Ce diaporama a bien été signalé.
Nous utilisons votre profil LinkedIn et vos données d’activité pour vous proposer des publicités personnalisées et pertinentes. Vous pouvez changer vos préférences de publicités à tout moment.

5 Must Know Design Strategies for Better VR Games

1 058 vues

Publié le

Virtual Reality. From the dawn of time, games have always created it. It's the magic circle where we transport our players for a few minutes, a few hours, a few days, even years. With today’s new Virtual Reality Headsets and AR Smart Glasses, we finally reach the intersection of movie like immersion and the interaction possibilities of games. On one hand, Virtual Reality offers an unprecedented theater for engagement. On the other, it presents more physiological, psychological, and gameplay challenges than all other platform shifts in games' history combined. This talk presents the 5 most common mistakes VR/AR developers make, discovered in XEODesign's year of VR research. We then present practical VR design strategies to overcome them. If you want to ship a VR/AR game and not a barfatorium, you must hear this talk!

Publié dans : Design

5 Must Know Design Strategies for Better VR Games

  1. 1. XEODesign5 Design Strategies for Better VR Games Casual Connect August 12, 2015
  2. 2. The Magic Circle Has Always Been VirtualXEODesign ®
  3. 3. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro Expert on Games and Engagement Fun & Emotion Consultant • Game Developer / Designer • Psychology of Emotion • Programmer/Filmmaker • Design Innovation • Analyst Making Games Fun @NicoleLazzar o
  4. 4. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  5. 5. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  6. 6. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  7. 7. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully dissected players favorite moments to unlock the secret of how games create engagement. Putting Emotion into Play The 4 Keys allows interaction designers the ability to target specific emotions in players and keep them playing. This increases retention, engagement, and social sharing, Leading Model for Gamification The 4 Keys is a proven predictive model for how player action crates what’s fun about games. 100,000 Downloads Leading developers around the world have downloaded the 4 Keys. It part of virtually every game design curriculum. How Games Create Engagement Captures the essence of how games use emotion from action to increase user engagement. “Every designer should learn to read this language.” Will Wright, Creator of The Sims Free download 4K2F.com
  8. 8. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  9. 9. LUX: a game about forgivenessXEODesign ®
  10. 10. http://challengepost.com/software/follow-the-white-rabbit
  11. 11. Imagine a virtual world where you the creator have complete control, where the player literally enters the realm of your imagination and you have direct access to their emotions. XEODesign ®
  12. 12. Today’s VR headsets stand at intersection of movie like immersion and the compelling interactive agency of games. VR is an empathy machine. XEODesign ® Can VR Become More Emotional than Movies & Games? Rabbids VR Ride, Ubisoft
  13. 13. XEODesign© 2015 XEODesign, Inc. All Rights Reserved We BelieveVR delivers more emotion than movies or traditional games Immersion Interaction Traditional Games Movies VR Mass Effect Bio Shock Halo Inception Schindler’ s List Birth of a Nation
  14. 14. XEODesign ® Based on XEODesign’s year of VR development and research it’s emotion that unlocks VR’s unprecedented levels of immersion and presence not 3D art. Hololens IPD = 66, Microsoft
  15. 15. XEODesign ® Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth. VR Killer App: Middle Seat
  16. 16. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 70% Early Design Locks in CostsMuch of the success potential of a VR experience is also set in early design before the experience is playable. Project Costs (DARPA Study) Early Design
  17. 17. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
  18. 18. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #1 AudienceMatch player expectations and what current VR hardware delivers AudienceAudience 1 VR Traditional Hard Core Game Genres Casual Games $500 HMD $20 Cardboard
  19. 19. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Emotion UI/UX PX Balance Social 1 2
  20. 20. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Fast Motion Precise Targeting Fast Turn Around a Point Stairs Comfort Traditional Hard Core Game Mechanics Running 40 MPH
  21. 21. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 Not ComfortAvoid triggering disgust and phobias. “I never want to do this again! It’s way more involved, more expensive and makes you feel horrible.” Hard Core Game Player ripping goggles off his face while playing Sky Rim in VR
  22. 22. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. The Walking Dead , E3
  23. 23. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Edge of Nowhere, Insomniac
  24. 24. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. VR Sports Challenge, Sanzaru Games
  25. 25. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Showdown, Epic
  26. 26. XEODesign© 2015 XEODesign, Inc. All Rights Reserved FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus Audience Comfort Feedback Controls Emotion UI/UX PX Balance Social 1 2 3 Audience
  27. 27. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 ControlsProvide direct controls native to VR Controls
  28. 28. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gates Games #3 ControlsProvide direct controls especially those native to VR.
  29. 29. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Emotion Fun UI/UX PX Balance Social 1 2 3 4
  30. 30. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 FunSelect game mechanics that increases the immersive qualities of the VR experience Fun
  31. 31. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Hololens, Microsoft
  32. 32. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Anshar Wars, Ozwe
  33. 33. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Playroom, Sony
  34. 34. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Source 2 Portal VR Demo, Valve
  35. 35. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
  36. 36. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 EmotionEmotion for VR is more TV than the stage Master of: a. Jump Scares b. Fear c. Suspense Alfred Hitchcock
  37. 37. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Don’t Yell Emotion Emotion as Input, Chronosapien Interactive
  38. 38. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Don’t Yell Emotion Free Download 4K2F.com
  39. 39. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Gallery: Six Elements, Cloudhead Games #5 EmotionIn VR Whisper Don’t Yell
  40. 40. In VR Whisper Don’t Yell Follow The White R
  41. 41. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Don’t Yell Steam Crew
  42. 42. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Don’t Yell castAR
  43. 43. #5 EmotionIn VR Whisper Don’t Yell Emotion Follow The White R
  44. 44. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Don’t Yell ZSpace Emotions of Learning
  45. 45. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
  46. 46. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 5 VR Design Strategies 1. Audience: Match player expectations & VR hardware 2. Comfort: Avoid triggering disgust and phobias 3. Controls: Provide direct controls native to VR 4. Fun: Focus game mechanics on VR immersion 5. Emotion: In VR Whisper Don’t Yell 6.
  47. 47. XEODesign© 2015 XEODesign, Inc. All Rights Reserved SXSW Panel Can VR Deliver More Emotions than Movies and Games? http://panelpicker.sxsw.com/vote/53947
  48. 48. XEODesign© 2015 XEODesign, Inc. All Rights Reserved So the next time you ask this question on your VR game… think of these 5 strategies. WTF ?Where’s the Fun?
  49. 49. XEODesign© 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro Nlazz@xeodesign.com XEODesign.comFree Download 4K2F.comTilt World Follow the White Rabbit * WTF ?Where’s the Fun?

×