Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.

Tangible Augmented Reality for Archival Research

37 vues

Publié le

A formative study and design proposal on optimizing cultural heritage research using a tangible augmented reality prototype.

Publié dans : Technologie
  • Soyez le premier à commenter

  • Soyez le premier à aimer ceci

Tangible Augmented Reality for Archival Research

  1. 1. Tangible Augmented Reality for Archival Research: Using Augmented Reality to Research Cultural Heritage Items Daniella Kalinda, Lucas Hrynyshyn, Gabby Resch, Anitha Nathan, Ravit David and Ali Mazalek
  2. 2. Outline - Motivation - Background - Research Question - Formative Study - Results - Design - System Overview - Recap - Next Steps Thomas Fisher Library - Toronto, Ontario, Canada
  3. 3. Motivation Digital Preservation Multisensory curation Case Study: Thomas Fisher Library Thomas Fisher Library - Toronto, Ontario, CanadaThomas Fisher Library - Toronto, Ontario, Canada
  4. 4. Background ● Library initiatives to make ephemera more accessible ○ Ephemera storage and digital preservation ■ (Angelhescu, 2001) ● Cultural heritage sites increasing interactivity through digital experiences ○ Screen-based and mobile augmented reality (AR) Visitors using augmented reality visualization at museum experience (Gimeno et al, 2011)
  5. 5. Background ● Improving visitor experience and loyalty for tourists ○ AR can have effect on tourist intentions for destinations ■ (Chung, Han and Joun, 2015) ○ AR to discover Egyptian artifacts in a museum ■ (Nofal, 2013) ○ AR and tangible interactions in outdoor heritage ■ (Ciolfi, 2013) Gimeno et al., 2011
  6. 6. Background ● Accessing tangible & gestural information of an object remotely ○ Kyriakou and Herman, 2018 Kyriakou and Herman, 2018
  7. 7. Research Question/Hypothesis 1. How can miscellaneous archives be represented digitally for cultural heritage purposes? 2. What are the important research practices we can try to maintain in a digital experience? 3. How can tangible and embodied interactions support remote cultural heritage research?
  8. 8. Research Question/Hypothesis 1. How can vast miscellaneous data be represented digitally for cultural heritage purposes? 2. What are the important research practices we can try to maintain in a digital experience? 3. How can tangible and embodied interactions support remote cultural heritage research?
  9. 9. Formative Study ● Hypothesis: researchers are looking for more intuitive and interactive ways of researching artifacts Cultural heritage from Thomas Fisher Library
  10. 10. Formative Study ● Hypothesis: researchers are looking for more intuitive and interactive ways of researching artifacts ● Goal: discover research practices, identify current challenges in research, investigate attitudes towards augmented and virtual reality
  11. 11. Formative Study ● Qualitative Study ● 8 participants ○ 2 history professors ○ 4 curators ○ 2 digital archaeologists
  12. 12. Formative Study - Interview Questions
  13. 13. Formative Study - Interview Questions Definition
  14. 14. Formative Study - Interview Questions Definition Insights
  15. 15. Formative Study - Interview Questions Definition Insights Alternative Technologies
  16. 16. Formative Study - Interview Questions Definition Motivation & Process Insights Alternative Technologies
  17. 17. Formative Study - Interview Questions Definition Motivation & Process Data Visualizations Insights Alternative Technologies
  18. 18. Results post-visitpre-visit archival visit
  19. 19. Results - workflow ● 3 stage workflow post-visitpre-visit archival visit
  20. 20. Results - workflow ● 3 stage workflow ○ Pre-archival, archival, post-archival ○ Most time spent in pre-archival and post-archival research; ○ Time in archives limited but pivotal post-visitpre-visit archival visit
  21. 21. Results - workflow post-visitpre-visit archival visit
  22. 22. Results - workflow ● Motivation for visiting archives: ○ 8/8 - researchers will go for primary source research ○ 3/8 - to identify activities performed, time period, and relevant data ○ 3/8 - for interest in collection ○ 2/8 - best or only way to access artifacts is in-person ● Searching online is more frequent: ○ 8/8 researchers do at least majority of research online ○ 3/8 researchers rarely visit archives anymore
  23. 23. Results - online content ● More online ○ 8/8 work around ‘lack’ in online content ○ 3/8 suggested improving online catalogue ● Increased access ○ 5/8 suggested increasing online access across institutions ○ Can collect more diverse context about ephemera ○ Can create own catalogue
  24. 24. Results - attitudes towards AR ● Experience with AR: ○ 5/8 used in exhibitions or for teaching ● Attitudes toward AR: ○ 6/8 were unsure about using AR for research purposes ○ 3/8 researchers rarely visit archives anymore ■ Switch to online research with internet ● Hypothesis: partially confirmed ○ More interactive and intuitive research ○ How?
  25. 25. Design: TARA app ● Tangible Augmented Reality Archives ● In collaboration with Thomas Fisher Library ○ Jewish Ephemera - WWII Envelope from Thomas Fisher Library
  26. 26. Design Motivation: 1. How can we make interfaces to access ephemera useful for researchers? 2. How can the interface help put the individual artifacts in their context? 3. How can the interface help in searching, accessing and visualizing ephemera? 4. What interactions can enhance the way researchers work with special collections?
  27. 27. TARA app system
  28. 28. 1 - How can we make interfaces to access ephemera useful for researchers?
  29. 29. 2 - How can the interface help put the individual artifacts in their context?
  30. 30. 3 - How can the interface help in searching, accessing and visualizing ephemera?
  31. 31. 4 - What interactions can enhance the way researchers work with special collections?
  32. 32. Recap: Research Questions ● What are the important research practices we can try to maintain in a digital experience? ● How can tangible and embodied interactions support remote cultural heritage research?
  33. 33. Next steps ● Usability testing ● Goal ○ To find most relevant tangible and embodied system that can aid research ● First study/interest ○ Researchers enhanced experience ○ Increased engagement with artifact ○ Effectiveness for research ○ Usability ○ Interactions (features)
  34. 34. Thank you

×