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Presented by: Nader Soubra
Headlines About
3D Max
Work
Phases
Users
About 3Ds Max
• Autodesk 3ds Max,
is a professional 3D
computer graphics
program for making
3D animations,
models, games and
images.
About 3Ds Max
• It is an Autodesk product, like AutoCAD.
• With 3ds Max, you can create 3D places and
characters, objects and subjects of any type.
• Arrange items in settings
and environments to
build the scenes for your
movie or game.
• Animate the characters,
set them in motion,
make them speak, sing
and dance…
About 3Ds Max
About 3Ds Max
Main Toolbar Command Panel
View Ports
Animation Control
About 3Ds Max
AutoCAD vs. 3Ds Max
About 3Ds Max
• 3Ds Max main objective is to convert any
design to a 3D volume.
Modeling
Materials &
Texture
LightingRendering
Post Production
Adjustments
Work Phases
1) Modeling :
• Modeling in 3D is similar
to sculpting.
• Many different
techniques can be used
to create the objects you
require.
Modeling :
• There are different types of predefined objects to
start with:
Standard Primitives Extended Primitives Users Designed Models
Modeling :
• The Modeling Tools set, also called the modeling
ribbon, gives you everything you need for editing
your objects.
Modeling Examples:
Modeling Examples:
2) Materials & Texture:
• Materials are like paint, with it you make apples red
and oranges orange. You put the shine in chrome and
the polish on glass.
Materials & Texture:
• By applying maps, you can
add images, patterns, and
even surface texture to
objects.
• Materials are what make
your scenes look real.
Materials & Texture:
• Texture is the image that will be applied to the material.
• It Includes: Diffusion, Color, Opacity, Bump,
Reflection,…etc.
Materials Editor:
• The master design
studio for materials
and maps
• control the
characteristics of the
selected material
from reflection, color,
refraction, hue…etc.
3) Lighting:
• Improve the illumination
of a scene
• Enhance a scene's realism
• Cast shadows
Lighting:
• Sunlight uses a directional light
• Daylight combines Sunlight and Skylight
Lighting:
• Lighting also include the
spotlight
• Spotlight casts a focused
beam of light like a
flashlight, in which you can
control the shape &
intensity.
4) Rendering:
• It is the most technically complex
and awesome aspect of 3D
production.
• It is the term where you finalize
the 2D image to 3D by combining
all previous information.
Rendering Process:
• Rendering sometimes takes a long time, even on
very fast computers.
Rendering Process:
• The software is
"photographing" each
pixel of the image
• Tracing rays of light on the
3D scene.
Rendering examples:
Rendering examples:
5) Post Production Adjustment:
It’s simply fine tuning after rendering is done, it’s
done using “Photoshop” .
Users
Architecture
AnimationGames
1) Architecture & Interior Design
• 3D Max had a major impact on this industry, since
designs used to be so stiff and boring.
• Nowadays, there is more creativity in designs since
we are able to visualize the structure and form.
Architecture
• This is how designs used to be
Architecture
• And this is nowadays designs
Interior Design
• As for interior design, 3D MAX gave designers the
freedom to manipulate and control the
environment
• We are able to achieve exactly what the client has in
mind.
Interior Design
• This is how designs used to be
Interior Design
• And this is nowadays designs
Some of my work
Some of my work
Some of my work
Some of my work
2) Animation & Movies
• Animation is about storytelling by bringing things,
characters, and objects to life.
• Animation basically depends on sketches.
Animation
• When 3D Max was introduced, the animation
production jumped big time.
• This is what we used to watch:
Animation
• And this is what we are watching nowadays:
Animation Timeline
1830 1917 1920 1960 1980 1990 2000 2015
Movies
• Movies nowadays rely heavily on 3D max
• Most block buster movies such as Avatar,
Avengers, Iron Man, ….etc. are basically 3D Max
products.
Movies
Motion Capture Technology:
is the process of recording the movement of objects or people.
Motion Capture The Amazing Suit
Movies
• CGI is Computer
generated Images.
• The application of
computer graphics
to create images,
animation, movies..
Movies
Green Screen
The technique of filming an actor against a green monochrome back
ground, and replacing it with another material.
Movies Examples
300 Transformers
3) Games
Today’s gamers demand increasingly sophisticated
animation and effects. 3D Max provides a variety of
video game design to help you create innovative
experiences that meet gamers’ expectations.
Games
This is what we used to play
Games
As time moved on the gaming industry evolved
Games
More creativity and attention to details
1998 2015
Games
Character Evolution
Games
More realism and depth
Games
Even on your mobile and tablets
3Ds Max presentation

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3Ds Max presentation

Notes de l'éditeur

  1. Expand more about modeling….for example face a wall a car….. Add the modeling tools….and imagesssssssssssssssssssssssssss
  2. Expand about material examples (wood, metal….) Material editor tool Control the characteristics of each material (reflection, refraction, color, …..)
  3. Expand about material examples (wood, metal….) Material editor tool Control the characteristics of each material (reflection, refraction, color, …..)
  4. Expand about material examples (wood, metal….) Material editor tool Control the characteristics of each material (reflection, refraction, color, …..)
  5. Expand about material examples (wood, metal….) Material editor tool Control the characteristics of each material (reflection, refraction, color, …..)
  6. To present the scene or object We have many types…spot light, sunlight, vray light plane, shadows
  7. To present the scene or object We have many types…spot light, sunlight, vray light plane, shadows
  8. To present the scene or object We have many types…spot light, sunlight, vray light plane, shadows
  9. Is it the most awesome part and most complex in 3dmax…. Rendering process (before, during and after)
  10. Is it the most awesome part and most complex in 3dmax…. Rendering process (before, during and after)
  11. Is it the most awesome part and most complex in 3dmax…. Rendering process (before, during and after)
  12. Is it the most awesome part and most complex in 3dmax…. Rendering process (before, during and after)
  13. Is it the most awesome part and most complex in 3dmax…. Rendering process (before, during and after)
  14. Is it the most awesome part and most complex in 3dmax…. Rendering process (before, during and after)
  15. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  16. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  17. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  18. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  19. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  20. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  21. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  22. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  23. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  24. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  25. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  26. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  27. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  28. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  29. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  30. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)
  31. Architecture and interior: Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015) Movies: History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out) 2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….) Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax Motion capture, CGI and green screen (300 all was done in stupid studio) Games (atary stuff and new stuff….)