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LEGO: The Lord of the Rings 
- What is the game? 
LEGO LotR is another game from LEGO alongside 19 other video, 4 mobile and 2 
online games. This franchise is well known for creating a spin off from bestseller 
films (such as Batman, Harry Potter and Star Wars), simply for earning more 
money. 
LEGO LotR is available on Xbox, Xbox live, PlayStation, PlayStation3, Nintendo 
3DS, Nintendo DS and Wii. It was developed by Traveler’s Tales (which aims for 
young audiences and specialises in LEGO games) and published by Warner Bros. 
The game was released in 2012. 
http://www.ttgames.com/ 
http://uk.ign.com/ 
Though it’s far from ideal, it's one of the best Lord of the Rings game adaptations. 
Other games are aiming for more serious and realistic feel instead. There are 35 
other video games based on Tolkien's books. The earliest one was published in 
1982 and was a text-based adventure - Hobbit. The latest one was published 
recently this year - Shadow of Mordor. 
- What type of game it is? 
It’s an adventure game suitable for younger audiences 7 years old onwards. This 
age restriction is not stable, on different game box covers the age is 10 or 12 (and 
it’s not just on covers on different platforms, it exists in boxes on the same 
platform as well, which is strange). LEGO LotR is a game for casual players. 
http://www.bestprice.gr/ http://www.buymegame.com/
http://www.covershut.com/ 
The game can be played by a single player or two people. It contains cartoon 
violence and comic mischief. 
- What do you do in the game? 
We begin as four scared Hobbits who have no idea what they got themselves into. 
After enough of fear and terror in our hearts when sneaking away from one of the 
Ring Wraiths we enter Bree. There is a stranger-on-the-corner who calls himself 
Aragorn. We somehow believe his story and welcome him into our team (good for 
us). 
Research 
- The look of the game 
As every LEGO game, all the characters, weapons and environment details are 
built of LEGO blocks. It makes us not take it too seriously. The experience of it is 
completely different than during the film marathon, or if the graphics would seem 
surrealistic. The violence and slaughter appears, but under the cartoonish, child-friendly 
disguise. 
User Interface is simple. On upper corners there are avatars of characters in play 
(on Xbox always two even when two-player mode is not activated) and their lives. 
In free play mode there is also shown the amount of all the coins gathered in the 
middle with mini icon indicating which block we gathered last. 
- Narrative
It followed the main parts of the book in the linear order. However it shorten 
several bits or changed them, as well as few scenes were simply not included in the 
game. It was completely unpardonable to just skip the journey on ponies through 
Barrow-Wights and being rescued by Tom Bombadil. Other moments of deep 
disappointment were when Smeagol was always pale and creepy and stole the ring 
directly from Sauron’s finger instead the scene with his cousin’s murder. 
It proves to me they didn’t want to stay loyal to Tolkien’s work, instead they 
intended only to interest the people watching this film once and saying – “Hey 
look! LEGO Lord of the Rings! So cool, let’s buy it.” Fans of the film and 
especially the book might be disappointed with the storyline of this game. 
I didn’t mind the little funny add-ons but with the lack of other parts it made me to 
like this game less. 
- Mechanics of the game 
I have played it on Xbox 360. I used the analog stick for movement allowing me to 
walk or run (depending on how far I tilted it from original place) in all the 
directions. The movement wasn’t precise, and sometimes I felt into the lava or off 
the mountain. 
Two player split-screen wasn’t helpful either – It was very annoying as it was 
constantly changing from vertical through diagonal to horizontal, then to the full 
screen and after a short time was divided again. With limited camera angles the 
challenge of following the right path was a lot more challenging. 
In every mission there are at least 2 characters available (though I’m not sure if it 
includes handheld consoles) which you can switch anytime pressing Y button or 
holding it to choose the exact character from ring-alike interface you want to play 
with. In co-op mode you can’t choose the character chosen by other person. 
At the moment when story was splitting into two groups, they made an interesting 
part, where the Eye of Sauron was observing the certain area, so we couldn’t enter 
it until completing another part. It was a good option, as it disallowed the player to 
e.g. throw the ring before even fighting between two great fortresses. 
Another thing I didn't like about mechanics was that when I played with another 
person, and there were at least two epic battles, the first player was doing it, and I 
was left in a normal game, occasionally watching what's happening on the other 
half of a split screen. 
- Enemies
http://videogames.lego.com/ 
Enemies are separated into two armies under the rule of Sauron and Saruman. We 
are fighting against both of them at the same time. Although it would be 
impossible to literally fight them both at the same time, the game divides these 
events into parts and arranges them chronologically just like in the film. To lead 
the unexperienced person to where to go first, it uses Eye of Sauron (as I described 
above). 
The armies contain mostly of orcs. Sauron’s army additionally contains of nine 
Ringwraiths (including Witch King as their leader), enslaved trolls and Easterlings 
with their Oliphant tanks. There are also bosses, such as Shelobe and Barlog, who 
are serving Sauron as well. 
- Enemy mechanics 
So called bosses were deadly easy to defeat – all of them worked in set patterns 
and additionally, player was told what to do each time by arrows, circles or buttons 
shown. 
None of enemies was dealing damage greater than half or whole heart, nor they 
received more than this. In ‘epic’ battles there were enemies as a part of 
background (fighting or standing and watching) and sometimes groups of them 
were spawning out of nowhere and running towards us. They were rarely attacking 
us, mostly their job was to stand behind and wait until we’ll kill them. 
- Characters development
http://lotr.wikia.com/ 
Though extremely simplistic, the characters remain recognisable for those familiar 
with the film. We unlock more and more characters (72 in total + 10 in DLC) when 
completing certain parts of the campaign; some of them we’ll obtain already, while 
others we have to buy for a certain price between 25.000 – 500.000 Lego blocks. 
Certain characters such as Frodo, Sam, Aragorn and Gandalf have more than one 
outfit to choose from. 
Certain characters also have different uses; only small characters (dwarfs, hobbits 
and Smeagol) can go under hatches, whereas big ones can lift small characters and 
throw them, only elves are able to jump higher in places marked in green light and 
leaves. 
It appears to be like any other LEGO game, the only difference is design and 
visuals. 
The Fellowship 
http://www.bricksetforum.com/ 
At the beginning there are four characters to choose from. Not long after, we count 
up to nine of them. Then the team loses a member (traitor, that is) and breaks into 3 
groups: Frodo and Sam are hurrying to Mordor despite their certainty of death, two 
younger Hobbits are kidnapped because of orc’s stupidity (“they are halflings, so 
it’s obvious they have an object our master wants” kind of thinking), and the rest 
go into battle. 
Summarising, you can play with different members of the Fellowship throughout 
the game depending on what mission you are doing in the campaign. 
After completing the whole campaign, free play mode is unlocked and you can 
choose any character and redo any mission with them (especially to unlock 
bonuses located in places inaccessible to main characters).
- World 
http://guides.gamepressure.com/ 
Although it’s big and includes most of original LotR locations, it’s really 
disappointing. It destroys the part of the game’s enjoyability, as its creators 
definitely were super lazy when making it (I wouldn’t call it creation). The world 
lacks of buildings and terrain made entirely of Lego blocks; instead, only the small 
objects (such as bushes, tables, some rocks and trees) and at least Sauron’s tower 
are made this way. 
Another issue it that in free mode there are large empty areas (for example these 
between Saruman’s tower and Minas Tirith and definitively behind the Mordor), 
adding nothing but additional space for tedious walk and hope we’ll find ourselves 
next to the nearest map stone from which we can use teleportation. 
What might appear annoying for some people, is the fact that after finishing the 
whole story, the game isn’t completed yet. Instead, there is only 33% (more or 
less) completed. To achieve whole 100% you need to unlock all weapons and 
characters, find and complete all the minigames and complete all the missions 
again, but with different characters (for treasure boxes etc.) – it means a lot of 
wandering around. 
Note: The world is unchanged after throwing the ring into the Mount Doom. The 
purpose for it it’s probably to allow player redo the missions and play as orcs. 
Otherwise there wouldn’t be these hidden treasures both in missions and in specific 
locations and players would be discouraged to continue on playing this game. 
- Music and soundtrack 
Includes dialogue taken from the film e.g.- you can hear Cate Blanchett speak 
(who plays Galadriel in the film) 
It stays true to film’s sound and music. The soundtrack for the game is taken 
directly from the film, this allows the player to identify with the characters because 
they are more likely to be familiar with the film before they played the game.
“Of all the LEGO games, Lord of the Rings makes the clearest effort to trade on 
the power of the brand it features. Every strand of music and every line of dialogue 
is pulled straight from Peter Jackson's successful film adaptions, both to the 
game's benefit and detriment. There's always been a certain charm to seeing 
simple, creative ways to translate a comic book or feature film into the LEGO 
universe. That charm is mostly lost here though due to how directly the game apes 
the movies. Playing through it is more or less like getting treated to a cliff notes 
version of the trilogy. It certainly has a magical allure to it, but that magic feels 
borrowed rather than created.” 
http://uk.ign.com/ 
- Media and merchandise 
LEGO sets are obviously the main merchandise allowing fans to construct every 
important building/location appearing in Middle Earth. 
http://thelordoftherings.lego.com/ 
And some people take it on completely different levels. 
http://forgottendm.blogspot.co.uk/2012/08/lego-lotr-rivendell.html 
There are also shirts, cups, key chains and other small gifts which are an essential 
basis for every popular series. 
Other merchandise not connected to LEGO, though for LotR itself are elven 
jewellery and accessories, swords, figurines, costumes etc. 
Media is widely spread around this game, the whole LEGO games as well as Lord 
of the Rings itself, as I mentioned several times before. It is simply because these 
both popular things are joined together in this particular game (and the Hobbit, 
which is a separate one). 
- Glitches 
Like in most games (whether well-made or bad), there are glitches occurring. 
During my gameplay I have seen at least 3 strange glitches. Two of them I 
discovered in Rivendell location in the same place. While falling into the water we 
have an option to jump off into the place on land when we were before falling – it 
literally makes us jump to this place, even when that is a huge cliff, for example. 
I tried to do this again, but this time I felt under the water; under the whole map. 
My character literally was walking on nothing being surrounded in sky background 
and above I saw every hill and building. It luckily changed into normal when I 
entered another location. One more time when it was repeated (though in different 
location), the character fell off, but kept falling into darkness and died. 
The last glitch was occurring in few areas, mostly mountainous, where the 
character had falling animation, but was still touching other objects.
There was also a bug, when I tried to climb on oliphant, the character got stuck 
inside it. It took quite a long time to free him. 
- Trailers/videos 
Inserted video/ https://www.youtube.com/watch?v=MxuGSFYm1ls 
The trailer shows few scenes occurring in the game and shows the game as it is, 
without any exaggerations nor false improvements. 
Inserted video/ https://www.youtube.com/watch?v=zlA8Xvjkt4A 
From the cutscenes the whole film can be made. 
- Other’s opinions/reviews 
“Lego TLOTR is, despite its many flaws, still broadly enjoyable. It has charm, it 
has its moments and the series holds an undeniable attraction for kids both actual 
and inner. It’s a Lego game, in other words. But it’s bloated, too, full of half-formed, 
shoddily executed ideas and frustrating glitches. And after years of glacial 
iteration, surely we have the right to hope new additions will be, if not truly 
precious, at least a little more refined.” 
http://www.edge-online.com/ 
“Finally, someone has done a Lord of the Rings game right. Finally, someone has 
created a game that captures the epic sweep of Peter Jackson’s movies, the battles, 
the struggles, the fellowship, the adventure. Someone has created a game that 
takes on the great figures and huge events of Tolkien’s story, but that doesn't 
abandon the little people or the details either. 
Of course, it’s a bit unexpected that this most faithful of adaptations is constructed 
around chunky Lego mini-figures and virtual plastic bricks, and that it’s one rolled 
out with a wink and a chuckle rather than hushed reference and spellbound awe, 
but then that’s always been the Lego way. ” 
http://www.trustedreviews.com/ 
Game ratings 
Opinions in Metacritic tell that the game average score is 80/100 based on 49 
critics’ reviews (Telegraph rated it 100 the most and both Guardian and Edge 
Magazine rated it 60 the least) and 8.5/10 based on users’ ratings. 
http://www.metacritic.com/ 
Evaluation
- Evaluate what you found? 
I found that majority of people oppose my opinions and seem to love this game and 
its every aspect. Most of the ratings and opinions I have found are good, and tell 
that it is a very well done adaptation of beloved trilogy. I have seen a bad LotR 
example (LOTR volume 1) so there is something true about this statement. 
- Look at what you saw and played and evaluate it 
I did enjoy the game to a certain level. The main things which made me not like 
this game much were graphics (normal settings instead of Lego) and the fact they 
didn't include these parts of the story I liked. Another thing was two player mode 
in which it was hard to navigate in this confusing and rotating split-screen mode. 
http://uk.ign.com/wikis/lego-lord-of-the-rings/ 
Easter_Eggs_and_Secrets?objectid=135464 
Survey Results 
First question was basic, to know how many girls and boys filled my survey. The 
amount is unequal because I mostly asked people from my class, which are mainly 
male.
This question was crucial to the whole survey, as I was about the game I reviewed. 
The numbers are nearly the same, meaning that a bit less than a half of them has 
played Lego LotR at least once. 
Third question was about other games from this popular franchise. The most 
playable ones seem to be: Marvel Super Heroes and Indiana Jones. What is 
surprising, nearly all of the only-Lego games (that is non based on any other 
popular film/game/comic franchise) weren't played by respondents, with an 
exception of Lego Rock Band. It means that probably they weren't enjoyable at all, 
or no one is interested in Lego games, unless they show block version of 
something well known.
There respondents had an open question to say what Lord of the Rings games had 
they played. I didn't wrote all the titles like in the previous question, because there 
is way too much LotR games (30+), and it would just take space. 8 (including the 
one who read the question wrongly and answered Lego Avengers, which doesn't 
make sense) of them didn't play LotR games at all. 4 of them played at least one 
game based on the world of Tolkien and the other one seems to be a big fan of the 
franchise (playing at least 6 games). 
This question surprisingly was answered by 7 people, but only 5 answered yes on 
the question no. 2. This means that either they filled the survey randomly or they 
made a mistake in the question above. Majority of them - 50% - have played the 
game on Xbox, rest played on other consoles except Nintendo 3DS. It is 
explainable, as on 3DS it would be less fun playing alone (or have to buy the 
second game and console).
This question as well was answered by more people than those who claimed they 
did play the game. No aspects were rated as horrible, though there were two bad 
opinions about mechanics and enemies in the game. the best rated parts were: 
storyline and soundtrack (which was taken directly of the film). Graphic design 
was another well rated aspect. 
Two out of 3 people said they would change nothing about the game. The rest's 
opinions varied, although each of them wanted it to be more interesting. One of 
them wanted to manipulate a storyline, another wanted the variety to enemies and 
mechanics. This would be a good idea, because all of the enemies (even bosses) 
had a routine, simply they were boring and not very challenging. The last person 
would enjoy if there would be more to do outside of quests - the free maps are 
large but nothing happens on them, they are empty.
The last question was about the fellowship - which majority of people should know 
who they are. Frodo, Sam and Legolas were all picked 3 times each as the most 
favourite characters. The second favourite characters among all were Gandalf, 
Boromir and Sam again. The least favourite were Frodo and Pippin, but even 
people chosed Boromir as the worst one. It is explainable, because he betrayed 
team and was the reason for them to split up, because of him two young hobbits 
were kidnapped by orcs.

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LEGO LotR review

  • 1. LEGO: The Lord of the Rings - What is the game? LEGO LotR is another game from LEGO alongside 19 other video, 4 mobile and 2 online games. This franchise is well known for creating a spin off from bestseller films (such as Batman, Harry Potter and Star Wars), simply for earning more money. LEGO LotR is available on Xbox, Xbox live, PlayStation, PlayStation3, Nintendo 3DS, Nintendo DS and Wii. It was developed by Traveler’s Tales (which aims for young audiences and specialises in LEGO games) and published by Warner Bros. The game was released in 2012. http://www.ttgames.com/ http://uk.ign.com/ Though it’s far from ideal, it's one of the best Lord of the Rings game adaptations. Other games are aiming for more serious and realistic feel instead. There are 35 other video games based on Tolkien's books. The earliest one was published in 1982 and was a text-based adventure - Hobbit. The latest one was published recently this year - Shadow of Mordor. - What type of game it is? It’s an adventure game suitable for younger audiences 7 years old onwards. This age restriction is not stable, on different game box covers the age is 10 or 12 (and it’s not just on covers on different platforms, it exists in boxes on the same platform as well, which is strange). LEGO LotR is a game for casual players. http://www.bestprice.gr/ http://www.buymegame.com/
  • 2. http://www.covershut.com/ The game can be played by a single player or two people. It contains cartoon violence and comic mischief. - What do you do in the game? We begin as four scared Hobbits who have no idea what they got themselves into. After enough of fear and terror in our hearts when sneaking away from one of the Ring Wraiths we enter Bree. There is a stranger-on-the-corner who calls himself Aragorn. We somehow believe his story and welcome him into our team (good for us). Research - The look of the game As every LEGO game, all the characters, weapons and environment details are built of LEGO blocks. It makes us not take it too seriously. The experience of it is completely different than during the film marathon, or if the graphics would seem surrealistic. The violence and slaughter appears, but under the cartoonish, child-friendly disguise. User Interface is simple. On upper corners there are avatars of characters in play (on Xbox always two even when two-player mode is not activated) and their lives. In free play mode there is also shown the amount of all the coins gathered in the middle with mini icon indicating which block we gathered last. - Narrative
  • 3. It followed the main parts of the book in the linear order. However it shorten several bits or changed them, as well as few scenes were simply not included in the game. It was completely unpardonable to just skip the journey on ponies through Barrow-Wights and being rescued by Tom Bombadil. Other moments of deep disappointment were when Smeagol was always pale and creepy and stole the ring directly from Sauron’s finger instead the scene with his cousin’s murder. It proves to me they didn’t want to stay loyal to Tolkien’s work, instead they intended only to interest the people watching this film once and saying – “Hey look! LEGO Lord of the Rings! So cool, let’s buy it.” Fans of the film and especially the book might be disappointed with the storyline of this game. I didn’t mind the little funny add-ons but with the lack of other parts it made me to like this game less. - Mechanics of the game I have played it on Xbox 360. I used the analog stick for movement allowing me to walk or run (depending on how far I tilted it from original place) in all the directions. The movement wasn’t precise, and sometimes I felt into the lava or off the mountain. Two player split-screen wasn’t helpful either – It was very annoying as it was constantly changing from vertical through diagonal to horizontal, then to the full screen and after a short time was divided again. With limited camera angles the challenge of following the right path was a lot more challenging. In every mission there are at least 2 characters available (though I’m not sure if it includes handheld consoles) which you can switch anytime pressing Y button or holding it to choose the exact character from ring-alike interface you want to play with. In co-op mode you can’t choose the character chosen by other person. At the moment when story was splitting into two groups, they made an interesting part, where the Eye of Sauron was observing the certain area, so we couldn’t enter it until completing another part. It was a good option, as it disallowed the player to e.g. throw the ring before even fighting between two great fortresses. Another thing I didn't like about mechanics was that when I played with another person, and there were at least two epic battles, the first player was doing it, and I was left in a normal game, occasionally watching what's happening on the other half of a split screen. - Enemies
  • 4. http://videogames.lego.com/ Enemies are separated into two armies under the rule of Sauron and Saruman. We are fighting against both of them at the same time. Although it would be impossible to literally fight them both at the same time, the game divides these events into parts and arranges them chronologically just like in the film. To lead the unexperienced person to where to go first, it uses Eye of Sauron (as I described above). The armies contain mostly of orcs. Sauron’s army additionally contains of nine Ringwraiths (including Witch King as their leader), enslaved trolls and Easterlings with their Oliphant tanks. There are also bosses, such as Shelobe and Barlog, who are serving Sauron as well. - Enemy mechanics So called bosses were deadly easy to defeat – all of them worked in set patterns and additionally, player was told what to do each time by arrows, circles or buttons shown. None of enemies was dealing damage greater than half or whole heart, nor they received more than this. In ‘epic’ battles there were enemies as a part of background (fighting or standing and watching) and sometimes groups of them were spawning out of nowhere and running towards us. They were rarely attacking us, mostly their job was to stand behind and wait until we’ll kill them. - Characters development
  • 5. http://lotr.wikia.com/ Though extremely simplistic, the characters remain recognisable for those familiar with the film. We unlock more and more characters (72 in total + 10 in DLC) when completing certain parts of the campaign; some of them we’ll obtain already, while others we have to buy for a certain price between 25.000 – 500.000 Lego blocks. Certain characters such as Frodo, Sam, Aragorn and Gandalf have more than one outfit to choose from. Certain characters also have different uses; only small characters (dwarfs, hobbits and Smeagol) can go under hatches, whereas big ones can lift small characters and throw them, only elves are able to jump higher in places marked in green light and leaves. It appears to be like any other LEGO game, the only difference is design and visuals. The Fellowship http://www.bricksetforum.com/ At the beginning there are four characters to choose from. Not long after, we count up to nine of them. Then the team loses a member (traitor, that is) and breaks into 3 groups: Frodo and Sam are hurrying to Mordor despite their certainty of death, two younger Hobbits are kidnapped because of orc’s stupidity (“they are halflings, so it’s obvious they have an object our master wants” kind of thinking), and the rest go into battle. Summarising, you can play with different members of the Fellowship throughout the game depending on what mission you are doing in the campaign. After completing the whole campaign, free play mode is unlocked and you can choose any character and redo any mission with them (especially to unlock bonuses located in places inaccessible to main characters).
  • 6. - World http://guides.gamepressure.com/ Although it’s big and includes most of original LotR locations, it’s really disappointing. It destroys the part of the game’s enjoyability, as its creators definitely were super lazy when making it (I wouldn’t call it creation). The world lacks of buildings and terrain made entirely of Lego blocks; instead, only the small objects (such as bushes, tables, some rocks and trees) and at least Sauron’s tower are made this way. Another issue it that in free mode there are large empty areas (for example these between Saruman’s tower and Minas Tirith and definitively behind the Mordor), adding nothing but additional space for tedious walk and hope we’ll find ourselves next to the nearest map stone from which we can use teleportation. What might appear annoying for some people, is the fact that after finishing the whole story, the game isn’t completed yet. Instead, there is only 33% (more or less) completed. To achieve whole 100% you need to unlock all weapons and characters, find and complete all the minigames and complete all the missions again, but with different characters (for treasure boxes etc.) – it means a lot of wandering around. Note: The world is unchanged after throwing the ring into the Mount Doom. The purpose for it it’s probably to allow player redo the missions and play as orcs. Otherwise there wouldn’t be these hidden treasures both in missions and in specific locations and players would be discouraged to continue on playing this game. - Music and soundtrack Includes dialogue taken from the film e.g.- you can hear Cate Blanchett speak (who plays Galadriel in the film) It stays true to film’s sound and music. The soundtrack for the game is taken directly from the film, this allows the player to identify with the characters because they are more likely to be familiar with the film before they played the game.
  • 7. “Of all the LEGO games, Lord of the Rings makes the clearest effort to trade on the power of the brand it features. Every strand of music and every line of dialogue is pulled straight from Peter Jackson's successful film adaptions, both to the game's benefit and detriment. There's always been a certain charm to seeing simple, creative ways to translate a comic book or feature film into the LEGO universe. That charm is mostly lost here though due to how directly the game apes the movies. Playing through it is more or less like getting treated to a cliff notes version of the trilogy. It certainly has a magical allure to it, but that magic feels borrowed rather than created.” http://uk.ign.com/ - Media and merchandise LEGO sets are obviously the main merchandise allowing fans to construct every important building/location appearing in Middle Earth. http://thelordoftherings.lego.com/ And some people take it on completely different levels. http://forgottendm.blogspot.co.uk/2012/08/lego-lotr-rivendell.html There are also shirts, cups, key chains and other small gifts which are an essential basis for every popular series. Other merchandise not connected to LEGO, though for LotR itself are elven jewellery and accessories, swords, figurines, costumes etc. Media is widely spread around this game, the whole LEGO games as well as Lord of the Rings itself, as I mentioned several times before. It is simply because these both popular things are joined together in this particular game (and the Hobbit, which is a separate one). - Glitches Like in most games (whether well-made or bad), there are glitches occurring. During my gameplay I have seen at least 3 strange glitches. Two of them I discovered in Rivendell location in the same place. While falling into the water we have an option to jump off into the place on land when we were before falling – it literally makes us jump to this place, even when that is a huge cliff, for example. I tried to do this again, but this time I felt under the water; under the whole map. My character literally was walking on nothing being surrounded in sky background and above I saw every hill and building. It luckily changed into normal when I entered another location. One more time when it was repeated (though in different location), the character fell off, but kept falling into darkness and died. The last glitch was occurring in few areas, mostly mountainous, where the character had falling animation, but was still touching other objects.
  • 8. There was also a bug, when I tried to climb on oliphant, the character got stuck inside it. It took quite a long time to free him. - Trailers/videos Inserted video/ https://www.youtube.com/watch?v=MxuGSFYm1ls The trailer shows few scenes occurring in the game and shows the game as it is, without any exaggerations nor false improvements. Inserted video/ https://www.youtube.com/watch?v=zlA8Xvjkt4A From the cutscenes the whole film can be made. - Other’s opinions/reviews “Lego TLOTR is, despite its many flaws, still broadly enjoyable. It has charm, it has its moments and the series holds an undeniable attraction for kids both actual and inner. It’s a Lego game, in other words. But it’s bloated, too, full of half-formed, shoddily executed ideas and frustrating glitches. And after years of glacial iteration, surely we have the right to hope new additions will be, if not truly precious, at least a little more refined.” http://www.edge-online.com/ “Finally, someone has done a Lord of the Rings game right. Finally, someone has created a game that captures the epic sweep of Peter Jackson’s movies, the battles, the struggles, the fellowship, the adventure. Someone has created a game that takes on the great figures and huge events of Tolkien’s story, but that doesn't abandon the little people or the details either. Of course, it’s a bit unexpected that this most faithful of adaptations is constructed around chunky Lego mini-figures and virtual plastic bricks, and that it’s one rolled out with a wink and a chuckle rather than hushed reference and spellbound awe, but then that’s always been the Lego way. ” http://www.trustedreviews.com/ Game ratings Opinions in Metacritic tell that the game average score is 80/100 based on 49 critics’ reviews (Telegraph rated it 100 the most and both Guardian and Edge Magazine rated it 60 the least) and 8.5/10 based on users’ ratings. http://www.metacritic.com/ Evaluation
  • 9. - Evaluate what you found? I found that majority of people oppose my opinions and seem to love this game and its every aspect. Most of the ratings and opinions I have found are good, and tell that it is a very well done adaptation of beloved trilogy. I have seen a bad LotR example (LOTR volume 1) so there is something true about this statement. - Look at what you saw and played and evaluate it I did enjoy the game to a certain level. The main things which made me not like this game much were graphics (normal settings instead of Lego) and the fact they didn't include these parts of the story I liked. Another thing was two player mode in which it was hard to navigate in this confusing and rotating split-screen mode. http://uk.ign.com/wikis/lego-lord-of-the-rings/ Easter_Eggs_and_Secrets?objectid=135464 Survey Results First question was basic, to know how many girls and boys filled my survey. The amount is unequal because I mostly asked people from my class, which are mainly male.
  • 10. This question was crucial to the whole survey, as I was about the game I reviewed. The numbers are nearly the same, meaning that a bit less than a half of them has played Lego LotR at least once. Third question was about other games from this popular franchise. The most playable ones seem to be: Marvel Super Heroes and Indiana Jones. What is surprising, nearly all of the only-Lego games (that is non based on any other popular film/game/comic franchise) weren't played by respondents, with an exception of Lego Rock Band. It means that probably they weren't enjoyable at all, or no one is interested in Lego games, unless they show block version of something well known.
  • 11. There respondents had an open question to say what Lord of the Rings games had they played. I didn't wrote all the titles like in the previous question, because there is way too much LotR games (30+), and it would just take space. 8 (including the one who read the question wrongly and answered Lego Avengers, which doesn't make sense) of them didn't play LotR games at all. 4 of them played at least one game based on the world of Tolkien and the other one seems to be a big fan of the franchise (playing at least 6 games). This question surprisingly was answered by 7 people, but only 5 answered yes on the question no. 2. This means that either they filled the survey randomly or they made a mistake in the question above. Majority of them - 50% - have played the game on Xbox, rest played on other consoles except Nintendo 3DS. It is explainable, as on 3DS it would be less fun playing alone (or have to buy the second game and console).
  • 12. This question as well was answered by more people than those who claimed they did play the game. No aspects were rated as horrible, though there were two bad opinions about mechanics and enemies in the game. the best rated parts were: storyline and soundtrack (which was taken directly of the film). Graphic design was another well rated aspect. Two out of 3 people said they would change nothing about the game. The rest's opinions varied, although each of them wanted it to be more interesting. One of them wanted to manipulate a storyline, another wanted the variety to enemies and mechanics. This would be a good idea, because all of the enemies (even bosses) had a routine, simply they were boring and not very challenging. The last person would enjoy if there would be more to do outside of quests - the free maps are large but nothing happens on them, they are empty.
  • 13. The last question was about the fellowship - which majority of people should know who they are. Frodo, Sam and Legolas were all picked 3 times each as the most favourite characters. The second favourite characters among all were Gandalf, Boromir and Sam again. The least favourite were Frodo and Pippin, but even people chosed Boromir as the worst one. It is explainable, because he betrayed team and was the reason for them to split up, because of him two young hobbits were kidnapped by orcs.