17. KNOW YOUR STUFF
• STAKEHOLDER ONE-ON-ONES
• SALES INTERVIEWS
• DATA + ANALYTICS
• GOALS/KPIs
LISTEN FIRST
CONFRONT REALITY
TALK STRAIGHT
18. HAVE A PLAN
• COMMUNICATE SCHEDULE
• SCHEDULE TESTING PARTICIPANTS
• DEDICATE A ROOM / WORKSPACE
CLARIFY EXPECTATIONS
PRACTICE ACCOUNTABILITY
KEEP COMMITMENTS
GET BETTER
CREATE TRANSPARENCY
19. INGREDIENTS
• INPUT (FROM THE PREP)
• STAKEHOLDERS (PRIMARY + SECONDARY)
• PAPER
• LARGE STICKY NOTES
• MARKERS
22. DAY 1+2
KICKOFF!
• PRESENT WHAT YOU KNOW TO DATE
• BE CLEAR ABOUT YOUR TWO-WEEK PLAN
• ALREADY HAVE THE REGROUP SCHEDULED
• DO AN EXERCISE TOGETHER
25. How do you start a design studio?
DAY 2-4
HOW? WHAT? WHY? WHO? WHEN?
START WITH
A RECAP
DEFINE THE
PROBLEM
EXPLAIN
WHY
IDENTIFY
THE USER
PROVIDE AN
AGENDA
CONFRONT
REALITY CLARIFY EXPECTATIONS
TALK STRAIGHT
26. DAY 2-4
How do you run a design studio?
QUICK
WARMUP
INDIVIDUAL
IDEATION
SHARE WITH
GROUP
SHARE WITH
GROUP
INDIVIDUAL
ITERATION
27. • COMMON THEMES
• TWO OR THREE IDEAS
• FILL IN THE GAPS
NARROW
IT DOWN
DAY 4+5
28. PROTOTYPE
on paper
• PATHWAYS, NOT PIXELS
• COVER THE BIG STUFF,
DON’T SWEAT THE DETAILS
• FIDELITY = CONFIDENCE
DAY 5
CLARIFY EXPECTATIONS
35. DAY 9
ANALYZE + MAP IT
• IDENTIFY COMMON PATTERNS + BEHAVIORS
• FIND THE PARTICIPANTS’ IDEAL FLOWS
• TAKE THE BEST OF EACH CONCEPT
• IDENTIFY THE MOST CRITICAL COMPONENTS
36. DAY 9
PLANT YOUR FLAG
• LOOK AT THE FLOW YOU’VE MAPPED
• CHOOSE A STARTING POINT AS A TEAM
38. DAY 10
• SHARE YOUR FINDINGS AND YOUR PLAN
• WALK THEM THROUGH THE STORY
• BE CLEAR ABOUT HOW YOU’LL PROVIDE UPDATES
• WEEKLY STATUS REPORTS
• KEY TOUCH POINTS
PRESENT
PRACTICE
ACCOUNTABILITY
KEEP
COMMITMENTS
DELIVER
RESULTS