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Game Production Stages
(Oyun Prodüksiyon Süreçleri)
eTohum Oyun Geliştiricileri Zirvesi
23 November/Kasım 2013

Barış Yaman
baris@galatalabs.com
@barisyaman
Background
18+ years as Game Programmer, Tool Programmer, Lead Programmer, Engineering
Manager, Director of Development.
Game Development Team

Programmer / Designer / Artist / Sound Dude
Game Development Team
Programmer

Designer

Artist

Sound /
Music Dude
Release
Engineer

UI
Programmer

Scripter

Engine
Programmer

Core
Mechanics
Designer

Sound
Programmer

Level
Designer

Game Development Team

Tool
Programmer

Gameplay
Programmer

Backend
Programmer

Analytics / BI

Lead
Designer

Story
Copywriter

UX Expert

Technical
Artist

Executive
Producer

Lead
Programmer

Creative
Director

Concept
Artist

2D Animator
Director of
Development

Producer
Art Director

Associate
Producer

Lead QA
3D Animator
QA

FX Artist

Sound Artist

Music
Composer
Rigger

UI Artist

Prop
Modeler

Character
Modeler

Cinematic
Expert

Environment
Artist

Texture
Artist
Release
Engineer

UI
Programmer

Scripter

Engine
Programmer

Core
Mechanics
Designer

Sound
Programmer

Level
Designer

Game Development Team

Tool
Programmer

Gameplay
Programmer

Backend
Programmer

Analytics / BI

Lead
Designer

Story
Copywriter

UX Expert

Technical
Artist

Executive
Producer

Lead
Programmer

Creative
Director

Concept
Artist

2D Animator
Director of
Development

Producer
Art Director

Associate
Producer

Lead QA
3D Animator
QA

FX Artist

Sound Artist

Music
Composer
Rigger

UI Artist

Prop
Modeler

Character
Modeler

Cinematic
Expert

Environment
Artist

Texture
Artist
Game
Game Production Phases

Concept

Preproduction

PostLaunch

Production

Launch
Concept

Pre-production

Production

Post-Launch

Genre
Target
Audience

Fun

Trend ?

Market

Budget/TIme

Platform

Biz Model
Concept

Pre-production

Production

Prototype
Get to the FUN.
Build and test the gameplay mechanics
Temporary graphics, dirty code
Throw away the code at the end!

Post-Launch
Concept

Pre-production

Production

Game Design Doc
Your prototypes are your main design doc.
Doc is not a goal, it is a tool.
Living Document
More like a Wiki w/comments
Concise, to the point.
Outline
Not the STORY!
(Unless it is an adventure game)

Post-Launch
Concept

Pre-production

Production

Game Design Doc
Gameplay Mechanics
Game Object Attributes
Levels / Environment Attributes
Progression
List of Game Modes
List of Main Screens
Keep it short.
We will add details later

Post-Launch
Concept

Pre-production

Production

Technical Design
Build Engine Components
Performance Test
Architecture
Tool needs

Post-Launch
Concept

Pre-production

Production

Visual Style
Visual Tests
External Tools
Technical Limitations
Polish Tests

Post-Launch
Concept

Pre-production

Production

Tools
Art Pipeline
Designer Tools

Post-Launch
Concept

Pre-production

Production

End of Pre-production
Prototypes
Rough Game Design Doc
Technical Architecture
Rough Visual Style
Art Pipeline
List of tools. (Some done, most in development)
Get a feel for the scope
Verify the budget and the time
Know the game is FUN

Post-Launch
Concept

Pre-production

Production

Follow Agile Approach
Sprints
Schedule 3-4 week long sprints.
Create meaningful stories.
Schedule around the stories.
Add details to documents as needed.
Use Cross Functional Teams
Iterate
Rinse and Repeat

Post-Launch
Concept

Pre-production

Production

Follow Agile Approach
Sprints
Don’t be too efficient. Focus on the sprint.
Polish reasonably towards the end.
Dedicate 1-2 days for testing at the end.
Dedicate 1 day of team play time
Keep crunch time short
Short Postmortem
Use the most recent sprint for demos.

Post-Launch
Concept

Pre-production

Production

Follow Agile Approach
Daily
Biggest enemy: Dependencies

Have stand-up meetings every morning.
• What did you do, yesterday?
• What are you going to work on today?
• Do you have a dependency on anyone?

Post-Launch
Concept

Pre-production

Production

First Major Target “First Playable”

Post-Launch
Concept

Pre-production

Production

Finish The Game!

Post-Launch
Concept

Pre-production

Production

Do not forget the “FUN”

Post-Launch
Concept

Pre-production

Production

Online Games

Post-Launch
Concept

Pre-production

Production

Free-to-Play Games

Post-Launch
Critical Roles
Questions?
(Sorular?)
baris@galatalabs.com

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