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Initiative GREAT European Development Partners Co-organization
Plagiarism
Frutuoso SILVA
Plagiarism prevention: a serious
game under development
Andreia Ferreira and Frutuoso Silva
Regain Group
University of Beira Interior
Portugal
Plagiarism Plagiarism
Outline
 Motivation
 Related work
 Gamagio – our game
 Conclusions
 Future work
Motivation
 Plagiarism is a serious problem (e.g. in university
assignments).
 Nowadays, most of the students play video
games.
 Game-based learning approach could be a good
tool to support the learning process.
Motivation
 To prevent the plagiarism.
 Teaching this subject in an entertaining way.
 We propose a serious game to informing the
students about the plagiarism.
Idea
Students
more
informed
PlagiarismReduce
Related work
 Lycoming College [3]
 A game that it main goal is to find hidden "plagiarism
goblins".
 When the player clicks in the goblin he/she is asked
a question.
Related work
 Northern Illinois University [4]
 Two games:
 1- An interactive questionnaire where the player needs to
choose the correct answer within eight different possibilities;
 2- The player needs to click in the red button of the crane
with the appropriate response;
Related work
 Rutgers University Libraries [5]
Like a tv show
where the player
interacts;
Divided in three
parts;
Gamagio – our game
 It is a simple platform game
the aim is winning the greatest amount of points
possible;
collecting entities and answering rightly to the
questions;
 It runs on web browsers that support WebGL.
Gamagio – our game
 The questions about the plagiarism are
randomly presented during the game.
 It is an ongoing project yet.
 But, a preliminary version is already available
online at
http://regain.it.ubi.pt/Gamagio/
Gamagio – our game
 Now only available in Portuguese;
Gamagio – our game
Screenshots
Gamagio – our game
Screenshots
Conclusions
 We created a simple platform game to teach
students what plagiarism is.
It has two parts: the game and the questionnaire.
 The knowledge of the students about the
plagiarism is reduced.
 The game is available in different platforms
Then available to wide range of students.
Future work
Improve the design of the game
Character, backgrounds, entities, …
Implementation of lives for player, save
the scores, …
Testing and validating the game with
students;
References
[1] Oxford Advanced Learner’s Dictionary. Plagiarize.
http://oald8.oxfordlearnersdictionaries.com/dictionary/ plagiarize, 2011.
[2] Plagiarism.org. Types of plagiarism. http://plagiarism.org/plagiarism-
101/types-of- plagiarism/.
[3] Mary Broussard and Jessica Urich. Plagiarism game.
http://www.lycoming.edu/library/instruction/tutorials/.
[4] Northern Illinois University. Plagiarism - games.
http://www.niu.edu/ai/students/section05/games/index .htm, 2005.
[5] Rutgers University Libraries. The cite is right.
http://library.camden.rutgers.edu/EducationalModule/Plagiarism/.
Questions?
Frutuoso Silva
fsilva@di.ubi.pt
http://regain.it.ubi.pt
Plagiarism Plagiarism
Associated Partners
Media Partners
Sponsors
GREAT European Development Partners
Institutional Partners
http://www.projectgreat.eu

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Frutuoso Silva plagiarism - universidade da beira interior

  • 1. Initiative GREAT European Development Partners Co-organization Plagiarism Frutuoso SILVA
  • 2. Plagiarism prevention: a serious game under development Andreia Ferreira and Frutuoso Silva Regain Group University of Beira Interior Portugal Plagiarism Plagiarism
  • 3. Outline  Motivation  Related work  Gamagio – our game  Conclusions  Future work
  • 4. Motivation  Plagiarism is a serious problem (e.g. in university assignments).  Nowadays, most of the students play video games.  Game-based learning approach could be a good tool to support the learning process.
  • 5. Motivation  To prevent the plagiarism.  Teaching this subject in an entertaining way.  We propose a serious game to informing the students about the plagiarism.
  • 7. Related work  Lycoming College [3]  A game that it main goal is to find hidden "plagiarism goblins".  When the player clicks in the goblin he/she is asked a question.
  • 8. Related work  Northern Illinois University [4]  Two games:  1- An interactive questionnaire where the player needs to choose the correct answer within eight different possibilities;  2- The player needs to click in the red button of the crane with the appropriate response;
  • 9. Related work  Rutgers University Libraries [5] Like a tv show where the player interacts; Divided in three parts;
  • 10. Gamagio – our game  It is a simple platform game the aim is winning the greatest amount of points possible; collecting entities and answering rightly to the questions;  It runs on web browsers that support WebGL.
  • 11. Gamagio – our game  The questions about the plagiarism are randomly presented during the game.  It is an ongoing project yet.  But, a preliminary version is already available online at http://regain.it.ubi.pt/Gamagio/
  • 12. Gamagio – our game  Now only available in Portuguese;
  • 13. Gamagio – our game Screenshots
  • 14. Gamagio – our game Screenshots
  • 15. Conclusions  We created a simple platform game to teach students what plagiarism is. It has two parts: the game and the questionnaire.  The knowledge of the students about the plagiarism is reduced.  The game is available in different platforms Then available to wide range of students.
  • 16. Future work Improve the design of the game Character, backgrounds, entities, … Implementation of lives for player, save the scores, … Testing and validating the game with students;
  • 17. References [1] Oxford Advanced Learner’s Dictionary. Plagiarize. http://oald8.oxfordlearnersdictionaries.com/dictionary/ plagiarize, 2011. [2] Plagiarism.org. Types of plagiarism. http://plagiarism.org/plagiarism- 101/types-of- plagiarism/. [3] Mary Broussard and Jessica Urich. Plagiarism game. http://www.lycoming.edu/library/instruction/tutorials/. [4] Northern Illinois University. Plagiarism - games. http://www.niu.edu/ai/students/section05/games/index .htm, 2005. [5] Rutgers University Libraries. The cite is right. http://library.camden.rutgers.edu/EducationalModule/Plagiarism/.
  • 19. Associated Partners Media Partners Sponsors GREAT European Development Partners Institutional Partners