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Primary-Resources.pptx

  1. 1. PERCEPTION REGARDING PUBG BAN IN NEPAL Prepared By: Jiban Ghimire 1
  2. 2. Background of Study: This study is focused on perception of people regarding PUBG ban in Context of Nepal. In the digital era, playing games online is something everyone is fond of. For some it is passing time, for some, it is about refreshing their mood and then there are people who get addicted or you can say habitual to these online games. 2
  3. 3. Objective • To analyze the perception towards PUBG band in Nepal. 3
  4. 4. HYPOTHESIS • H0: PUBG ban is not necessary in Nepal • H1: PUBG ban in necessary in Nepal 4
  5. 5. Figure 1: Age Group of Respondents 5
  6. 6. Figure 2: Occupation of Respondents 6
  7. 7. Figure 3: 7
  8. 8. Figure 4: Perception factors of the respondents regarding PUBG. 8
  9. 9. Statistical Value of Likert Scale Measurement S.N. Statements Mean Percentage of Mean 1 Nepali players representing Nepal in international level games, which has helped Nepal to be recognized more in the world. 3.666667 73.33333333 2 PUBG helps to enjoy in free time 3.133333 62.66666667 3 PUBG waste the valuable time of people 3.866667 77.33333333 4 PUBG is not just like a game its like a addiction to students group 3.766667 75.33333333 5 It has negative affects to students 4 80 6 Only Pubg Band is not a solution of problem arises by pubg in nepal, government should take a alternative way such as they should make a some special rules and regulations for this type of game. 3.3 66 7 PUBG band is necessary in Nepal 3.433333 68.66666667 9
  10. 10. • The first statement is “Nepali players representing Nepal in international level games, which has helped Nepal to be recognized more in the world.”The mean value for this statement is 3.67, which means that 73.33% of respondents agree with this statement. • The second is statement is “PUBG helps to enjoy in free time.” The mean value for this statement is 3.13, which means that 62.67% of respondents agree with this statement. • The third statememt is “PUBG waste the valuable time of people”. The mean value for this statement is 3.87, which means that 77.33% of respondents agree with this statement. • The forth statement is “PUBG is not just like a game its like a addiction to students group. The mean value for this statement is 3.77, which means that 75.33% of respondents agree with this statement. • The fifth statement is “It has negative affects to students”. The mean value for this statement is 4, which means that 80% of respondents agree with this statement. • The sixth statements is “Only Pubg Band is not a solution of problem arises by pubg in nepal, government should take a alternative way such as they should make a some special rules and regulations for this type of game.” The mean value for this statement is 3.3, which means that 66% of respondents agree with this statement. • The seventh statement is “PUBG band is necessary in Nepal” . The mean value for this statement is 3.43, which means that 68.67% of respondents agree with this statement. 10
  11. 11. Methodology: S7 S3 S4 S5 S6 S2 S1 Regression Analysis: 11
  12. 12. RESULT INTERPRETATION: The R-square is 0.590, Which means that the independent variables can explain 59% to dependent variable. The Durbin-Watson value is 2.173, which lies between, which lies between 1.5 to 2.5, which shows that there is no autocorrelation between error term. Hence, we can say that the model is significant. 12
  13. 13. 13
  14. 14. • There is a negative relationship between s1,s2,s5 and S7. • There is a positive relationship between s3, s4 and s7. 14
  15. 15. THANK YOU!!! 15

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