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NATIVE VML Trends Report April 2015

  1. THE TRENDS REPORT Proudly brought to you by NATIVE VML
  2. A MONTHLY SNAPSHOT OF TRENDS IN MARKETING, STORYTELLINGAND DIGITAL CULTURE LOCALLYANDABROAD.
  3. Digital convergence is fast becoming the norm where technology allows a shift from one-to-one to one-to-many quick, easy and affordable services. We look at how smart devices are changing how we relate to illness and disease and how in-home devices can automate convenience with a click of a button. Social Media has reinforced consumer power that demands a level of honesty and transparency from brands. Disclosing product information is not new or without controversy. Brands and content producers need to consider legal and ethical implications of product promotion if they seek to be authenticand credible to their audience. Lastly we look at branded content that stops speaking to people as consumers and demographics but as human beings. A great brand should not be self-serving. A brand’s real value lies in creating engagement around the solutions thattheir productspresent.
  4. AUGMENTATION
  5. The bio-future of fashion. Advances in biological research are redefining the concept of sustainable consumer products. Smart biomaterials with less impact on the environment are giving fashion a new edge.
  6. Designing clothes to be grown in a lab. Dubbed the future of fashion, bio-fashion uses living cultures of micro-organisms such as yeast, fungi and algae to produce fabric. Eco- leather, a bio-based leather that turns chicken feathers, natural fibres and plant oil resins into shoe soles, has already captured the attention of large retailers like PUMA and Nike. READ MORE
  7. Self-regulating shoes. Perhaps a glimpse far into the future, The Protocells trainer is created with a fibre that will fit to a user's foot like a second skin. The 3D-printed Protocells are molecules that can create artificial living systems, capable of being responsive to pressure, light and heat felt by a foot. The cells of the shoes essentially responds in real-time during a run, then are able to rejuvenate themselves after. READ MORE
  8. Smarter medicine. Medical researchers are constantly looking for ways to administer treatments to patients in less painful and inconvenient ways. Smart devices and wearables are changing the relationship patients have with illness.
  9. On-body injectors for post chemotherapy medicine. The Neulasta Delivery kit is an on-body injector device that administers post-chemotherapy medicine. Clinicians fill and activate the syringe with the correct dosage and patients can receive their medication within the comfort of their own homes. READ MORE
  10. A smartwatch that prevents seizures. The Embrace smartwatch uses data to detect potentially life-threatening epileptic seizures. Parents and care- givers can use a companion device to be alerted as well. Over time the device learns to pre-empt possible seizures and sends haptic messages for a user to adjust behaviour accordingly. READ MORE
  11. INNOVATION
  12. Technological innovations are changing the way art is made, consumed and sold. Museums are increasingly becoming experience-driven. The use of location and personalisation technologies help deliver large-scale ad campaigns that inform, educate and invite participation with the gallery. It is all about a real-time or personalised focus. Smart Art.
  13. Art experiences for the blind. The Touching the Prado exhibit in Madrid is designed to give the blind (or those with limited visibility) an opportunity to create a mental image of artwork through touch. Elaborate 3-D replicas of famous artwork were created using textures and contours. The exhibit also included a braille text guide, audio guides and opaque glasses to create a truly enhanced experience. READ MORE
  14. Preserving and democratising street art through digital tech. The Google Art project’s Street Art Collection has partnered with several art organisations and collectives in 34 countries. The collection has over 10,000 photographs, that users can observe and interact with online.
  15. Companies like Amazon, Uber and Airbnb are offering services via on-demand platforms. Digital convenience is increasingly becoming non-negotiable, where consumers demand goods and services that are just a click away. The on-demand economy meets the internet of things.
  16. Making in-home purchases with a click of a button. Amazon Dash are branded Wi-Fi enabled buttons created by Amazon. Attached to household appliances, they let consumers reorder common household products through their phones and Amazon Fresh account. Over time, the buttons will connect to multiple smart devices in the home, allowing Amazon Dash to predict and automate purchases. READ MORE
  17. The coffee maker that orders its own coffee beans. Poppy-Pour-Over is a smart coffee-maker. It uses sensors that can detect low levels of coffee beans, and then automatically orders using the Amazon Dash Replenishment Service. READ MORE
  18. MOBILE, DATA AND SOCIAL
  19. The impact of big data continues to be felt across various industries. Humanitarian data is becoming an essential tool to identify people who are in danger and what resources are needed to save them. Utilising digital for humanitarian efforts.
  20. Using Big Data for the greater good. The Tactical Technology Collective aims to raise awareness of online security risks. It actively develops methods and tools to counter injustice. For example, services such as Me and My Shadow helps users to explore and minimise the online information they leave behind each time they use the internet.
  21. Mapping Xenophobia. Closer to home, iAfrikan and Ushahidi have launched Report Xenophobia. It is a real-time tool for users to report and alert others of Xenophobic incidents in their area. Communication is sent out via SMS, email, Twitter, the Ushahidi app and the website.
  22. Research suggests that 32% of marketers are not exploring the opportunities presented by geo-targeting technology for delivering location-based notifications. Popular mobile geolocation-centered campaigns continue to drive customer loyalty; the space is ripe for innovative and experimental ideas. Geo specific marketing.
  23. Reviving one of digital advertising’s oldest formats to find lost pets. Pedigree and Google launched the Found app that allows dog owners to pre-register their dog. When a dog is reported as missing, a banner ad featuring their dog is created and instantly served across the Google Display Network.
  24. MARKETING AT THE SPEED OF CULTURE
  25. Consumers and fans hungry for new and novel experiences are digitally empowered to take control. On social platforms, engagement is driven by consumers, placing the fans at the centre, with the brand as facilitators of communities only. With personal reach as a valued currency, it becomes increasingly important to not only encourage but recognise and reward fan engagement as well. Community first strategies.
  26. Authentic brand connections with fans through humour. A seemingly innocent tongue-in-cheek social media post promoting a plastic shell that protects bananas led to one of Groupon’s most successful Facebook posts. The Groupon Banana Bunker gathered 11,000+ comments, 46,000 shares and over 19,000 likes, providing fans with unique and personal interactions with the brand.
  27. Crowdsourced live action marketing. Amazon gaming platform, Twitch and Old Spice launched the The Old Spice Nature Adventure, which merged elements of gaming, live video and a participatory experience. The campaign followed a man into the woods, his actions guided by commands crowdsourced from the chat room.
  28. Influencer marketing is one of the most powerful tools in social media marketing. Research suggests that when exposed to a positive endorsement of a product on social networks, 16% of people will actually purchase that product. The strategy blurs the line between personal and business and there is a fine balance influencers need to strike between both sponsored and regular content to remain authentic and credible to their audience. Disclosure in social media.
  29. Disclosure, important for both brand and content partner. In November 2014, five YouTube videos featuring vloggers “Dan and Phil,” were banned by the Advertising Standards Authority in the U.K. for not being clearly labelled as Oreo advertising. More recently, Lord & Taylor asked 50 bloggers to style a dress from its new line, garnering enough likes to infiltrate Instagram feeds and sell out the dress in store. However, the campaign lacked transparency with neither brand nor content partner alerting followers to the deal.
  30. STORYTELLING
  31. Getting content to work for a brand is not easy; it requires strong ideas and execution, content that serves to simply push product will struggle to compete with all the other noise on the market. Real brand value lies in creating conversations and engagement around the issues for which a brand’s products offer solutions. Branded solutions not products.
  32. Branded content sparks a national conversation about spending and saving. The One Rand Man social experiment followed an ordinary South African who for a month made all day-to-day payments in R1 coins, in an attempt to understand the relationship we have with our money. The month-long campaign, broken into five webisodes, received over 900 000 views, and at the end, 80% of comments across social media spoke of how people were actively making changes in their lives. The documentary is currently available on YouTube and includes expert advice and insights, as well as learning material for schools and financial advisers.
  33. Toothpaste brand gives a lion back his bite. Oral brand, Fixodent released an online video chronicling the story of Aslan, a 9-year old rare white lion who had lost two of his canine teeth and struggled to survive in the wild. Gathering over 1.4 million YouTube views in just 36 hours, the short film may be an unusual departure from traditional oral care marketing, but the story is authentically rooted in the brand’s values.
  34. Digital games represent a new type of storytelling. Instead of passively listening to or watching a story, in games players are actively part of the narrative, their actions impacting how the story unfolds. Telling stories through Gaming.
  35. Indigenous storytelling use digital gaming for interactive narratives. Never Alone, is a puzzle-platformer game aimed at preserving the Inuit folklore and culture. Developed by Upper One Games in conjunction with the Cook Inlet Tribal Council, the game provides an opportunity to pass on these stories to a new local generation, and share them with the rest of the world. The development process sought input of Alaska Natives, from the creation, design and narrative to marketing and distribution.
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