3. About 3Ds Max
• Autodesk 3ds Max,
is a professional 3D
computer graphics
program for making
3D animations,
models, games and
images.
4. About 3Ds Max
• It is an Autodesk product, like AutoCAD.
• With 3ds Max, you can create 3D places and
characters, objects and subjects of any type.
5. • Arrange items in settings
and environments to
build the scenes for your
movie or game.
• Animate the characters,
set them in motion,
make them speak, sing
and dance…
About 3Ds Max
15. 2) Materials & Texture:
• Materials are like paint, with it you make apples red
and oranges orange. You put the shine in chrome and
the polish on glass.
16. Materials & Texture:
• By applying maps, you can
add images, patterns, and
even surface texture to
objects.
• Materials are what make
your scenes look real.
17. Materials & Texture:
• Texture is the image that will be applied to the material.
• It Includes: Diffusion, Color, Opacity, Bump,
Reflection,…etc.
18. Materials Editor:
• The master design
studio for materials
and maps
• control the
characteristics of the
selected material
from reflection, color,
refraction, hue…etc.
19. 3) Lighting:
• Improve the illumination
of a scene
• Enhance a scene's realism
• Cast shadows
21. Lighting:
• Lighting also include the
spotlight
• Spotlight casts a focused
beam of light like a
flashlight, in which you can
control the shape &
intensity.
22. 4) Rendering:
• It is the most technically complex
and awesome aspect of 3D
production.
• It is the term where you finalize
the 2D image to 3D by combining
all previous information.
29. 1) Architecture & Interior Design
• 3D Max had a major impact on this industry, since
designs used to be so stiff and boring.
• Nowadays, there is more creativity in designs since
we are able to visualize the structure and form.
32. Interior Design
• As for interior design, 3D MAX gave designers the
freedom to manipulate and control the
environment
• We are able to achieve exactly what the client has in
mind.
39. 2) Animation & Movies
• Animation is about storytelling by bringing things,
characters, and objects to life.
• Animation basically depends on sketches.
40. Animation
• When 3D Max was introduced, the animation
production jumped big time.
• This is what we used to watch:
43. Movies
• Movies nowadays rely heavily on 3D max
• Most block buster movies such as Avatar,
Avengers, Iron Man, ….etc. are basically 3D Max
products.
48. 3) Games
Today’s gamers demand increasingly sophisticated
animation and effects. 3D Max provides a variety of
video game design to help you create innovative
experiences that meet gamers’ expectations.
Expand more about modeling….for example face a wall a car…..
Add the modeling tools….and imagesssssssssssssssssssssssssss
Expand about material examples (wood, metal….)
Material editor tool
Control the characteristics of each material (reflection, refraction, color, …..)
Expand about material examples (wood, metal….)
Material editor tool
Control the characteristics of each material (reflection, refraction, color, …..)
Expand about material examples (wood, metal….)
Material editor tool
Control the characteristics of each material (reflection, refraction, color, …..)
Expand about material examples (wood, metal….)
Material editor tool
Control the characteristics of each material (reflection, refraction, color, …..)
To present the scene or object
We have many types…spot light, sunlight, vray light plane, shadows
To present the scene or object
We have many types…spot light, sunlight, vray light plane, shadows
To present the scene or object
We have many types…spot light, sunlight, vray light plane, shadows
Is it the most awesome part and most complex in 3dmax….
Rendering process (before, during and after)
Is it the most awesome part and most complex in 3dmax….
Rendering process (before, during and after)
Is it the most awesome part and most complex in 3dmax….
Rendering process (before, during and after)
Is it the most awesome part and most complex in 3dmax….
Rendering process (before, during and after)
Is it the most awesome part and most complex in 3dmax….
Rendering process (before, during and after)
Is it the most awesome part and most complex in 3dmax….
Rendering process (before, during and after)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)
Architecture and interior:
Usage using examples….and talk about history and evolution before and after 3Dmax (1990, 2000, 2015)
Movies:
History of animation (tom& jerry, grenadizer, captain majed…) all based on sketches, then there was a jump when 3dmax introduced (big hero 6, inside out)
2 types of animation: Japanese anime (starts from sketches then into 3dmax) – standard animation (toy story….)
Movies: block buster movies (avatar, avengers…) all relied heavily on 3dmax
Motion capture, CGI and green screen (300 all was done in stupid studio)
Games (atary stuff and new stuff….)