, almost uniformly, we connect with other people, through social networking, gaming or texting. On average, 40% of global respondents turn to social networks, gaming or text/IM when bored. 25% However, what’s truly wonderful is what happens next. It’s during this mindset that people are most likely to download or view content and, most importantly, when they are most likely to download or view video. 19% So – people are bored, they use their smartphone to socialize, see some great content…and then what happens? It’s also during this mindset that people share the most content – again the most significant sharing happens for video. People are most likely to upload and share video when they are bored or need to pass the time. In fact this behavior has nearly doubled since the last time we looked at it in 2010. Boredom leads to people telling your brand story for you, across their social circle. LATAM APAC
  • 18. 85% of all viewers talk about TV shows 54% of all viewers talk about TV shows online 22% of all viewers talk about TV shows online more than once a week Multitasking with mobile is a benefit to brands Initiative’s The New Power of TV, November, 2012. All markets.
  • 19. Second, there’s multitasking As an industry, we’ve often thought multitasking detracts people’s full attention from ads. Smartphones are now the main facilitator of multitasking, and we think that’s a good thing. We asked people from all 13 countries surveyed what they are doing when they turn to their smartphone as a multitasking tool. The three most prevalent activities were watching TV (56%), commuting (54%) and listening to radio (53%): not, coincidentally, all paid media. But here’s the good news: multitasking is a great opportunity to connect the sociability of mobile with brand advertising. TV Talkers In Initiative’s The New Power of Television: How Social is Revitalizing the Future of TV, we talked about a new breed of young consumers, identified as the TV Talker, who use social media to discuss traditional mediums, such as TV shows and ads. Far from detracting from television viewing, social media has actually enhanced TV, as people take to the internet (usually via their phones) to talk about TV shows (54%) with 22% doing so more than once a week. Of those people 58% discuss brand ads online – music to the ears of marketers. That’s how brand stories get told. And it starts with having your phone on all the time. Key learning 58% of TV Talkers will talk about brand ads The two mindsets that we’ve always thought of as negatives – boredom and multitasking – are actually incredible opportunities for marketers. Targeting these mindsets will directly amplify the already social nature of the smartphone.
  • 20. At least once a day, I use my smartphone to... Initiative’s Mobile Experience Study, March 2013. All markets. 76% 69% 21% IM / Text Update Status Post Video 19% Post Photos
  • 21. 3. Living in the here and now One of the most anticipated areas of improvement that smartphones can bring to consumers’ lives is the increase in productivity and the ability to truly live mobile. We have certainly seen that happen, with the mobile’s impact on journalism, for example. However, we believe that the power of the here and now has the potential to be a rich native mobile experience for marketers. There is an app for that, but is it ‘sticky’? The first and most obvious area of study would be applications. Many of us have over 40 applications on our smartphone, but use 15 or less on a weekly basis. Our study showed, not surprisingly, that the most popular and ‘sticky’ applications are social. That’s followed in popularity by banking and shopping. 15% The ever-increasing use of social apps is giving way to living in the here and now and the emergence of ‘live reporting’. Smartphones are increasingly allowing people to report, in the moment, what’s going on in their lives. Whether it’s texting – by far the largest activity – or complex actions like posting video or photos, we are being the ‘live reporter’ at least once a day. Where we think this has tremendous potential for marketers is in building on the previous two strategies – be as connected as possible, during the mindsets of boredom and multitasking. Check-in
  • 22. When people post online about a TV show Initiative’s The New Power of TV, November, 2012. All markets. During the show 43% wa During the commercial break 36% Before watching the show 31%
  • 23. Initiative’s The New Power of Television: How Social is Revitalizing the Future of TV, also shows how smartphones are helping TV become more social. That study showed how TV Talkers have transformed the TV broadcast, and in this project we have tracked when and how they approach the program as an event. Directly after atching the show 39% Sometime later after watching the show There is plenty of posting before and after the show, but crucially online conversation peaks during the show, driving a return to live viewing. And how do TV Talkers prefer to chat? Social networks through the computer still rule (64% say they post this way about a TV show) but are quickly being overtaken by – you guessed it – posting through smartphones (34% text, 23% use IM and 33% hold mobile phone conversations). In fact, this group is starting to prefer using their mobile phones as it allows them to maintain several conversations at once, and to share different kinds of content with different people. 37% Key Learning Use the smartphone’s ‘live reporting’ strengths to create in-the-moment social surges – starting with TV, when people are multitasking across their social circles.
  • 24. Highest and lowest mobile browsing/shopping countries % likely to browse and/or shop. Initiative’s Mobile Experience Study, March 2013. All Markets. 91% 66% 91% 65% 88% 63% Mobile browsing/shopping categories Initiative’s Mobile Experience Study, March 2013. All Markets. Clothing Groceries Home electronics Highest mobile browsing categories Mobile phones Highest mobile shopping categories
  • 25. 4. Mobile browsing is the ‘missing link’ The fourth and final native mobile experience that we found is what we call the ‘missing link’ — the role of the smartphone in shopping behavior. We call it the missing link because the mobile phone is the only touchpoint that connects what happens before people go in store to the moment of purchase. 67% 64% 29% We found that as mobile browsing accelerated as a behavior, the ability of the smartphone to act as the closer for the final sale also increased. In other words, the more you browse on mobile, the more you shop on mobile. This is highly variable across our 13 markets: Asia leads the world in mobile browsing and shopping, while consumers in European countries are slower to adopt these trends, so are typically less active in mobile shopping. Applications Books Music Clothing 29% We measured the effect of mobile shopping behavior in 23 different categories across 13 markets. Naturally there is much variation across all those categories and markets, but we undertook extensive analysis to really understand in aggregate what was happening. Likewise, particular categories are far more likely to be high for mobile browsing – generally in those sectors where applications are the most popular – but the categories can vary considerably by market, with a high percentage of early adopters skewing current behavior. High mobile browsing and shopping conversion is driven by countries and groups that use the mobile web heavily, use branded mobile sites, are more likely to use branded shopping applications and, of course, are more advertising responsive.
  • 26. Make the most of the ‘Relaxing at home’ context Initiative’s Mobile Experience Study, March 2013. All Markets. 52% shop on their smartphone while relaxing at home Smartphone shopping Relaxing at home 50% watch videos while they are relaxing at home 47% share videos while they are relaxing at home Watching paid media
  • 27. How can marketers drive more mobile browsing and shopping? Mobile shopping isn’t that mobile – in fact, much of it is done at home. 40% check product specifications Mobile browsing 40% 42% use price comparisons check product reviews 51% text while they are relaxing at home Constantly connecting 50% use social networks while they are relaxing at home While a lot of shopping is done via mobile, more than half is actually done while people are relaxing at home, usually in the evening. What’s excellent news for marketers is how this extremely valuable time allows them to connect the mobile browsing and shopping experience to the other three native mobile experiences outlined in this study. This is the perfect environment for brands to promote content, benefit from social influence and tap into real shopping behaviors. At home a brand can link experiences to really build a relationship with the consumer and express its brand personality. This is critical because when it comes to instore the game changes entirely. Smartphones are used at that point to validate and to close the deal. The brand communications are entirely focused on rational short term decisionmaking. Use of QR codes, accessible only via smartphones, is now heavily involved in smartphone shopping (39%), while comparison sites and coupon/voucher sites are used in 30% of cases. Price comparison sites are used the same amount, with 29% of people using their smartphone to read about the product online, and 27% to read a product review.
  • 28. Research and comparison is important for all categories Mobile activity index. Initiative’s Mobile Experience Study, March 2013. All Markets. 167 167 150 149 136 Each category has unique areas where mobile is used in the shopping process 136 129 121 118 128 128 114 Activity Research product Compare prices Take a photo to send Take a photo for self Call/text for opinion Refer to list Use coupon 93 88 88 88 80 77 72 72 67 82 79 69 62 40 31 29 Automotive
  • 29. While our research shows that home is the most popular place to shop and research, in-store research and price comparison is also a big market. In fact, almost half of all research and price comparison happens in-store. Whilst research and price comparison are popular for all categories, mobile has particular strengths for individual categories, which marketers should play to. For example, ‘taking a photo to send’ indexes particularly highly for automotive versus the other categories and ‘recommend’ is strong for non-alcoholic beverages. 159 157 151 149 123 114 108 96 Purchase item with phone (NFC) Post or share on social 98 Recommend 96 84 59 51 46 Music 48 Household cleaners Key Learning Make the most of the at-home browsing and shopping experience to drive brand preference, before the fight to close the deal. 103 Purchase item online Mobile browsing at home continues to be a vital way to build brand preference, but marketers should also bolster and monitor price comparison sites, product reviews and resources for product specifications closely to ensure the sale happens. Non-alcoholic beverages
  • 30. The four native mobile experiences we consider to be the building blocks for more successful mobile strategies: Help people connect as often as possible through as many ways as possible Embrace the new mobile mindsets and give them the right components of the brand story
  • 31. 1. Social has to be an endemic strategy – but importantly, to get the most from it, marketers should embrace two distinct tactics. First, don’t just use one social outlet - use every means possible for people to spread the word, from texts to Facebook to check-ins. Second, social through mobile is a frequency game – make sure you constantly provide a constant stream of reasons for people to pass on your brand story. 2. Boredom and multitasking provide the moments of deepest receptivity – and the natural means to engage them through social (of course), video and gaming. Once you’ve got their engagement, give them two key ways to access your brand. First, make sure your content – video, games, promotions, are short form and easy to pass on. Then give them ways to access more information about your brand so they can tell the full brand story for you. Live in the now as a brand Mobile browsing is your ultimate goal 3. There are moments in every marketing plan when you can take full advantage of the ‘live reporting’ native mobile experience. Whether it’s an investment in a buzzworthy TV integration or a live PR event, pre and post event are important, but if you do nothing else focus on mobile as the means to spike conversation live and create a brand event. 4. All three native mobile experiences culminate in one key moment that drives brand preference – using social, mobile dayparts and live reporting to drive mobile browsing at home. We seriously underestimate the power of mobile as a lean-back device that connects all of these elements that drive brand likeability – with a proven link to driving brand sales. Keep the mobile tactics that drive the final deal – price comparisons, reviews, product features – for closing the deal at shelf.
  • 32. Methodology The Mobile Experience Study is part of Initiative’s Consumer Connections global research program which now spans in excess of 50 countries. To understand how consumers are using their mobile and the role it plays in their lives we first ran a series of in-depth discussions amongst 160 individuals covering UK, Brazil, China and India. These interviews then informed our quantitative study which covered a total of 13,000 smartphone users aged 18-54 in US, Canada, Brazil, UK, Sweden, France, Germany, Italy, Russia, India, China, South Korea and Australia. These countries were selected to represent markets at different stages of development in terms of mobile activity to provide a truly global view. About Initiative Initiative is a global communications network within IPG Mediabrands (NYSE: IPG) one of the world’s pre-eminent media services entities. We believe in four basic principles when solving our clients’ business challenges: fast, brave, decisive and simple. Fast and responsive to the changing world of business. Brave in tackling serious issues. Decisive with our insights, opinions and recommendations and committed to making marketing complexity simple. This approach is conveyed by our talented team, industry leading tools, processes and conduct. Initiative employs more than 2,500 creative and dynamic colleagues in 94 offices in 73 countries managing approximately $14 billion in billings annually. Our comprehensive range of communications services include: insight and strategy, analytics, media planning and buying, digital communications, branded content creation, evaluation and accountability services, social media strategy and community management. www.initiative.com © Initiative 2013