Game Production Stages sunumu E-Tohum tarafından Bahçehir Üniversitesinde düzenlenen 2013 Oyun Geliştiricileri Zirvesinde Galata Labs Oyun Stüdyosu kurucusu Barış Yaman tarafından gerçekleştirilmiştir.
Originally presented at E-tohum Game Developer Event 2013 by Baris Yaman from Galata Labs. This presentation describes the Game Production Phases.
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E tohum game production stages 2013 11 (public) By GalataLabs
1. Game Production Stages
(Oyun Prodüksiyon Süreçleri)
eTohum Oyun Geliştiricileri Zirvesi
23 November/Kasım 2013
Barış Yaman
baris@galatalabs.com
@barisyaman
2. Background
18+ years as Game Programmer, Tool Programmer, Lead Programmer, Engineering
Manager, Director of Development.
11. Concept
Pre-production
Production
Game Design Doc
Your prototypes are your main design doc.
Doc is not a goal, it is a tool.
Living Document
More like a Wiki w/comments
Concise, to the point.
Outline
Not the STORY!
(Unless it is an adventure game)
Post-Launch
18. Concept
Pre-production
Production
Follow Agile Approach
Sprints
Don’t be too efficient. Focus on the sprint.
Polish reasonably towards the end.
Dedicate 1-2 days for testing at the end.
Dedicate 1 day of team play time
Keep crunch time short
Short Postmortem
Use the most recent sprint for demos.
Post-Launch