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Crossing the river by
feeling the stones
@swardley
NStrategy
NStrategy
Maps
NStrategy
Maps
Patterns
NStrategy
Maps
??
Patterns
Fotango website, 2005, courtesy of CEO.
IMPOSTER
CEO
Fotango,2003
Our strategy is customer focused. We will lead a
innovative effort in the market through our use of
agile techniques and open source to become a leading
provider of open standard solutions to the digital
world. To develop products of the highest standards
we make our clients part of the team. Our final
measure of success is the satisfaction of the team
at the end of the project.
Business
Level
Abstractions of a
Healthy
Strategy
digital business, big data, disruptive,
innovative, collaborative, competitive
advantage, ecosystem, open source,
networked, efficiency,  learning
organisation, social
media, revolution, cloud based, agile,
secure, internet of things, growth, value,
customer focused, open,
digital first, data leaders, agile, insight
from data, platform,
sustainable, revolution, culture.
Common Blahs
Blah Template
Our strategy is [Blah]. We will lead
a [Blah] effort of the market through our use
of [Blah] and [Blah] to build a [Blah]. By being
both [Blah] and [Blah], our [Blah] approach will
drive [Bah] throughout the organisation.
Synergies between our [Blah] and [Blah] will
enable us to capture the upside by
becoming [Blah] in a [Blah] world. These
transformations combined with [Blah] due to
our [Blah] will create
a [Blah] through [Blah] and [Blah].
Blahs
+
Blah template
=
auto generate
64 strategies
Strategy 1 / 64
Our strategy is customer focused. We will lead a
disruptive effort of the market through our use of
innovative social media and big data to build a
collaborative cloud based ecosystem. By being both
digital first and agile, our open approach will
drive efficiency throughout the organisation.
Synergies between our culture revolution
and networked learning organisation will enable us
to capture the upside by becoming data leaders in
a digital business world.
Strategy 2 / 64
Our strategy is innovative digital business. We
will lead a growth effort of the market through our
use of customer focused competitive
advantage and disruptive social media to build
a collaborative revolution. By being both data
leaders and cloud based, our ecosystem approach
will drive insight from data throughout the
organisation. Synergies between
our platform and open culture will enable us to
capture the upside by becoming digital first in
a networked world.
1. This is the exact wording from
our business plan.
2. I’ve seen two of these used
already.
3. Are you for hire?
1. This is the exact wording from
our business plan.
2. I’ve seen two of these used
already.
3. Are you for hire?
1. This is the exact wording from
our business plan.
2. I’ve seen two of these used
already.
3. Are you for hire?
http://strategy-madlibs.herokuapp.com/
Julian Mason, APR 2011, CC by 2.0
https://www.flickr.com/photos/meandmyshadow/5687986018/
The Strategy Cycle
Sun Tzu's five factors
Purpose
The Strategy Cycle
Sun Tzu's five factors
Purpose
Landscape
The Strategy Cycle
Sun Tzu's five factors
Purpose
Landscape
Climate
The Strategy Cycle
Sun Tzu's five factors
Purpose
Landscape
Climate
Doctrine
The Strategy Cycle
Sun Tzu's five factors
Purpose
Landscape
Climate
Doctrine
Leadership
John Boyd, USAF
Public Domain, US Gov, 2012
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
Purpose
Landscape
Climate
Doctrine
Leadership
The “game”
Observe
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
Purpose
Landscape
Climate
Doctrine
Leadership
The “game”
Observe
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
The “game”
Observe
Decide
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
The “game”
Act
Importance of why?
Observe
Decide
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
The two types of why
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
The “game”
why of
purpose
Act
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
The two types of why
Fotango website, 2005, courtesy of CEO.
Purpose
Landscape
Observe
The “game”
why of
purpose
X Thermopylae
Athens
Thebes
X
X
Artemisium
NPersians
X Thermopylae
Athens
Thebes
X
X
Artemisium
N
Army
Navy
Persians
Strengths Weaknesses
Opportunities Threats
A well trained Spartan army
Get rid of the Spartans
Get rid of the Persians Persians get rid of us
The Oracle says a really
dodgy film might be
produced over 2,000
years later
A lot of Persians ARE
turning up
A high level of motivation
not to become a Persian
slave
The Ephors might stop the
Spartans turning up
magic frameworkvisual map
What would you use to communicate and
determine strategy in battle?
X Thermopylae
Athens
Thebes
X
X
Artemisium
N
Army
Navy
Persians
X Thermopylae
Athens
Thebes
X
X
Artemisium
N
Army
Navy
Persians
Visual Yes
Context Yes
Position Yes
Anchor Yes
Movement Yes
Photo Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Systems
Map
Photo Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Systems
Map
Photo Storage Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Data Centre
Systems
Map
Photo Storage Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Data Centre
Visual Yes
Context Yes
Position NO
Anchor NO
Movement NO
NOT Map
Photo Storage Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Data Centre
NOT Map
Visual Yes
Context Yes
Position NO
Anchor NO
Movement NO
Online Photo
Storage
Print
Web Site
Online Image
Manipulation
Customer
Needs
Needs
Anchor
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Online Image
Manipulation
Compute
Customer
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
ValueChain
VisibleInvisible
Position
Anchor
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Movement
Position
Anchor
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
2005
So what??
Purpose
Landscape
Climate
Observe
The “game”
why of
purpose
why of
movement
Climate
Rules that influence
the game
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Customer
Platform
Past Future
Climatic pattern
Everything
evolves
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Platform
Customer
Past Future
Experimentation
Chaotic
Uncertain
Unpredictable
Changing
Different
Exciting
Future Worth
Unusual
Rare
Poorly understood
Differential
Competitive Advantage
Volume Operations
Ordered
Known
Measured
Stable
Standard
Obvious
Low Margin
Essential
Ubiquitous
Defined
Operational efficiency
Cost of doing business
Climatic pattern
Characteristics
change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
AGILE / In-house
Strong Weak
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SIX SIGMA / Outsource
StrongWeak
AGILE / In-house
Strong Weak
focus on reducing deviation
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SIX SIGMA / Outsource
StrongWeak
AGILE / In-house
Strong Weak
Strong WeakWeak
LEAN / Off the shelf product
focus on learning & reducing waste
focus on reducing deviation
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SIX SIGMA / Outsource
StrongWeak
AGILE / In-house
Strong Weak
Climatic pattern
No one size
fits all
Strong WeakWeak
LEAN / Off the shelf product
focus on learning & reducing waste
focus on reducing deviation
focus on reducing cost of change
Orient
Purpose
Landscape
Climate
Doctrine
Observe
The “game”
why of
purpose
why of
movement
Act
Doctrine
universally applicable
principles
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Doctrine
Focus on user
needs
Online Image
Manipulation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation
outsource to utility
suppliers, Six Sigma
use off the shelf
products, Lean
build in-house with
Agile techniques
Doctrine
Use
appropriate
methods
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Team 5
Team 6
Team 1
Team 3
Team 4
Team 2
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation
outsource to utility
suppliers, Six Sigma
use off the shelf
products, Lean
build in-house with
Agile techniques
Doctrine
Think small
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Team 5
Team 6
Team 1
Team 3
Team 4
Team 2
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation Doctrine
Think aptitude
and attitude
Pioneers
Settlers
Town Planners
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Team 5
Team 6
Team 1
Team 3
Team 4
Team 2
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation Doctrine
Think aptitude
and attitude
Pioneers
Settlers
Town Planners
2005
GCHQ, Boiling Frogs, 2016, Crown Copyright, https://github.com/gchq/BoilingFrogs
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Strategy
Context specific
gameplay
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
Online Image
Manipulation
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Here?
Here?
Here?
Here?
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
Online Image
Manipulation
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
Online Image
Manipulation
Open
Fear, uncertainty
& doubt
Platform
Mark Fowler, Dec 2006,
https://www.flickr.com/photos/twoshortplanks/314161151
Anita Hart, April 2007, CC BY-NC-ND 2.0
https://www.flickr.com/photos/anitakhart/472099476
Ubuntu Logo,
https://www.ubuntu.com/legal/terms-and-policies/intellectual-property-policy
Cloud 20102008
Windows
Other
RHEL
70% Ubuntu
Windows
RHEL
Summary
IMPOSTER
CEO
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
“Crossing the river by feeling the stones”
Deng Xiaoping
manhhai, Mar 2016, CC BY 2.0
https://www.flickr.com/photos/13476480@N07/26020947416/
Thank you
@swardley
leadingedgeforum.com
simon.wardley@leadingedgeforum.com
medium.com/wardleymaps
CC by SA
NStrategy
Maps
??
Patterns
Into the
danger zone
Serverless
Ecosystems
Flow
Fool’s Mate
Trump
Serverless
Ecosystems
Flow
Fool’s Mate
Trump
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
compute
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
compute
Application
High MTTR
emerging
architectural
practice
(Scale UP)
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
emerging
architectural
practice
(Scale UP)
compute
Application
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
best
architectural
practice
(Scale UP)
compute
Application
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CLOUD
compute
Application
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
emerging
architectural
practice
(Scale OUT)
Low MTTR
CLOUD
compute
Application
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
DEVOPS
Application
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
compute
Application
High MTTR
good
architectural
practice
(DevOps)
best
architectural
practice
(Legacy)
Low MTTR
Climatic pattern
co-evolution
CLOUD
Make my
legacy
“cloudy”
The end of
cloud is
nigh ...
Shouldn't
our
architecture
evolve as
well?
Heretic
Burn
him!
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
CLOUD
best
architectural
practice
(Legacy)
compute
You need
Enterprise Cloud
Scotty,
I want an Enterprise
cloud. All the benefits
of volume operations
using commodity components
but built with non-
commodity hardware
customised to my
needs!
Aye laddy but you canna change
the laws of physics
Commodity ≠ Non-Commodity
Volume Operations ≠ Customisation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
platform
best coding
practice
compute
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
platform
emerging coding
practice
(JEFF)
best coding
practice
(Legacy)
SERVERLESS
compute
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Here
Here
Application
platform
emerging coding
practice
(JEFF)
best coding
practice
(Legacy)
SERVERLESS
compute
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
platform
best coding
practice
(Legacy)
DevOps
(Legacy)
best
architectural
practice
(Legacy)
emerging coding
practice
(JEFF)
SERVERLESS
compute
CLOUD
DevOps is
the new
legacy
Heretic
Burn
him!
Serverless
Ecosystems
Flow
Fool’s Mate
Trump
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Component service
+Commoditise “pre-existing act”
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Others build new
things (innovate)
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Identify patterns
through meta data
(leverage)
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
The ever growing
platform
(commoditise)
Componentisation effect
Component service
Component service
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component serviceSize of
Ecosystem
(Apparent) rate of innovation
customer focus
efficiency
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
platform
emerging coding
practice
(JEFF)
best coding
practice
(Legacy)
SERVERLESS
compute
CLOUD
Serverless
Ecosystems
Flow
Fool’s Mate
Trump
WATER
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs
Needs
POWER
ValueChain
VisibleInvisible
Needs
WATER
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs
Needs
POWER
ValueChain
VisibleInvisible
Needs
Capital
Financial
Physical
Social
Risk
Knowledge
+flow
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+financial
+physical
+financial
+physical
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$
+$
+$
+$
+$
+$
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.15
+$0.20
+$0.15
+$0.05
+$0.05
What’s wrong?
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
USER
CUP OF TEA
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.20
+$0.15
+$0.15
+$0.05
WATER
HOT WATER
+$0.05
What’s wrong?
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
+impact
USER
CUP OF TEA
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.20
+$0.15
+$0.15
+$0.05
WATER
HOT WATER
+$0.05
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
USER
CUP OF TEA
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.20
+$0.15
+$0.15
+$0.05
+Inertia
WATER
HOT WATER
+$0.05
+impact
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
+impact
(30% cost reduction)
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.25
+$0.10
+$0.15
+$0.05
+$0.05
+$0.02
Order
Server
Goods In Modify Mount
New
Capacity
Compute
Needed
Rack
Process flow
Order
Server
Goods In Modify Mount
New
Capacity
Bottleneck
Compute
Needed
Rack
Process flow
Order
Server
Goods In Modify Mount
New
Capacity
Bottleneck
Compute
Needed
Rack
+Robotics
(automate)
Current Robotic
Cost per install failure $2,500.00 $2,500.00
% likelihood of failure 8.0% 0.5%
Average cost of failure per install $200 $13
Time to install (mins) 120 30
Labour cost per install $129 $11
Annual number of install 8,000 8,000
Total annual cost of Install $1,028,571 $85,714
Total annual cost of failures $1,600,000 $100,000
Total annual cost $2,628,571 $185,714
Investment / Capex $0 $2,000,000
ROI < 1 year
Question : Would you invest?
Process flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
User
Needs
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
User
Needs
Order
Server
Goods In
Server
Needs
Needs
Needs
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
+flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
+flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
+flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
Server
Modify
+flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
Server
Modify
+flow
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
Server
Modify
Cost of racks
Cost of mounting
Cost of modification Cost of physical
storage & handling
Capital cost of
equipment
+flow
Serverless
Ecosystems
Flow
Fool’s Mate
Trump
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
+ Constraint
+ Constraint
+ Constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
+ Constraint
+ Constraint
+ Constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
+ Constraint
+ Constraint
+ Constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
+ Constraint
+ Constraint
+ Constraint
Open
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
+ Constraint
+ Constraint
+ Constraint
Do you think
Creative Studios
will oppose this?
Open
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
CRM
Creative
Studios
Traditional
Media (DVDs
etc)
Customer
Leisure TimeAggregator
Branded
Commissioned Acquired
Internet
Broadcast
Artistic
Direction
Production
Talent
Production
Systems
Market
Analysis
Content
Web Site
Streaming
ServiceRecommendation
Engine
Web
Server
Compute
Power
Content Pipeline
+ Constraint
+ Constraint
+ Constraint
+ Constraint
Gameplay
Fool’s mate
Open
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
Entertainment
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
Entertainment
Access
Device
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
Device
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
Device
Commissioned Old
Pipeline
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
CDN
Gaming
Engine
Design Tools
Compute
Content
APIs
Game
Platform
Identity
Management
Data Centre
Commissioned Old
Pipeline
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
CDN
Gaming
Engine
Artistic
Direction
Design Tools
Compute
Content
APIs
Game
Platform
Identity
Management
Data Centre
Commissioned Old
Pipeline Creative
Studios
Game
Designers
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
CDN
Gaming
Engine
Artistic
Direction
Design Tools
Compute
Content
APIs
Game
Platform
Identity
Management
Data Centre
Commissioned Old
Pipeline Creative
Studios
Game
Designers
Lumberyard
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
CDN
Gaming
Engine
Design Tools
Compute
Content
APIs
Game
Platform
Identity
Management
Data Centre
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
+constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
+constraint
+constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
+speed
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
+speed
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
+speed
+constraint
+value
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Artistic
Direction
Creative
Studios
+speed
+value
+Capital
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Creative
Studios
+speed
Artistic
Direction
+separation
+constraint
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gamer
2D Immersion3D Immersion (VR / AR)
Content
Entertainment
Access
App store
Device
Gaming Platform
Commissioned Old
Pipeline
Game
Designers
Creative
Studios
+speed
Artistic
Direction
+separation
+constraint
Climatic pattern
Patterns can be
applied across
contexts
?
Doctrine
Use a common
language
Serverless
Ecosystems
Flow
Fool’s Mate
Trump
Self Driving Car
+
China
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible A to B
Comfort
Route
Management
Status
Affordable
Car
2015
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Comfort
Route
Management
Intelligent
agents
LBS
IS
Maintenance
IoT
Affordable
OEM
Design
Simulation
Manufacturers
Assembly
Fabrication
Power supply
CPU
Car
Material
Sensors
Infotainment Entertainment
HUD
Screen
2015
A to BStatus
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Comfort
Route
Management
LBS
IS
Maintenance
IoT
Affordable
OEM
Design
Simulation
Manufacturers
Assembly
Fabrication
Power supply
CPU
Car
Material
Sensors
Infotainment
Entertainment
Immersive
2025
A to BStatus
Intelligent
agents
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Comfort
Route
Management
LBS
IS
Maintenance
IoT
Affordable
OEM
Design
Simulation
Manufacturers
Assembly
Fabrication
Power supply
CPU
Car
Material
Sensors
Infotainment
Entertainment
Immersive
2025
Digital
subscription
model
A to BStatus
Intelligent
agents
Self Driving Car
+
China
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
War
Wonder Peace
Climatic pattern
Peace, War and
Wonder
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
War
Wonder Peace
War
Points of Change 2014 2015-2020 2020-2025 2025-2030 2030-2035 2035-2040 2040-2045 2045-2050
Now Near Far
IaaS War
PaaS War
SaaS War
Big Data War
Robotics War
Currency (blockchain) War
Sensor as a Service War
IoT War
Immersive War
3D printing War
Social Change War
GMO War
Genetic Engineering War
Intelligent Agents War
Printed Electronics War
Hybrid Printing War
Bio Manufacturing War
Epigenetics War
Materials War
Unpredictable Predictable
Weak signal analysis, 2014
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Comfort
Route
Management
LBS
IS
Maintenance
IoT
Affordable
OEM
Design
Simulation
Manufacturers
Assembly
Fabrication
Power supply
CPU
Car
Material
Sensors
Infotainment
Entertainment
Immersive
2025
Digital
subscription
model
A to BStatus
Intelligent
agents
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Comfort
Route
Management
LBS
IS
Maintenance
IoT
Affordable
OEM
Design
Simulation
Manufacturers
Assembly
Fabrication
Power supply
CPU
Car
Material
Sensors
Infotainment
Entertainment
Immersive
2025
Digital
subscription
model
A to BStatus
Intelligent
agents
Constraint
Last man standing
Directed investment
Directed investment
Directed investment
Directed investment
Factor Industry 2015 2025
Leadership
Cloud
Automotive
Train
Aero
Nuclear
Solar
Wind
Biomedical
US advantage
China advantage
Equal footing
Thank you
@swardley
leadingedgeforum.com
simon.wardley@leadingedgeforum.com
medium.com/wardleymaps
CC by SA
Simon Wardley at SpringOne Platform 2017

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Simon Wardley at SpringOne Platform 2017

  • 1.
  • 2. Crossing the river by feeling the stones @swardley
  • 7. Fotango website, 2005, courtesy of CEO.
  • 8.
  • 10. Fotango,2003 Our strategy is customer focused. We will lead a innovative effort in the market through our use of agile techniques and open source to become a leading provider of open standard solutions to the digital world. To develop products of the highest standards we make our clients part of the team. Our final measure of success is the satisfaction of the team at the end of the project.
  • 12. digital business, big data, disruptive, innovative, collaborative, competitive advantage, ecosystem, open source, networked, efficiency,  learning organisation, social media, revolution, cloud based, agile, secure, internet of things, growth, value, customer focused, open, digital first, data leaders, agile, insight from data, platform, sustainable, revolution, culture. Common Blahs
  • 13. Blah Template Our strategy is [Blah]. We will lead a [Blah] effort of the market through our use of [Blah] and [Blah] to build a [Blah]. By being both [Blah] and [Blah], our [Blah] approach will drive [Bah] throughout the organisation. Synergies between our [Blah] and [Blah] will enable us to capture the upside by becoming [Blah] in a [Blah] world. These transformations combined with [Blah] due to our [Blah] will create a [Blah] through [Blah] and [Blah].
  • 15. Strategy 1 / 64 Our strategy is customer focused. We will lead a disruptive effort of the market through our use of innovative social media and big data to build a collaborative cloud based ecosystem. By being both digital first and agile, our open approach will drive efficiency throughout the organisation. Synergies between our culture revolution and networked learning organisation will enable us to capture the upside by becoming data leaders in a digital business world.
  • 16. Strategy 2 / 64 Our strategy is innovative digital business. We will lead a growth effort of the market through our use of customer focused competitive advantage and disruptive social media to build a collaborative revolution. By being both data leaders and cloud based, our ecosystem approach will drive insight from data throughout the organisation. Synergies between our platform and open culture will enable us to capture the upside by becoming digital first in a networked world.
  • 17. 1. This is the exact wording from our business plan. 2. I’ve seen two of these used already. 3. Are you for hire?
  • 18. 1. This is the exact wording from our business plan. 2. I’ve seen two of these used already. 3. Are you for hire?
  • 19. 1. This is the exact wording from our business plan. 2. I’ve seen two of these used already. 3. Are you for hire?
  • 21. Julian Mason, APR 2011, CC by 2.0 https://www.flickr.com/photos/meandmyshadow/5687986018/
  • 22. The Strategy Cycle Sun Tzu's five factors Purpose
  • 23. The Strategy Cycle Sun Tzu's five factors Purpose Landscape
  • 24. The Strategy Cycle Sun Tzu's five factors Purpose Landscape Climate
  • 25. The Strategy Cycle Sun Tzu's five factors Purpose Landscape Climate Doctrine
  • 26. The Strategy Cycle Sun Tzu's five factors Purpose Landscape Climate Doctrine Leadership
  • 27. John Boyd, USAF Public Domain, US Gov, 2012
  • 28. The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop Purpose Landscape Climate Doctrine Leadership The “game”
  • 29. Observe The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop Purpose Landscape Climate Doctrine Leadership The “game”
  • 30. Observe The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop Orient Purpose Landscape Climate Doctrine Leadership The “game”
  • 31. Observe Decide The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop Orient Purpose Landscape Climate Doctrine Leadership The “game” Act
  • 33. Observe Decide The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop The two types of why Orient Purpose Landscape Climate Doctrine Leadership The “game” why of purpose Act
  • 34. Orient Purpose Landscape Climate Doctrine Leadership Observe Decide The “game” why of purpose why of movement Act The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop The two types of why
  • 35. Fotango website, 2005, courtesy of CEO.
  • 39. Strengths Weaknesses Opportunities Threats A well trained Spartan army Get rid of the Spartans Get rid of the Persians Persians get rid of us The Oracle says a really dodgy film might be produced over 2,000 years later A lot of Persians ARE turning up A high level of motivation not to become a Persian slave The Ephors might stop the Spartans turning up
  • 40. magic frameworkvisual map What would you use to communicate and determine strategy in battle?
  • 43. Photo Storage Data Centre Power Print Web Site Platform CRM Image Manipulation Compute Customer Systems Map
  • 44. Photo Storage Data Centre Power Print Web Site Platform CRM Image Manipulation Compute Customer Systems Map
  • 45. Photo Storage Power Print Web Site Platform CRM Image Manipulation Compute Customer Data Centre Systems Map
  • 46. Photo Storage Power Print Web Site Platform CRM Image Manipulation Compute Customer Data Centre Visual Yes Context Yes Position NO Anchor NO Movement NO NOT Map
  • 47.
  • 48. Photo Storage Power Print Web Site Platform CRM Image Manipulation Compute Customer Data Centre NOT Map Visual Yes Context Yes Position NO Anchor NO Movement NO
  • 49. Online Photo Storage Print Web Site Online Image Manipulation Customer Needs Needs Anchor
  • 50. Online Photo Storage Data Centre Power Print Web Site Platform CRM Online Image Manipulation Compute Customer Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs ValueChain VisibleInvisible Position Anchor
  • 51. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform Movement Position Anchor
  • 52. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform 2005
  • 56. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Customer Platform Past Future Climatic pattern Everything evolves
  • 57. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Platform Customer Past Future Experimentation Chaotic Uncertain Unpredictable Changing Different Exciting Future Worth Unusual Rare Poorly understood Differential Competitive Advantage Volume Operations Ordered Known Measured Stable Standard Obvious Low Margin Essential Ubiquitous Defined Operational efficiency Cost of doing business Climatic pattern Characteristics change
  • 58. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible AGILE / In-house Strong Weak focus on reducing cost of change
  • 59. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SIX SIGMA / Outsource StrongWeak AGILE / In-house Strong Weak focus on reducing deviation focus on reducing cost of change
  • 60. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SIX SIGMA / Outsource StrongWeak AGILE / In-house Strong Weak Strong WeakWeak LEAN / Off the shelf product focus on learning & reducing waste focus on reducing deviation focus on reducing cost of change
  • 61. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SIX SIGMA / Outsource StrongWeak AGILE / In-house Strong Weak Climatic pattern No one size fits all Strong WeakWeak LEAN / Off the shelf product focus on learning & reducing waste focus on reducing deviation focus on reducing cost of change
  • 64. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Doctrine Focus on user needs Online Image Manipulation
  • 65. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation outsource to utility suppliers, Six Sigma use off the shelf products, Lean build in-house with Agile techniques Doctrine Use appropriate methods
  • 66. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Team 5 Team 6 Team 1 Team 3 Team 4 Team 2 Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation outsource to utility suppliers, Six Sigma use off the shelf products, Lean build in-house with Agile techniques Doctrine Think small
  • 67. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Team 5 Team 6 Team 1 Team 3 Team 4 Team 2 Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation Doctrine Think aptitude and attitude Pioneers Settlers Town Planners
  • 68. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Team 5 Team 6 Team 1 Team 3 Team 4 Team 2 Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation Doctrine Think aptitude and attitude Pioneers Settlers Town Planners 2005
  • 69. GCHQ, Boiling Frogs, 2016, Crown Copyright, https://github.com/gchq/BoilingFrogs
  • 72. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform
  • 73. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer Online Image Manipulation Platform
  • 74. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Here? Here? Here? Here? Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer Online Image Manipulation Platform
  • 75. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer Online Image Manipulation Open Fear, uncertainty & doubt Platform
  • 76. Mark Fowler, Dec 2006, https://www.flickr.com/photos/twoshortplanks/314161151 Anita Hart, April 2007, CC BY-NC-ND 2.0 https://www.flickr.com/photos/anitakhart/472099476
  • 79.
  • 80.
  • 81.
  • 87. “Crossing the river by feeling the stones” Deng Xiaoping manhhai, Mar 2016, CC BY 2.0 https://www.flickr.com/photos/13476480@N07/26020947416/
  • 93. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible compute
  • 94. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible compute Application High MTTR emerging architectural practice (Scale UP)
  • 95. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible emerging architectural practice (Scale UP) compute Application
  • 96. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible best architectural practice (Scale UP) compute Application
  • 97. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CLOUD compute Application
  • 98. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible emerging architectural practice (Scale OUT) Low MTTR CLOUD compute Application
  • 99. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible DEVOPS Application CLOUD
  • 100. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible compute Application High MTTR good architectural practice (DevOps) best architectural practice (Legacy) Low MTTR Climatic pattern co-evolution CLOUD
  • 102.
  • 103. The end of cloud is nigh ...
  • 106. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application CLOUD best architectural practice (Legacy) compute
  • 108. Scotty, I want an Enterprise cloud. All the benefits of volume operations using commodity components but built with non- commodity hardware customised to my needs!
  • 109. Aye laddy but you canna change the laws of physics Commodity ≠ Non-Commodity Volume Operations ≠ Customisation
  • 110. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application platform best coding practice compute CLOUD
  • 111. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application platform emerging coding practice (JEFF) best coding practice (Legacy) SERVERLESS compute CLOUD
  • 112. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Here Here Application platform emerging coding practice (JEFF) best coding practice (Legacy) SERVERLESS compute CLOUD
  • 113. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application platform best coding practice (Legacy) DevOps (Legacy) best architectural practice (Legacy) emerging coding practice (JEFF) SERVERLESS compute CLOUD
  • 117. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Component service +Commoditise “pre-existing act”
  • 118. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service
  • 119. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service
  • 120. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service
  • 121. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service Others build new things (innovate)
  • 122. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service Identify patterns through meta data (leverage)
  • 123. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible The ever growing platform (commoditise) Componentisation effect Component service Component service
  • 124. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component serviceSize of Ecosystem (Apparent) rate of innovation customer focus efficiency
  • 125. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application platform emerging coding practice (JEFF) best coding practice (Legacy) SERVERLESS compute CLOUD
  • 127.
  • 128. WATER USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs POWER ValueChain VisibleInvisible Needs
  • 129. WATER USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs POWER ValueChain VisibleInvisible Needs Capital Financial Physical Social Risk Knowledge +flow
  • 130. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +financial +physical +financial +physical
  • 131. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$ +$ +$ +$ +$ +$
  • 132. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.15 +$0.20 +$0.15 +$0.05 +$0.05 What’s wrong?
  • 133. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible USER CUP OF TEA TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.20 +$0.15 +$0.15 +$0.05 WATER HOT WATER +$0.05 What’s wrong?
  • 134. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible +impact USER CUP OF TEA TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.20 +$0.15 +$0.15 +$0.05 WATER HOT WATER +$0.05
  • 135. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible USER CUP OF TEA TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.20 +$0.15 +$0.15 +$0.05 +Inertia WATER HOT WATER +$0.05 +impact
  • 136. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible +impact (30% cost reduction) WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$0.25 +$0.10 +$0.15 +$0.05 +$0.05 +$0.02
  • 137.
  • 138. Order Server Goods In Modify Mount New Capacity Compute Needed Rack Process flow
  • 139. Order Server Goods In Modify Mount New Capacity Bottleneck Compute Needed Rack Process flow
  • 140. Order Server Goods In Modify Mount New Capacity Bottleneck Compute Needed Rack +Robotics (automate) Current Robotic Cost per install failure $2,500.00 $2,500.00 % likelihood of failure 8.0% 0.5% Average cost of failure per install $200 $13 Time to install (mins) 120 30 Labour cost per install $129 $11 Annual number of install 8,000 8,000 Total annual cost of Install $1,028,571 $85,714 Total annual cost of failures $1,600,000 $100,000 Total annual cost $2,628,571 $185,714 Investment / Capex $0 $2,000,000 ROI < 1 year Question : Would you invest? Process flow
  • 141. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute User Needs
  • 142. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute User Needs Order Server Goods In Server Needs Needs Needs
  • 143. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server
  • 144. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server +flow
  • 145. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server +flow
  • 146. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server +flow
  • 147. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In Server Modify +flow
  • 148. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In Server Modify +flow
  • 149. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In Server Modify Cost of racks Cost of mounting Cost of modification Cost of physical storage & handling Capital cost of equipment +flow
  • 151.
  • 152. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline
  • 153. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline
  • 154. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint
  • 155. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint
  • 156. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint
  • 157. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint + Constraint + Constraint + Constraint
  • 158. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint + Constraint + Constraint + Constraint
  • 159. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint + Constraint + Constraint + Constraint
  • 160. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint + Constraint + Constraint + Constraint Open
  • 161. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint + Constraint + Constraint + Constraint Do you think Creative Studios will oppose this? Open
  • 162. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible CRM Creative Studios Traditional Media (DVDs etc) Customer Leisure TimeAggregator Branded Commissioned Acquired Internet Broadcast Artistic Direction Production Talent Production Systems Market Analysis Content Web Site Streaming ServiceRecommendation Engine Web Server Compute Power Content Pipeline + Constraint + Constraint + Constraint + Constraint Gameplay Fool’s mate Open
  • 163.
  • 164. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer Entertainment
  • 165. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer Entertainment Access Device
  • 166. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access Device
  • 167. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access Device Commissioned Old Pipeline
  • 168. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device CDN Gaming Engine Design Tools Compute Content APIs Game Platform Identity Management Data Centre Commissioned Old Pipeline
  • 169. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device CDN Gaming Engine Artistic Direction Design Tools Compute Content APIs Game Platform Identity Management Data Centre Commissioned Old Pipeline Creative Studios Game Designers
  • 170. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device CDN Gaming Engine Artistic Direction Design Tools Compute Content APIs Game Platform Identity Management Data Centre Commissioned Old Pipeline Creative Studios Game Designers Lumberyard
  • 171. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device CDN Gaming Engine Design Tools Compute Content APIs Game Platform Identity Management Data Centre Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios
  • 172. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios
  • 173. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios +constraint
  • 174. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios +constraint +constraint
  • 175. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios +speed
  • 176. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios +speed
  • 177. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios +speed +constraint +value
  • 178. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Artistic Direction Creative Studios +speed +value +Capital
  • 179. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Creative Studios +speed Artistic Direction +separation +constraint
  • 180. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gamer 2D Immersion3D Immersion (VR / AR) Content Entertainment Access App store Device Gaming Platform Commissioned Old Pipeline Game Designers Creative Studios +speed Artistic Direction +separation +constraint Climatic pattern Patterns can be applied across contexts
  • 181. ?
  • 182.
  • 183.
  • 184.
  • 188. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible A to B Comfort Route Management Status Affordable Car 2015
  • 189. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Comfort Route Management Intelligent agents LBS IS Maintenance IoT Affordable OEM Design Simulation Manufacturers Assembly Fabrication Power supply CPU Car Material Sensors Infotainment Entertainment HUD Screen 2015 A to BStatus
  • 190. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Comfort Route Management LBS IS Maintenance IoT Affordable OEM Design Simulation Manufacturers Assembly Fabrication Power supply CPU Car Material Sensors Infotainment Entertainment Immersive 2025 A to BStatus Intelligent agents
  • 191. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Comfort Route Management LBS IS Maintenance IoT Affordable OEM Design Simulation Manufacturers Assembly Fabrication Power supply CPU Car Material Sensors Infotainment Entertainment Immersive 2025 Digital subscription model A to BStatus Intelligent agents
  • 192.
  • 193.
  • 194.
  • 195.
  • 197. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible War Wonder Peace Climatic pattern Peace, War and Wonder
  • 198. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible War Wonder Peace
  • 199.
  • 200.
  • 201. War Points of Change 2014 2015-2020 2020-2025 2025-2030 2030-2035 2035-2040 2040-2045 2045-2050 Now Near Far IaaS War PaaS War SaaS War Big Data War Robotics War Currency (blockchain) War Sensor as a Service War IoT War Immersive War 3D printing War Social Change War GMO War Genetic Engineering War Intelligent Agents War Printed Electronics War Hybrid Printing War Bio Manufacturing War Epigenetics War Materials War Unpredictable Predictable Weak signal analysis, 2014
  • 202. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Comfort Route Management LBS IS Maintenance IoT Affordable OEM Design Simulation Manufacturers Assembly Fabrication Power supply CPU Car Material Sensors Infotainment Entertainment Immersive 2025 Digital subscription model A to BStatus Intelligent agents
  • 203. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Comfort Route Management LBS IS Maintenance IoT Affordable OEM Design Simulation Manufacturers Assembly Fabrication Power supply CPU Car Material Sensors Infotainment Entertainment Immersive 2025 Digital subscription model A to BStatus Intelligent agents Constraint Last man standing Directed investment Directed investment Directed investment Directed investment
  • 204. Factor Industry 2015 2025 Leadership Cloud Automotive Train Aero Nuclear Solar Wind Biomedical US advantage China advantage Equal footing
  • 205.