The document discusses wireframing and provides guidance on the wireframing process. It defines a wireframe as a visual representation of the layout and hierarchy of interface elements before final design. The key points covered include sketching initial ideas, using wireframes to communicate with clients and gather feedback, and the basic elements of an effective wireframe, such as structure, hierarchy, functionality and content. Tips are provided like keeping wireframes simple, using annotations, and iterating sketches until the team is confident in the solution. The overall message is that wireframes are an important tool for planning interfaces and getting early input from stakeholders.
2. UX Series
Wireframing Made Easy
Margarida da Marça
User Experience Expert - OutSystems
@designSTAIN
@OutSystemsDev
3. TOPICS TO COVER
1. Intro
2. Process Basics
3. Sketch
4. Wireframes
a. What is a Wireframe?
b. Uses of a Wireframe
c. Elements of a Wireframe
5. Live Exercise
a. Solution
b. Tips
6. Extras
7. Conclusion
8. 1. I can break the ice faster
with the client
2. Communication is better
with the team, client and
the users
3. Make sure you develop
something meaningful
1. Go from text-based requirements
to something visual
2. Don’t know where to start
3. I am not comfortable
using Balsamiq
WIREFRAME
Challenges Advantages
14. Pictionary
Get an afternoon of sponsored training!
See how few lines or shapes
you can use so the other
player guesses the word
being drawn by their partner
16. Wireframe
“A wireframe is a visual representation
used to suggest the layout of
fundamental elements of a user interface
prioritizing the hierarchy of content.
What is a Wireframe?
22. #1 Easy to communicate your ideas...
Gets your client involved
and allows the review of
goals and priorities
Set expectations, capture
additional requirements
Promote conversation
around important elements
23. #1 Easy to communicate your ideas...
Their blueprint for design
Helps understand the
structure and hierarchy of
elements
24. #1 Easy to communicate your ideas...
Gather their feedback
Conduct informal tests
Validate expectations
Identify issues earlier
25. #1 Easy to communicate your ideas...
Reduces the guesswork
Faster, earlier implementation
Identify implementation issues
brief all team, track goals,
priorities, scope
Allows to start without
the final designs
27. WIREFRAMES ARE A POWERFUL
CHANGE MANAGEMENT TOOL
Everyone can understand what the changes mean
and where the company is headed
You can defeat the unknown… make change easier!
29. And much more...
Fast to create and iterate, if you fail it’s still ok!
Capture initial feedback, gather feedback
Reduce waste and uncertainty
A clickable prototype lets you design interactions and user
flow, the way to go to create early usability testing
31. ● Fail to address the end-users needs
● Not meeting client’s goals
● Not having any “visual” specifications
● Not testing and picking the best alternative
● Hard to make future changes
● Fixing issues in production
Risks
33. “ Cost vs QualityThe cost of fixing an error after development
is 100 times that of fixing an error before
development of the project is completed.
The ROI of User Experience
with Dr. Susan Weinschenk
https://www.youtube.com/watch?v=O94kYyzqvTc
35. ● Focus your effort in the
approval/rejection screen
Ideate
Think about an app that allow
managers to approve or reject
team holidays
Use balsamiq or
pen and paper
Exercise
56. Final Takeaways
Producing Wireframes to support your projects will allow you
to better communicate with your peers
#1
Sharing your wireframes with others is a great way to easily
get feedback
#2
Don’t forget about Pictionary#3