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Fostering Creativity & Critical Thinking by Ben Koo (iCenter, Tsinghua University)

This presentation was given by Ben Koo of the iCenter, Tsinghua University at the project meeting “Fostering and assessing students' creativity and critical thinking in higher education” on 20 June 2016 in Paris, France.

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Fostering Creativity & Critical Thinking by Ben Koo (iCenter, Tsinghua University)

  1. 1. Ben Koo iCenter, Tsinghua University
  2. 2. Before 1970s Truck Manufactring Divison of Tsinghua Unviersity 1970s Metal Workshop Required Courses for all students 2014 and later The Maker-Space of Tsinghua Offering a series of new courses A bit of history
  3. 3. Maker/Hacker Education h"p://www.makery.info/en/2015/03/24/le-reveil-de-la-chine-et-ses-hackerspaces-par-mitch-altman/
  4. 4. •  iCenter serves more than 6000+ students annually
  6. 6. (C) System Integration Design Challenge 基于 所衍生的课程体系 (M) System Integration Design Challenge Trans-Disciplinary Coginitive Foundation System Design in Computational Thinking Global Innovation/Manufacturing Strategies A. Societal Development B. Technological Architectures 技术架构 C. Application-Oriented Projects VR/AR Content Production Machine Learning /AI Advancded Manufacturing (Specializations) Industry Analysis Report(IAR) Science & Technology Analysis Report(STAR) 产品与产业分析报告 (PIAR) Re-Combining Disciplinary Students’ Cognitive Habits
  7. 7. Digital Publishing Workflow
  8. 8. Modularized Technologies Window Farm Intelligent Bag IoT Sandbox Arduino 移动电源 GPS模块 Arduino 移动电源 GPS模块 Arduino 移动电源 通信模块 PM2.5监测模块 温度监测模块 甲醛监测模块 湿度监测模块 照明模块 太阳能电池模块 警报系统模块 手机通信模块 棋子运送模块 棋子位置感知模块 网页棋盘模块 手机控制模块
  9. 9. Concept Generation Resource Planning Coordi -nation Engineering Refinement Content:Project-based Learning Cycles Institutionalized Mechanism: The Four Motivating Forces Metrics:Process Data and Learning Analytics A Crowd Learning Behavior Model Market Deployment
  10. 10. Tsinghua and MIT’s Otto Scharmer Innovation needs multiple tiers of awareness
  11. 11. A Social Technology for Coordination https://www.presencing.com/ego-to-eco/social-evolution
  12. 12. MediaWiki for Knowledge Sharing
  13. 13. Learning Outcome Interview Data •  Use a WeChat/WhatsApp like program to collect data •  Manually organize data based on Subject-Verb-Object sentence structure
  14. 14. Create Evaluate Analysis Apply Understand Memorize Bloom Taxanomy in Chinese Visualize Behavioral Data in Bloom’s Taxanomy
  15. 15. Learning Process Data (Gource)
  16. 16. Simulate Crowd Learning
  17. 17. Tsinghua’s 3E Metrics • Effective (Binary) • Efficiency (Ratio) • Efficacy (Useful?)
  18. 18. Effective (Binary) •  Creativity and Critical Thinking often needs be judged in a Contextualized Environment. Challenge Designers Creates the Contextual Environment Mission Executors Judges whether the Challenges are useful
  19. 19. How XLP measures Effect Let students participants in the design of learning activities They become responsible for creating effects
  20. 20. Efficiency (Ratio) •  Can XLP be replicated? •  Can we calculate the efficiency? •  Can efficiency be maximized using technologies?
  21. 21. Tools helps Efficiency •  After running XLP-based programs for many times, we realized that Efficiency is Ruled by Tools
  22. 22. Efficacy (Usefulness) •  Fernando Reimers’ proposition: –  Move Mindset Designers (School of Education) –  In between School of Business and School of Engineering Usefulness is often Judged by interaction
  23. 23. Talent Recombination •  Type A:Strategic Thinkers and Policy Makers •  Type B:Technology and Infrastructure Operators •  Type C:Knowledge Management Professionals Business Executives Israeli Chip Designer 华尔街日报, 路透社记者 Wall Street and Reuter Reporters
  24. 24. Demo Product Web Platforms Media Events Modeling Tools (Programming Languages, AutoCAD, PhotoShop, InDesign) Prototyping Tools (Lego, Makeblock) Content Distribution Protocol (Git) Data Collection Devices (Cameras, Microphones, Input Devices) Story Boarding (PowerPoint) Time Tables (SmartSheet) 635 Method Mission Statement Multi-Level Design Contracts (XMind) Resource Planning Generate Idea Content Exchange Product Dev. XLP: a “Digital”Competency Program in the Internet Age
  25. 25. Discussion •  Creative Educational Institutions are: •  Flexibly and Globally re-organized •  Creativity comes from Re-Combination •  adopting de-centralized “meet-up” formats •  student-directed and designed “courses” •  Integrative skills must be attained in “developmental” modes •  The final outcome of integrative products/ services are the most direct measurement of entrepreneurship capabilities
  26. 26. Conclusion •  Creativity comes from encounters of mindsets, technologies, and applications •  Shared Project Goals enables students to practice Constructive Criticism •  The ABC Curriculum cultivate creativity and critical thinking on the Organizational Level A.  Senior Executive and Government Officers B.  Leading Technologists and Providers C.  Application Specific Projects