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Using physical computing in the primary classroom
Neil Rickus
Senior Lecturer in Computing Education, University of Hertfordshire
@computingchamps
computingchampions.co.uk/serbia2017
Next 30 minutes
• Outline the importance of physical computing
• Discuss and demonstrate six physical computing
technologies
– Linked to projects undertaken in the primary classroom
• Highlight how to overcome barriers to implementation
Why physical computing?
• Opportunity to further develop understanding of
programming concepts
• “Light bulb” moment!
• Links to other areas of the curriculum
– Science and DT, but many others
• Solve real world problems
– Not just “making a game today”
– Engaging to girls – casinclude.org.uk
Technologies chosen (KS2 – age 7 – 11 years)
• Crumble
• Micro:bit
• Codebug
• Raspberry Pi
• FlowGo / GoControl
• Lego WeDo 2.0
• Sphero
Why these technologies?
• Open ended tasks
– Creativity
– Enquiry
• (Mostly) affordable
• Extended with existing equipment
– LEDs, buzzers, crocodile clips, etc
• Block based programming environment
Crumble
• Cost – £12 board; £20 starter kit
• More info – code-it.co.uk/crumble/crumble
• Projects
– Crumbs
– Crumblebot
Micro:bit
• Cost – £13 board; £16 starter kit
• More info – microbit.org
• Projects
– Step counter
– Table football
– Bloodhound Rocketcar
Codebug
• Cost – £15 board and USB cable
• More info – bit.ly/Xmasstuff
• Projects
– Scrolling display badge
– Christmas tree lights
Raspberry Pi
• Cost – £25 - £30 board (NB. Needs power supply, monitor
cable, etc)
• More info – raspberrypi.org
• Projects
– Pibrella
– PiStop
– CamJam EduKits
Lego WeDo 2.0
• Cost – £130 core set and software
• More info – education.lego.com/wedo2.0
• Projects
– Milo – moon rover
Flow Go and Go Control / Flowol
• Cost – £100 control box; £150 software site license
• More info – bit.ly/flowgo_gocontrol
• Projects
– Fairground rides
– Traffic lights
Sphero
• Cost – £100 ball and charger
• More info – sphero.com
• Projects
– Assault course
Making a robot…
• Program LED = program motor = make a robot
• Program sensor = react to events = “intelligence”
Barriers
• Time
– Cross-curricular links; Digital Leaders
• Kit
– Beg, borrow, steal; Second-hand; Share; Promotions
• Expertise
– Needs confident teachers; Digital Leader support;
CAS support; ”Hands-off guidance”
Competitions
• TeenTech
• PA Consulting Raspberry Pi
• Nesta / IBM Longitude Explorer Prize (IoT)
• Constructionism
– Audience = Quality enhancement
• Funding
• CV / exposure
Want to know more?
• TES EdTech special
– digital.tes.com/EDTECHJAN17/ (pg. 44)
• Hello World
– helloworld.cc (pg. 16)
Neil Rickus
Senior Lecturer in Computing Education,
University of Hertfordshire
@computingchamps
computingchampions.co.uk/serbia2017
TES EdTech special
digital.tes.com/EDTECHJAN17/ (pg. 44)
Hello World
helloworld.cc (pg. 16)

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Using physical computing in the primary classroom

  • 1. Using physical computing in the primary classroom Neil Rickus Senior Lecturer in Computing Education, University of Hertfordshire @computingchamps computingchampions.co.uk/serbia2017
  • 2.
  • 3. Next 30 minutes • Outline the importance of physical computing • Discuss and demonstrate six physical computing technologies – Linked to projects undertaken in the primary classroom • Highlight how to overcome barriers to implementation
  • 4.
  • 5. Why physical computing? • Opportunity to further develop understanding of programming concepts • “Light bulb” moment! • Links to other areas of the curriculum – Science and DT, but many others • Solve real world problems – Not just “making a game today” – Engaging to girls – casinclude.org.uk
  • 6.
  • 7.
  • 8. Technologies chosen (KS2 – age 7 – 11 years) • Crumble • Micro:bit • Codebug • Raspberry Pi • FlowGo / GoControl • Lego WeDo 2.0 • Sphero
  • 9.
  • 10. Why these technologies? • Open ended tasks – Creativity – Enquiry • (Mostly) affordable • Extended with existing equipment – LEDs, buzzers, crocodile clips, etc • Block based programming environment
  • 11.
  • 12. Crumble • Cost – £12 board; £20 starter kit • More info – code-it.co.uk/crumble/crumble • Projects – Crumbs – Crumblebot
  • 13.
  • 14. Micro:bit • Cost – £13 board; £16 starter kit • More info – microbit.org • Projects – Step counter – Table football – Bloodhound Rocketcar
  • 15.
  • 16. Codebug • Cost – £15 board and USB cable • More info – bit.ly/Xmasstuff • Projects – Scrolling display badge – Christmas tree lights
  • 17.
  • 18. Raspberry Pi • Cost – £25 - £30 board (NB. Needs power supply, monitor cable, etc) • More info – raspberrypi.org • Projects – Pibrella – PiStop – CamJam EduKits
  • 19.
  • 20. Lego WeDo 2.0 • Cost – £130 core set and software • More info – education.lego.com/wedo2.0 • Projects – Milo – moon rover
  • 21.
  • 22. Flow Go and Go Control / Flowol • Cost – £100 control box; £150 software site license • More info – bit.ly/flowgo_gocontrol • Projects – Fairground rides – Traffic lights
  • 23.
  • 24.
  • 25. Sphero • Cost – £100 ball and charger • More info – sphero.com • Projects – Assault course
  • 26.
  • 27.
  • 28. Making a robot… • Program LED = program motor = make a robot • Program sensor = react to events = “intelligence”
  • 29.
  • 30. Barriers • Time – Cross-curricular links; Digital Leaders • Kit – Beg, borrow, steal; Second-hand; Share; Promotions • Expertise – Needs confident teachers; Digital Leader support; CAS support; ”Hands-off guidance”
  • 31.
  • 32. Competitions • TeenTech • PA Consulting Raspberry Pi • Nesta / IBM Longitude Explorer Prize (IoT) • Constructionism – Audience = Quality enhancement • Funding • CV / exposure
  • 33. Want to know more? • TES EdTech special – digital.tes.com/EDTECHJAN17/ (pg. 44) • Hello World – helloworld.cc (pg. 16)
  • 34. Neil Rickus Senior Lecturer in Computing Education, University of Hertfordshire @computingchamps computingchampions.co.uk/serbia2017 TES EdTech special digital.tes.com/EDTECHJAN17/ (pg. 44) Hello World helloworld.cc (pg. 16)