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KEITH_KATZ_ExecutionLabs_Difficult Second Album (Monetisation + Sustainability)
1. Investor Presentation: October 2013
Actionable Marketing and
Monetization Tips for Mobile Indies
(Stuff we screwed up so you don’t have to)
Keith Katz
Co-Founder
@Ztakk
3. Where do I test/soft launch my game?
How much cash do I need and where do I spend it?
Can different networks impact my campaigns?
How do I test my icon?
What impact does featuring have?
What ad revenues can I expect?
4. Look for a “goldilocks” pie slice
Find successful games like yours
More important (and harder): find failures like yours
5.
6. Mid-Core Dungeon Crawler Mid-Core Brawler
All data comes from ad networks or Flurry: FREE
<Special Thanks to Lysiane Charest>
14. Control
image and
copy in all
4 ads
Actual
icon we’re
testing
.717% CTR
.618% CTR
1.085% CTR
1.194% CTR
15. * Total Installs are on a different scale
0
20000
40000
60000
80000
100000
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140000
0
2000
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6000
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10000
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2013-11-07 2013-11-14 2013-11-21 2013-11-28 2013-12-05 2013-12-12 2013-12-19
Daily Active Users, Daily Installs & Cumulative Installs
BAMF! - Worldwide
*Cumulative Installs DAU Daily Installs
Total Installs to date: >132k
16. 0
10000
20000
30000
40000
50000
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100000
11-07 to 11-1311-14 to 11-2011-21 to 11-2711-28 to 12-0412-05 to 12-1112-12 to 12-1812-19 to 12-2512-26 to 01-0101-02 to 01-08
$-
$100
$200
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WeeklyDAU
AdRevenue
Weekly Ad Revenue & Total Weekly DAU
BAMF! - Worldwide
Total DAU Ad Revenue