1. Turning your Elearning
Design from Good to Great
J302 (G9H) 12:30-14:00
Paul Tabaque
Co-Founder, Guro.PH
Founder, Minreeva Learning
Learning & Dev’t Consultant
3. Activity:
Let’s divide the class into groups. Discuss what
you think are the Top 5 Considerations of what
consists of great eLearning design. You can use
the Google Sheet below for the group's answers
http://ow.ly/10pQzz
4. Know the Audience Well
• Do tons of research about the audience
even before creating a single slide.
• Adapt the content to the demographic.
• Learning is cultural! Avoid taboos. Get
to know the language, the environment,
local customs, and etiquette.
5. Consider the Social Aspect
of Learning as a Priority
• Learning is a social experience.
• Tech may be limited, but find creative
ways how to include social interaction.
6. Respect the Learners’
Time and Attention Span
• Avoid cramming all content into one
long module. Divide into smaller
modules whennecessary.
• Work closely with an SME when editing
which information to include or exclude.
7. UX/UI
• User Experience / User Interface
• Concept is, the better the UX/UI, the
customer will keep on using the site / app.
• “UX/UI is like a joke. If you have to
explain it, then it’s not a good one.”
8. “Less is More”
• You can never go wrong with black
and/or white backgrounds.
• Stick to a certain color scheme – usually
the school / company’s branding.
• Rule of thumb: stick to only 3-5
elements per slide.
9. View Everything in the
Shoes of a Novice
• Avoid unnecessary use of jargon, too-
technical terminologies, and over-the-
top explanations.
• Rule of thumb: A grade schooler
should, at least, be able to navigate
through your elearning module.
10. Follow Through
• SUSTAINABILITY – Follow through
enhances learning and retention.
• STRATEGIC – Follow through avoids the
same issues from happening again.
Solves foreseeable problems based on
current trends.
11. Solve Real Life Problems
• Elearning modules are rooted from a
learning need, usually building new skills
and knowledge.
• Avoid hypothetical situations and use
‘in-your-face’ scenarios that are
reflections of what’s happening in
reality.
12. Put Content as King
• Content must be:
-relevant
-interesting
-fun
• “The only difference between a
spammer and an expert is RELEVANCE.”
13. Have a Strong Grasp of
Instructional Design
• Using authoring tool ≠ eLearning Design
• “Merging Science and Art”
• “Walk the fine line between
the high-tech and the
traditional.”