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ELearning trends 2015: #2 Mobile learning

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ELearning trends 2015: #2 Mobile learning

  1. 1. #2 MOBILE LEARNING ELearning Trends 2015
  2. 2. #1- Social Learning #2 – Mobile Learning #3 – Gamification #4 – Onboarding #5 – Compliance #6 – Performance Management 2015 ELearning Trends
  3. 3. MILLENNIALS TAKE OVER THE WORKFORCE Section 1
  4. 4. Millennials now make up over 35% of the workforce. By 2020, millennials will form 50% of the global workforce. Why is this important? o One of the defining characteristics of the millennial generation is their affinity with the digital world. They have grown up with broadband, smartphones, laptops and social media being the norm and expect instant access to information. o Millennials will expect a workplace technology ecosystem that includes social networking, instant messaging, video-on- demand, blogs and wikis. o http://www.pwc.com/gx/en/managing-tomorrows-people/future-of-work/assets/reshaping-the-workplace.pdf Millennials take over the workforce…
  5. 5. o Most Millennials are used to more interactive forms of learning. HR teams need to incorporate technology-based training and collaboration tools into their Millennial learning plans. o 22% of Millennials say that Training and Development would be a desired benefit of their employment. http://researchcareersblog.com/2015/04/28/strategies-for-engaging-millennials-in-the- workplace/#sthash.Ho6P8NKH.dpuf Millennials take over the workforce…
  6. 6. WHAT DO MILLENNIALS HAVE TO DO WITH MOBILE LEARNING? Section 2
  7. 7. Millennials and Devices They prefer mobile Australia’s mobile digital economy ACMA Communications report 2013–14 Millennials prefer using a mobile phone to go online—it’s the device used most often by those aged 18–24 (42 per cent) and 25–34 (46 per cent). Tablets are more commonly used as the main device to access the internet by people aged 35– 64, compared with other age groups. http://www.acma.gov.au/~/media/Research%20and %20Analysis/Research/pdf/Australians%20digital%20l ivesFinal%20pdf.pdf
  8. 8. Today over 6 billion people have access to a connected mobile device and for every one person who accesses the internet from a computer, two do so from a mobile device. http://www.unesco.org/new/en/unesco/themes/icts/m4ed/ The world of mobile
  9. 9. Digital Life in Australia Changing nature of consumer technology Australia’s mobile digital economy ACMA Communications report 2013–14 The majority of online Australians (68 per cent) are now using three or more devices to access the internet, with almost a quarter (23 per cent) using five or more. http://www.acma.gov.au/~/media/Research%20and %20Analysis/Research/pdf/Australians%20digital%20l ivesFinal%20pdf.pdf
  10. 10. Are we using mobile learning? Mobile Learning in Australia A survey by Learning Seat revealed that only 23% of businesses are currently building online learning for mobile, with 25% building for iPad, which was the preferred tablet. Organisational Learning and Development Client Survey 2014, Learning Seat. Not yet…
  11. 11. Are we using mobile learning? Mobile Learning in Australia However, 63% of respondents to the same survey said that they plan to build for mobile learning in the future. In terms of tablets, iPad was still the preferred choice with 76% planning to build for iPad. Organisational Learning and Development Client Survey 2014, Learning Seat. But there’s hope!
  12. 12. WHAT ARE THE IMPLICATIONS FOR ONLINE LEARNING? Section 3
  13. 13. Mobile First Design Understanding the device explosion Responsive Design Principle The point of creating responsive sites is to create functional (and hopefully optimal) user experiences for a growing number of web-enabled devices and contexts. ~ Brad Frost
  14. 14. Responsive Design What does it look like?
  15. 15. Flexible Delivery • Learn on the go • Bring your own device • Location sensitive learning • Placement based learning • Augmented reality • On demand access • Shop-floor access • Social/connected learning Demands Why do we need learning on mobile devices?
  16. 16. Content Development What will change for content developers? Good news Current scenario is to optimise existing tools for responsive design: • A single source solution which is cheaper to create and manage • Track eLearning completions or results across device types • Seamless learning experience from one device to another through bookmarking
  17. 17. Design in browser • Avoid print based design tools • Understand user interactions Mobile first • Mobile is a user state, not a device • Constraints lead to simplicity • Value content and navigation above visual and technical flair Fluid Content • Use a grid system • Fixed width on larger devices and fluid width for smaller Natural user interfaces • Pinch, swipe, tap, hold replace point, hover, click on smaller devices • Avoid graphical user interfaces Design Guidelines General good practice principles for responsive design
  18. 18. Design Process Add responsive design into your existing process Design layouts based on breakpoints – small, medium, large Select the right fonts – check how they scale and avoid fixed sizes Develop responsive images – resizing bitmaps, utilising scalar, icon based fonts Design interactive elements – make sure touch icons are finger sized (Minimum of 44 x 44 pixels).
  19. 19. THANK YOU 2015 eLearning Trends More information: http://www.ninelanterns.com.au/ @ninelanterns OR join our new community @9L_exchange https://www.linkedin.com/ninelanterns

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