Ce diaporama a bien été signalé.
Le téléchargement de votre SlideShare est en cours. ×

Between Paper & Code

Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Chargement dans…3
×

Consultez-les par la suite

1 sur 60 Publicité

Between Paper & Code

Télécharger pour lire hors ligne

An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision

An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision

Publicité
Publicité

Plus De Contenu Connexe

Diaporamas pour vous (20)

Similaire à Between Paper & Code (20)

Publicité

Between Paper & Code

  1. 1. (is this engineer you? that’s still a problem.)
  2. 2. Between Paper & Code an introduction to UX design and digital prototyping Molly Wilson HPI School of Design Thinking July 2015
  3. 3. ORIENTATION What is UX design? Is it the same as DT? Kinds of prototypes Training your designer’s eye CREATE AN APP Information Architecture Interface Design with Sketch Prototype Creation with InVision
  4. 4. what do we mean when we say UX DESIGN?
  5. 5. What’s up with the users?RESEARCH What do they need to do? What do we need them to do?PLAN How should the product work? How should the product look?DESIGN How are we doing?TEST What is UX design?
  6. 6. What’s up with the users?RESEARCH What do they need to do? What do we need them to do?PLAN How should the product work? How should the product look?DESIGN How are we doing?TEST USER RESEARCH What is UX design?
  7. 7. What’s up with the users?RESEARCH What do they need to do? What do we need them to do?PLAN How should the product work? How should the product look?DESIGN How are we doing?TEST INTERACTION DESIGN (IXD) What is UX design?
  8. 8. What’s up with the users?RESEARCH What do they need to do? What do we need them to do?PLAN How should the product work? How should the product look?DESIGN How are we doing?TEST VISUAL (UI) DESIGN What is UX design?
  9. 9. What’s up with the users?RESEARCH What do they need to do? What do we need them to do?PLAN How should the product work? How should the product look?DESIGN How are we doing?TEST USER TESTING What is UX design?
  10. 10. What’s up with the users?RESEARCH What do they need to do? What do we need them to do?PLAN How should the product work? How should the product look?DESIGN How are we doing?TEST UX DESIGN What is UX design?
  11. 11. how much UX DESIGN do design thinking students already know?
  12. 12. What do you already have? • open-minded interviewing and testing • getting a group of people on the same page • constantly designing with a mind to testing • quick iterative loops • fast sketching • cross-disciplinary teams • not taking feedback personally DT vs. UX
  13. 13. What else do you need? • visual design software • visual design sensibility (typography, composition, color, etc.) • geeky, tech-loving attitude • familiarity with common UI patterns (comes with experience) • very organized • HTML/CSS/JS certainly doesn’t hurt DT vs. UX
  14. 14. Different kinds of DIGITAL PROTOTYPES
  15. 15. Paper prototype Tipple app, by Kyle Donnellon Kinds of prototypes
  16. 16. Paper prototype Pens or pencils Paper or post-its Scissors Tape or glue Kinds of prototypes
  17. 17. Interactive wireframe Click-through prototype Click dummy Drug information app, by me Kinds of prototypes
  18. 18. Interactive wireframe Drug information app, by me A way to draw images A way to link images together Sketch, Keynote, Powerpoint, InDesign, Illustrator, Balsamiq… Invision, Marvel, Pop… Kinds of prototypes
  19. 19. Code prototype Pizza Finder app, by Leigh Shevchik Kinds of prototypes
  20. 20. Code prototype A way to code the interface A way to store and/or get data HTML/CSS/JS (optionally with a library like jQuery Mobile), XCode, Swift… This is not my department :) Kinds of prototypes
  21. 21. Kinds of prototypes ? How does it feel to use? ? How should the app be organized? ? Where should stuff go on the screen? ? What actual words/images should I use? PAPER INTERACTIVE WIREFRAME CODE PROTOTYPE ? What happens when people really use this? ? What are the potential technical challenges? ? How does the data you’re pulling look? ? Is this even a good idea? ? What features should it have?
  22. 22. YOU’RE DONE HERE… Hard to change Not realistic enough Losing track of all the pieces of paper Sick of drawing the same thing over and over You need to share your idea with somebody outside your team … BUT YOU’RE NOT READY FOR THIS You don’t really know what you’re making yet Specialized skill you might not have May get you in an engineering mindset too early Kinds of prototypes WE’RE DOING THIS ONE.
  23. 23. train your DESIGNER’S EYE
  24. 24. Train your designer’s eye
  25. 25. With a partner, “book a hotel” on airbnb.com & booking.com • What do you notice first? Second? Third? • Do you care about the stuff you’re seeing? Why or why not? • What do you expect each click to do? Does it do what you expect? • How do you feel? Why? • Bonus: Make some “mistakes” and see what the website does. 10 minutesTrain your designer’s eye
  26. 26. you know where you are you know where you can go you know what you can do the thing you want is right there it looks familiar it gives you feedback
  27. 27. YOUR CHALLENGE: Design a mobile app that helps individuals find and support local businesses.
  28. 28. 1. Information Architecture Task ID & organization; Navigation 2. Interaction Design Tech setup & Sketch tutorial; Whirlwind tour of dos and don’ts; Design session 3. Prototype Creation Exploring InVision; A quick word about user testing 4. Share Out
  29. 29. what is INFORMATION ARCHITECTURE?
  30. 30. Content-based approach vs. Task-based approach 1. Information Architecture
  31. 31. TOO SPECIFIC A DESIGN GOAL, NOT A TASK List all the tasks a user should be able to do in your product. Search for rooms by date/location Choose an available room Pay for room Compare available rooms Get confirmation from host Leave a review Read or reply to a host message Change or cancel a reservation Tell friends about my upcoming trip Rent out my own room Learn what Airbnb is See upcoming reservations 7 minutes Favorite a room See favorite rooms Decide where to travel 1. Information Architecture > Task identification Feel relaxed about travel Edit spelling of name TOO GENERAL Plan travel
  32. 32. cluster similar things together 1. Information Architecture > Task organization
  33. 33. map out the happy path 1. Information Architecture > Task organization
  34. 34. Make clusters and paths. • Cluster similar tasks near each other. • Name each cluster. • Are some of the clusters actually paths? If so, clarify the path. Paths can have branches in them. They can also connect to each other. 10 minutes1. Information Architecture > Task organization
  35. 35. Welcome to The adventurous, social way to travel. Create an Account Does this match our IA?
  36. 36. Browse Search FavoritesMy Profile Inbox My Trips 3 What about this?
  37. 37. Here’s the real design. Much better!
  38. 38. nav patterns Top menu with overflow Examples from Smashing Magazine 1. Information Architecture > Navigation
  39. 39. nav patterns Bottom menu with options within buttons Examples from Smashing Magazine 1. Information Architecture > Navigation
  40. 40. nav patterns Vertical menus Examples from Smashing Magazine 1. Information Architecture > Navigation
  41. 41. nav patterns Examples from Smashing Magazine Swipe navigation 1. Information Architecture > Navigation
  42. 42. 1. Information Architecture > Navigation Do a couple Post-It sketches with different nav patterns. • Look at your IA. What’s the ideal starting point for your user? • In your IA, how many different screens/areas does your app have? Are they all equal? Are some more important? • Look at similar apps and see what they do. No shame in copying. • You’ll also find pattern libraries on paperandcode.weebly.com. 7 minutes
  43. 43. kindly point your internet-machine to paperandcode.weebly.com
  44. 44. Time to get nerdy: Download Sketch. Download Font Awesome. Download Tethr. Links available on paperandcode.weebly.com. Do the tutorial. 25 minutes
  45. 45. a whirlwind tour of dos and don’ts
  46. 46. Buttons and Links • Make clear what’s clickable • Colors mean something – error, warning, success • You should never need to write directions for the user (like “click to proceed”) Is “Change PC Settings” a button? Image via Jakob Nielsen. this word is lighter gray. can you tell? 2. Interaction Design > Dos & Dont's
  47. 47. Mobile • Minimize typing! • Don’t have too many obscure tap/swipe/long- tap interactions – people can’t remember them all Image: Adobe Help Center 2. Interaction Design > Dos & Dont's
  48. 48. Search & Filter • Filters let the user refine the search results displayed • Make it clear how the user can start a new search • Use the right filter… toggle? check? radio button? dropdown? Yelp iOS app 2. Interaction Design > Dos & Dont's
  49. 49. Words • Be consistent. Don’t say “next” on one screen and “OK” on another one • Match the user’s feelings. Welcome them when they sign up, but be serious when they’re spending money. mailchimp.com 2. Interaction Design > Dos & Dont's
  50. 50. Dashboards • Think about what people are actually curious about. Don’t just show data for the sake of data. • Don’t imply % complete when there’s nothing to complete (for example, energy usage). Google Fit app 2. Interaction Design > Dos & Dont's
  51. 51. Use real content. Wikimedia Commons yours truly 2. Interaction Design > Dos & Dont's
  52. 52. Don’t be “creative.” images from skeu.it 2. Interaction Design > Dos & Dont's
  53. 53. Don’t fuss too much with visuals! dribbble / Haziq Mir yours truly 2. Interaction Design > Dos & Dont's
  54. 54. Create your screens. • Use Tethr as a starting point, but don’t be afraid to mess with it. • Remember: copying is totally fine. 2. Interaction Design > Design Session 45 minutes
  55. 55. Link your screens together. • Create an account and start a project at invisionapp.com. • Export your screens as PDF, JPG, GIF, etc. Drag & drop them into Invision. • Link them together with hotspots. • Click “share” to view your prototype. 3. Prototype Creation > Exploring Invision 25 minutes
  56. 56. Three kinds of remote testing 1. You do a videoconference with the user yourself 2. You use a service that recruits and surveys users 3. You use a service that collects data about a live website 3. Prototype Creation > User Testing
  57. 57. What did you make? • How do our different design choices change the meaning of the concept? • How do our different design choices change the behaviors people are likely to do? 4. Share Out whatever we have left
  58. 58. The end… for now ♥ Continue your UX design journey at paperandcode.weebly.com.

×