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RESPONSIVE
DESIGN
2014 Webinar Series
James Ballard
Victoria Simpson
0-5 mins
• Welcome and Orientation
5-10 mins
• Session Introduction
10-40 mins
• Presentation
• Screen share
40-55 mins
• Questions
• Discussion
55-60 mins
• Conclusion
Session Outline
What you can expect
15th Jul - Responsive Design
29th Jul - Open Badges
12th Aug - ScaffoldLMS Administration
9th Sep – LTI / TinCan (xAPI)
7th Oct – e-Portfolios
11th Nov - Assessment
Introduction
ScaffoldLMS Webinar Series 2014
INTRODUCTION POLL
Activity 1
1. Understand Responsive Design
What is it and why is it relevant?
2. Responsive Design in e-Learning
Approaches for e-learning developers
Ideas for good practice
3. Responsive Design in ScaffoldLMS
Updating our approach
A new self-service theme
Objectives
What we hope you will get out of the session
WHAT IS RESPONSIVE
DESIGN?
Section 1
0
10
20
30
40
50
60
70
80
90
Jun-08 Jun-09 Jun-10 Jun-11 Jun-12 Jun-13
Percentage of Adults (over 18)
Home Internet Home Broadband Mobile Internet
Solution to device explosion since 2007
Changing nature of consumer technology
Australia’s mobile digital
economy
ACMA Communications report 2012–13
62 per cent of Australians going online
used three or more devices to access
the internet in the six months to May
2013—most commonly a smartphone,
portable computer and a desktop
computer.
http://www.acma.gov.au/theACMA/Library/Corporate-
library/Corporate-publications/communications-report-
2012-13
Mobile First Design
Understanding the device explosion
Responsive Design Principle
The point of creating responsive sites is
to create functional (and hopefully
optimal) user experiences for a growing
number of web-enabled devices and
contexts.
~ Brad Frost
WE WERE KIDDING
OURSELVES THIS
WHOLE TIME.
THERE WAS ONLY
EVER ONE DEVICE
TYPE: WEB.
BBC News Reflection
http://www.creativebloq.com/web-design/responsive-web-design-tips-
bbc-news-9134667
Responsive Design
What does it look like
IMPLICATIONS FOR
E-LEARNING
Section 2
Flexible Delivery
• Learn on the go
• Bring your own device
• Location sensitive learning
• Placement based learning
• Augmented reality
• On demand access
• Shop-floor access
• Social/connected learning
Demands
Why do we need learning on mobile devices
Content Development
What will change for content developers
Good news
Current scenario is to optimise existing
tools for responsive design:
• A single source solution which is
cheaper to create and manage
• Track e-Learning completions or
results across device types
• Seamless learning experience from
one device to another through
bookmarking
Design in
browser
• Avoid print based design tools
• Understand user interactions
Mobile first
• Mobile is a user state, not a device
• Constraints lead to simplicity
• Value content and navigation above visual
and technical flair
Fluid Content
• Use a grid system
• Fixed width on larger devices and fluid
width for smaller
Natural user
interfaces
• Pinch, swipe, tap, hold replace point,
hover, click on smaller devices
• Avoid graphical user interfaces
Design Guidelines
General good practice principles for responsive design
Design Process
Add responsive design into your existing process
Design layouts based on breakpoints –
small, medium, large
Select the right fonts – check how they
scale and avoid fixed sizes
Develop responsive images – resizing
bitmaps, utilising scalar, icon based fonts
Design interactive elements – make sure
touch icons are finger sized
SCAFFOLDLMS DEMO
Section 3
• Responsive grid
• Navigation bar
• Incorporating custom elements
• New HTML editor
• Course editing
• Self-service theme
Q&A DISCUSSION
Activity 2
CLOSING POLL
Activity 3
THANK YOU
ScaffoldLMS Webinar Series 2014
More information:
http://www.ninelanterns.com.au/
@scaffoldlms
https://www.linkedin.com/company/scaffoldlms

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ScaffoldLMS Webinar 1-Responsive Design and Theme

  • 2. 0-5 mins • Welcome and Orientation 5-10 mins • Session Introduction 10-40 mins • Presentation • Screen share 40-55 mins • Questions • Discussion 55-60 mins • Conclusion Session Outline What you can expect
  • 3. 15th Jul - Responsive Design 29th Jul - Open Badges 12th Aug - ScaffoldLMS Administration 9th Sep – LTI / TinCan (xAPI) 7th Oct – e-Portfolios 11th Nov - Assessment Introduction ScaffoldLMS Webinar Series 2014
  • 5. 1. Understand Responsive Design What is it and why is it relevant? 2. Responsive Design in e-Learning Approaches for e-learning developers Ideas for good practice 3. Responsive Design in ScaffoldLMS Updating our approach A new self-service theme Objectives What we hope you will get out of the session
  • 7. 0 10 20 30 40 50 60 70 80 90 Jun-08 Jun-09 Jun-10 Jun-11 Jun-12 Jun-13 Percentage of Adults (over 18) Home Internet Home Broadband Mobile Internet Solution to device explosion since 2007 Changing nature of consumer technology Australia’s mobile digital economy ACMA Communications report 2012–13 62 per cent of Australians going online used three or more devices to access the internet in the six months to May 2013—most commonly a smartphone, portable computer and a desktop computer. http://www.acma.gov.au/theACMA/Library/Corporate- library/Corporate-publications/communications-report- 2012-13
  • 8. Mobile First Design Understanding the device explosion Responsive Design Principle The point of creating responsive sites is to create functional (and hopefully optimal) user experiences for a growing number of web-enabled devices and contexts. ~ Brad Frost
  • 9. WE WERE KIDDING OURSELVES THIS WHOLE TIME. THERE WAS ONLY EVER ONE DEVICE TYPE: WEB. BBC News Reflection http://www.creativebloq.com/web-design/responsive-web-design-tips- bbc-news-9134667
  • 12. Flexible Delivery • Learn on the go • Bring your own device • Location sensitive learning • Placement based learning • Augmented reality • On demand access • Shop-floor access • Social/connected learning Demands Why do we need learning on mobile devices
  • 13. Content Development What will change for content developers Good news Current scenario is to optimise existing tools for responsive design: • A single source solution which is cheaper to create and manage • Track e-Learning completions or results across device types • Seamless learning experience from one device to another through bookmarking
  • 14. Design in browser • Avoid print based design tools • Understand user interactions Mobile first • Mobile is a user state, not a device • Constraints lead to simplicity • Value content and navigation above visual and technical flair Fluid Content • Use a grid system • Fixed width on larger devices and fluid width for smaller Natural user interfaces • Pinch, swipe, tap, hold replace point, hover, click on smaller devices • Avoid graphical user interfaces Design Guidelines General good practice principles for responsive design
  • 15. Design Process Add responsive design into your existing process Design layouts based on breakpoints – small, medium, large Select the right fonts – check how they scale and avoid fixed sizes Develop responsive images – resizing bitmaps, utilising scalar, icon based fonts Design interactive elements – make sure touch icons are finger sized
  • 16. SCAFFOLDLMS DEMO Section 3 • Responsive grid • Navigation bar • Incorporating custom elements • New HTML editor • Course editing • Self-service theme
  • 19. THANK YOU ScaffoldLMS Webinar Series 2014 More information: http://www.ninelanterns.com.au/ @scaffoldlms https://www.linkedin.com/company/scaffoldlms